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Old 08-4-2013, 07:17 PM   #1
Choofers
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Default Why aren't rates above 1.0 counting for scores?

I understand ranks lower than 1.0 not counting, but higher? Makes very little sense. I think we can agree that making rate scores count towards level ranks would make completing said level ranks much more enjoyable. I can't think of an instance where someone who can AAA a song on 1.2 would get a worse score on 1.0.
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Old 08-4-2013, 07:23 PM   #2
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Default Re: Why aren't rates above 1.0 counting for scores?

I'd like to see a separate level ranks for rates. I think that would be pretty cool.
But yeah, I kind of agree with what you're saying.
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Old 08-4-2013, 07:26 PM   #3
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Default Re: Why aren't rates above 1.0 counting for scores?

because it would make all those annoying easy repetitive 4:00 long files actually playable
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Old 08-4-2013, 07:28 PM   #4
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Default Re: Why aren't rates above 1.0 counting for scores?

seriously though i guess it might not be possible to do frame analysis on rate replays
not sure
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Old 08-4-2013, 07:28 PM   #5
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Default Re: Why aren't rates above 1.0 counting for scores?

Because by playing it on a rate you stand the chance of making the said chart easier to manage. Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.

From what I understand. I don't actually bother with rates, so this is only based off my recollection of a chat.
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Old 08-4-2013, 07:29 PM   #6
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Default Re: Why aren't rates above 1.0 counting for scores?

and we dont want people playing those 5 minute rock songs heh

also higher rates might make it slightly easier to cheat parts like skeletor walls but the other parts become that much harder to AAA

heh.......
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Old 08-4-2013, 07:30 PM   #7
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Default Re: Why aren't rates above 1.0 counting for scores?

yo freal tho i'd love to play through ffr on 1.5
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Old 08-4-2013, 07:49 PM   #8
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Default Re: Why aren't rates above 1.0 counting for scores?

Oh rolls.

Quote:
Originally Posted by XelNya View Post
Because by playing it on a rate you stand the chance of making the said chart easier to manage. Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.

From what I understand. I don't actually bother with rates, so this is only based off my recollection of a chat.
I really wouldn't say that it's worth the trade off. I'd say, at the rate needed to be able to cheat the roll, having to hit the streams at that speed would be a fair trade off. Another good example of this, although not many people have access to the file, is Coactive [Over My Shoulder Mix]. At higher rates the rolls are cheatable but the transitions into the rolls are absolutely disgusting.
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Old 08-4-2013, 07:53 PM   #9
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Default Re: Why aren't rates above 1.0 counting for scores?

Jacks can become easier too.

I recall playing The Privateer with rate because my maximum jacking speed was perfect when that song had some rate. It was easier to hit jacks fast rather than time my jacks to maintain decent MA.
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Old 08-4-2013, 07:53 PM   #10
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Default Re: Why aren't rates above 1.0 counting for scores?

If you can AAA Skeletor on 1.2 you fucking deserve to have the AAA. The file is only hard cause of frame gimmicks, it's just not good game design.
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Old 08-4-2013, 07:56 PM   #11
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Default Re: Why aren't rates above 1.0 counting for scores?

rates on ffr
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Old 08-4-2013, 07:58 PM   #12
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Default Re: Why aren't rates above 1.0 counting for scores?

yes lets stifle additional features and fun gameplay because people might be to able to AAA a song they otherwise could not have without that small framer advantage

heh
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Old 08-4-2013, 08:19 PM   #13
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Default Re: Why aren't rates above 1.0 counting for scores?

osu engine double time slow songs then ded
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Old 08-4-2013, 08:24 PM   #14
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Default Re: Why aren't rates above 1.0 counting for scores?

Quote:
Originally Posted by Choofers View Post
I understand ranks lower than 1.0 not counting, but higher? Makes very little sense. I think we can agree that making rate scores count towards level ranks would make completing said level ranks much more enjoyable. I can't think of an instance where someone who can AAA a song on 1.2 would get a worse score on 1.0.
I actually had that same thought myself the other day. I agree that they should be recorded. On another note, I was also thinking that with the implementation of rates... it seems kind of stupid to judge someones skill on their song ranks, since anyone can just play easier songs on faster rates to skill boost. Next official we could end up having tons of Bearys and a lot of unhappy people. There needs to be a way to see what songs people have played rates on. This is just my opinion and also what I've seen happening in MP.
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Old 08-4-2013, 08:27 PM   #15
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Default Re: Why aren't rates above 1.0 counting for scores?

Quote:
Originally Posted by XelNya View Post
Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.
try it yourself. you're wrong.
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Old 08-4-2013, 08:29 PM   #16
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Default Re: Why aren't rates above 1.0 counting for scores?

btw most songs above difficulty 55 above 1.5 rate are like FMO/FGOs lol
and skeletor 1.1 is really hard
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Old 08-4-2013, 08:29 PM   #17
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Default Re: Why aren't rates above 1.0 counting for scores?

I tried it -- in order to be fully effective, you'd need to play Skeletor on 1.2 (not saying that it's not possible to AAA the wall on 1.1). That requires you to do 228 BPM 16th jumpstreaming, which probably isn't the most plausible for a lot of people.
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Old 08-4-2013, 08:38 PM   #18
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Default Re: Why aren't rates above 1.0 counting for scores?

The only file people talk about rates making a file easier is skeletor. Just because the wall gets easier since it hasn't been frame-fixed doesn't make it any less of a feat to AAA on 1.1 or 1.2 compared to 1.0. You either got stupid lucky or have the speed for 1.0. For 1.1 or 1.2, it removes luck and it's all skill from there, really.

But that's just for skeletor. Master Maid could also be made easier but that still vamps the difficulty of streams/jumpstream way up as well.
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Old 08-4-2013, 08:38 PM   #19
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Default Re: Why aren't rates above 1.0 counting for scores?

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rates on ffr
wow good one man hahahahaaha
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Old 08-4-2013, 08:42 PM   #20
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Default Re: Why aren't rates above 1.0 counting for scores?

this topic was p. hot like 2 weeks ago in a diff thread

admins plis.....................
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