08-4-2013, 07:17 PM | #1 |
FFR Player
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Why aren't rates above 1.0 counting for scores?
I understand ranks lower than 1.0 not counting, but higher? Makes very little sense. I think we can agree that making rate scores count towards level ranks would make completing said level ranks much more enjoyable. I can't think of an instance where someone who can AAA a song on 1.2 would get a worse score on 1.0.
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08-4-2013, 07:23 PM | #2 |
Nope
Join Date: Nov 2010
Location: London, ON
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Re: Why aren't rates above 1.0 counting for scores?
I'd like to see a separate level ranks for rates. I think that would be pretty cool.
But yeah, I kind of agree with what you're saying. |
08-4-2013, 07:26 PM | #3 |
Join Date: Apr 2006
Posts: 3,205
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Re: Why aren't rates above 1.0 counting for scores?
because it would make all those annoying easy repetitive 4:00 long files actually playable
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08-4-2013, 07:28 PM | #4 |
Join Date: Apr 2006
Posts: 3,205
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Re: Why aren't rates above 1.0 counting for scores?
seriously though i guess it might not be possible to do frame analysis on rate replays
not sure |
08-4-2013, 07:28 PM | #5 |
[Nobody liked that.]
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Re: Why aren't rates above 1.0 counting for scores?
Because by playing it on a rate you stand the chance of making the said chart easier to manage. Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.
From what I understand. I don't actually bother with rates, so this is only based off my recollection of a chat. |
08-4-2013, 07:29 PM | #6 |
ᅠ
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Re: Why aren't rates above 1.0 counting for scores?
and we dont want people playing those 5 minute rock songs heh
also higher rates might make it slightly easier to cheat parts like skeletor walls but the other parts become that much harder to AAA heh.......
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08-4-2013, 07:30 PM | #7 |
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Re: Why aren't rates above 1.0 counting for scores?
yo freal tho i'd love to play through ffr on 1.5
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08-4-2013, 07:49 PM | #8 | |
FFR Player
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Re: Why aren't rates above 1.0 counting for scores?
Oh rolls.
Quote:
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08-4-2013, 07:53 PM | #9 |
No fucks
Join Date: Dec 2006
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Re: Why aren't rates above 1.0 counting for scores?
Jacks can become easier too.
I recall playing The Privateer with rate because my maximum jacking speed was perfect when that song had some rate. It was easier to hit jacks fast rather than time my jacks to maintain decent MA. |
08-4-2013, 07:53 PM | #10 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: Why aren't rates above 1.0 counting for scores?
If you can AAA Skeletor on 1.2 you fucking deserve to have the AAA. The file is only hard cause of frame gimmicks, it's just not good game design.
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08-4-2013, 07:56 PM | #11 |
Banned
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Re: Why aren't rates above 1.0 counting for scores?
rates on ffr
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08-4-2013, 07:58 PM | #12 |
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Re: Why aren't rates above 1.0 counting for scores?
yes lets stifle additional features and fun gameplay because people might be to able to AAA a song they otherwise could not have without that small framer advantage
heh
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08-4-2013, 08:19 PM | #13 |
~~
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Re: Why aren't rates above 1.0 counting for scores?
osu engine double time slow songs then ded
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08-4-2013, 08:24 PM | #14 | |
FFR Veteran
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
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08-4-2013, 08:27 PM | #15 |
Celestial Harbor
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Re: Why aren't rates above 1.0 counting for scores?
try it yourself. you're wrong.
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08-4-2013, 08:29 PM | #16 |
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Join Date: Aug 2008
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Re: Why aren't rates above 1.0 counting for scores?
btw most songs above difficulty 55 above 1.5 rate are like FMO/FGOs lol
and skeletor 1.1 is really hard
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08-4-2013, 08:29 PM | #17 |
Rhythm game specialist.
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Re: Why aren't rates above 1.0 counting for scores?
I tried it -- in order to be fully effective, you'd need to play Skeletor on 1.2 (not saying that it's not possible to AAA the wall on 1.1). That requires you to do 228 BPM 16th jumpstreaming, which probably isn't the most plausible for a lot of people.
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08-4-2013, 08:38 PM | #18 |
Flag Master
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Re: Why aren't rates above 1.0 counting for scores?
The only file people talk about rates making a file easier is skeletor. Just because the wall gets easier since it hasn't been frame-fixed doesn't make it any less of a feat to AAA on 1.1 or 1.2 compared to 1.0. You either got stupid lucky or have the speed for 1.0. For 1.1 or 1.2, it removes luck and it's all skill from there, really.
But that's just for skeletor. Master Maid could also be made easier but that still vamps the difficulty of streams/jumpstream way up as well.
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08-4-2013, 08:38 PM | #19 |
MYFUCKINGSOUND
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Re: Why aren't rates above 1.0 counting for scores?
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08-4-2013, 08:42 PM | #20 |
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Re: Why aren't rates above 1.0 counting for scores?
this topic was p. hot like 2 weeks ago in a diff thread
admins plis.....................
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