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Old 02-29-2012, 07:02 PM   #41
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Default Re: For FFR [10 or 11]

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Originally Posted by reuben_tate View Post
NPS is a poor determining factor when looking a file's difficulty. It also depends on the pattern selection at that NPS. For example, jacks at 27 NPS is much more difficult than [12][34] jumptrills at 27 NPS. Also, could you be less vague and name some of these 10's that are harder than For FFR?
Number of AAAs is also a poor determining factor. If it's a terrible file (which in this case it is) then that would drastically lower the amount of plays/attempts on it. as for 10s that are harder, let's start with the most obvious choice which is Bus Rides With People.

If you want it to be an 11 why not start with the borderline difficulty song.

Also whoever said that the ending is 10% of the song, 10% of the total arrows maybe, but length wise it's not even 10 seconds long. Saying it's awkward = too bad, that's you finding it awkward not everyone.
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Old 02-29-2012, 08:33 PM   #42
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Default Re: For FFR [10 or 11]

11 and god some of you make terrible arguments.

More than half of you guys who are arguing for 10 don't realize how massive of a spike that ending is for a 'VC' file. And arguing that 'it's short' or 'the rest of the file is easy' is hilarious.

Imagine if Crowdpleaser was just the megatrill. A two second, 30 note file. I'm sure most of you would agree that it would still be a 12 or maybe even a 13. Now add in the rest of the file. How in the flying fuck would adding more notes to the file decrease the difficulty of that 30 note file? There is no logical way to argue that CP should now only be a 10 or 11 because the rest of the file is VD-worthy. Adding more notes to surround the iso file (and if any of you argue that the 30 note file would only be an FMO, then lol) only increases the difficulty.

I agree with bballa. For FFR's ending is six seconds long. Take the six second long ending alone and it's already an FMO. Adding another two minutes of file content to precede the ending wouldn't decrease the difficulty through saturation. Split rolls are absolutely horrendous to PA and when you framer fuck the living shit out of them at a really gross bpm like 270, they only get exponentially worse.

And again, you can always look at the song stats, which reuben already posted.

edit: and before some smartass tries to come in and say 'oh, so since the Runny iso is FGO-worthy, it's FGO then'....no. I picked CP as an example for a reason, although I suppose I could've picked something like Almost There as well, but the 'spike' section is a bit longer so there's less 'wtf was that bus that just hit me' feeling. The TtE bursts as iso files would not be FGOs. The Largilo jack alone would not be FMO/FGO. I realize there's a lot of subjectivity involved in evaluating when a spike is large enough to push a difficulty over the higher end of the barrier, but it's very clear as to why CP is an FGO, which is why I chose that. For FFR's ending has enough oomph to it to put it in the same boat.
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Old 02-29-2012, 10:46 PM   #43
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Default Re: For FFR [10 or 11]

10 goods and 5 misses on a 30 note file (CP megatrill): WTF INSANE
10 goods and 5 misses on a 1236 note file: Not that bad!

Crowdpleaser is also a good example because when you take into consideration any nerves, a slow file can be ridiculously painful to play through since you'd have a tendency to go too fast. More notes doesn't decrease the difficulty of AAAing or FCing.

I don't see how this could be a 10 especially after OWA's post.
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Old 03-1-2012, 02:55 AM   #44
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Default Re: For FFR [10 or 11]

I personally still think it is a 10 but if majority wants it changed to 11 then let it be changed so we can all move on with our lives xd
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Old 03-1-2012, 02:56 AM   #45
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Default Re: For FFR [10 or 11]

I agree this should be an 11. I don't really have anything new or insightful to add because most everything has been stated, but I do believe it should be an 11.
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Old 03-1-2012, 12:11 PM   #46
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Default Re: For FFR [10 or 11]

I played an isolation of just the ending on For FFR on Haku's engine and my average score that I got was 30 goods with some averages and boos. I've tried many different methods on trying to AAA it or even get good PA on it and nothing has seemed to work. I've gone from jumptrilling (REALLY bad lol), to hitting it like [14], [23] alternating jumps (works the best but I vary between 12 goods to 30 goods on average), and to viewing it as a one hand trill on each hand (only works for a little and then I completely go off course). Even though the rest of the file is easy that does not make it a 10.
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Old 03-1-2012, 03:09 PM   #47
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Default Re: For FFR [10 or 11]

Its not that hard but yeah should be an 11

EDIT: Just to be completely honest my opinion is so obviously not biased to the fact that I AAAed it before a massive **** ton of great gurus on this website even did lol
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