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Old 06-5-2009, 06:27 PM   #1
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Default l4d 2

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Valve Announces Left 4 Dead 2
June 1, 2009, 12:05 pm - Valve - Press Release
Sequel to Best-Selling Co-op Thriller Coming This Holiday

June 1, 2009 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced Left 4 Dead 2 (L4D2), the sequel to the best-selling and critically-acclaimed co-operative multiplayer thriller.

Coming exclusively to Xbox 360 and PC, L4D2 promises to set a new benchmark for co-operative action games and become one of 2009's marquee titles.

"A large part of how Left 4 Dead became 2008's top-selling new IP on Xbox 360 and the PC was the custom-tailored gameplay made possible by the AI Director," said Gabe Newell, president and co-founder of Valve. "With the knowledge gained from creating the original, new technology, and a passionate team, L4D2 will set a new benchmark for cooperative action games."

Set for release on November 17, the title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more.

Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch.

Supported by a $10+ million marketing campaign, Left 4 Dead has sold over 2.5 million retail copies since it was released in November of 2008. Left 4 Dead 2 is targeted for release on Xbox 360 and the PC on November 17, 2009, and will be launched worldwide with a multi-million dollar marketing campaign across TV, Outdoor, and Online.

"Left 4 Dead was backed by our most aggressive advertising campaign to date, and resulted in a top 5 showing on two platforms during holiday 2008," said Doug Lombardi, VP of marketing at Valve. "Left 4 Dead 2 is a larger game and will be supported with even more consumer and retail advertising programs than the original."

Left 4 Dead 2 will be featured as the cover story on PC Gamer and Official Xbox Magazines this month.
They also announced a flame thrower :P
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Old 06-5-2009, 06:30 PM   #2
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Default Re: l4d 2

Meh the first left me disappointed
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Old 06-5-2009, 06:55 PM   #3
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Default Re: l4d 2

i'm excited for this, but i think they're rushing it.
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Old 06-5-2009, 09:36 PM   #4
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Default Re: l4d 2

I don't feel like four campaigns was worth my $50. I'm pretty sure I'll be waiting until a half-off sale, or something close to that.
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Old 06-5-2009, 09:53 PM   #5
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Default Re: l4d 2

This is ****ing bollocks.

Improve on the first Left 4 Dead before bringing out another one you stupid ****ing ****s.

The only move they can make now is make it an Add-On for L4D or DLC.

But I highly doubt that.

I used to love valve, but now they're just ****s.

I spent £35 preordering L4D and I've probably played it maybe 10 hours.
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Old 06-5-2009, 10:12 PM   #6
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Default Re: l4d 2

Turtle Rock Studios fired all of the people who originally worked on the game, part of me doesn't want to get the game because that's a pretty douche move(they did it so they didn't have to pay the originals more money). But the not-caring part of me says, **** it, this game looks awesome.
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Old 06-5-2009, 10:38 PM   #7
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Default Re: l4d 2

Not to sound like a hater or anything but i played this game like 10 times (the first one not two) and i don't get what i big appeal is about it i like a game that needs some cooperative elements but if anything gets you, you are completely helpless, so you get pinned your basically dead, i like having to make your team makes help but when between you and their help is 50 zombies, 5 tanks, and a bunch of other stuff it is ridiculous, it might have just been the people i was playing with or something -.- ( I am talking about survival mode im not even going to mention the "campaign" it was so easy on the hardest difficulty it was not even funny)
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Old 06-5-2009, 11:49 PM   #8
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Default Re: l4d 2

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Originally Posted by fireking550 View Post
Not to sound like a hater or anything but i played this game like 10 times (the first one not two) and i don't get what i big appeal is about it i like a game that needs some cooperative elements but if anything gets you, you are completely helpless, so you get pinned your basically dead, i like having to make your team makes help but when between you and their help is 50 zombies, 5 tanks, and a bunch of other stuff it is ridiculous, it might have just been the people i was playing with or something -.- ( I am talking about survival mode im not even going to mention the "campaign" it was so easy on the hardest difficulty it was not even funny)
actually me and my trainning mates all have 53/58 + achievements and we do help each other alot and this is fun but playing with noobs suck. When i try to play without my mates i always end up RQing
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Old 06-6-2009, 12:34 AM   #9
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Default Re: l4d 2

Loved the first, no matter how "bare" people say it is. I'll pay the $60 for L4D2 on release day.
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Old 06-6-2009, 02:21 AM   #10
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Default Re: l4d 2

Had enough fun with the first to get this one as well. Although I'd much rather prefer they'd have worked on an patch or update for the first one.
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Old 06-6-2009, 03:25 AM   #11
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Default Re: l4d 2

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Originally Posted by dAnceguy117 View Post
I don't feel like four campaigns was worth my $50. I'm pretty sure I'll be waiting until a half-off sale, or something close to that.
I'm in a similar situation to this. I just don't have the money to buy it flat out. I'll be happy when 2 comes out because then 1 will probably go way down in price.
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Old 06-6-2009, 06:12 AM   #12
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Default Re: l4d 2

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Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.
This VERY much interests me. Not only will the A.I. director be able to control hordes, special zombies, and such, but also the weather and other live objects? Oh, boy.
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Old 06-6-2009, 09:31 AM   #13
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Default Re: l4d 2

"50 zombies, 5 tanks"

There can't be any more than 1 tank at one time. And a normal horde which IS like 50 zombies, is easy to fend off if you actually know how to play FPS games :].

Yeah I'm not getting this game.
Get Killing Floor instead. My friend bought it and said it's way better than L4D. Along with like, 5000 other people too.

Plus it's hard to find people on steam from Europe who aren't foreign who are good at FPS games and will play with you .
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Old 06-6-2009, 01:42 PM   #14
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Default Re: l4d 2

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Originally Posted by RaptorHaysewus View Post
"50 zombies, 5 tanks"

There can't be any more than 1 tank at one time. And a normal horde which IS like 50 zombies, is easy to fend off if you actually know how to play FPS games :].

Yeah I'm not getting this game.
Get Killing Floor instead. My friend bought it and said it's way better than L4D. Along with like, 5000 other people too.

Plus it's hard to find people on steam from Europe who aren't foreign who are good at FPS games and will play with you .

killingfloor is nice, but buy it only after you have completed left 4 dead cause killingfloor requieres some zombie basics like kiting, wave cancelling and team working. Killingfloor is alot harder, i started on beginner and i have yet to finish a long campaign at normal after playing 4 days.
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Old 06-6-2009, 01:54 PM   #15
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Default Re: l4d 2

This pisses me off because I brought Left 4 dead on the last sale. Especially when value said they would be updating normal left 4 dead as much as them do TF2. What a load of rubbish. Just a bunch of money making by a few tweaks and a new skin. It could of been several l4d updates. Boy I will sure look forward to l4d3 in 2010. 4 campaigns each game plus splitting your online user base between two games, nice.
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Old 06-6-2009, 02:30 PM   #16
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Default Re: l4d 2

I'm right excited about it. Looks amazing, new orleans streets, crossing a suspension bridge, new special infected. chainsaw is nice. L4d is possibly in my top ten of all time but I still suck at it (can't get very far into an expert campaign) but I'm working on it, as a zombie fanatic it was well worth the release price I payed.

It sucks that Francis and Zoey aren't in it because they're awesome characters
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Old 06-6-2009, 02:48 PM   #17
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Default Re: l4d 2

Yeah but now you get uncle Phil.

It sounds like they're changing the dynamic of the game a lot which is a good thing.

And making the difficulty change with how good you're doing is a great thing for vs. mode.

The daylight times I think will probably suck for hunters if the boomer fails but whatever.

I'll buy it when it's discounted, most likely. But then again it is being released near my b-day so maybe I'll buy it when it then because I really like the game. Probably played it near 100 hours.

edit: 118+ hrs haha
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Old 06-6-2009, 05:37 PM   #18
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Default Re: l4d 2

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Boy I will sure look forward to l4d3 in 2010.
And I'll gladly pay $60 each year for another L4D release.
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Old 06-6-2009, 05:41 PM   #19
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Default Re: l4d 2

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Originally Posted by RaptorHaysewus View Post
"50 zombies, 5 tanks"

There can't be any more than 1 tank at one time. And a normal horde which IS like 50 zombies, is easy to fend off if you actually know how to play FPS games :]
You're obviously forgetting about survival mode, where you can have as many as 3 tanks and hordes of zombies in excess of 100.

But you are correct as far as the main game is. There is a console command that you can change so that the horde size isn't really limited, since the A.I. director pretty much randomly generates a number based off of your 'stress level'. That number does get capped sometimes.

I hope L4D 2 renders their maps the same way--it's fun to go into no clip mode below the actual map, to spawn things on the 3D skybox...HUGE special infected, haha. xD
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Old 06-6-2009, 06:52 PM   #20
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Default Re: l4d 2

i didnt read all the posts but survival is a joke. the first l4d is too easy on campaign. so i say play multiplayer and hope you dont have a team of retards. thatd be the only time you would have fun playin the game..that or racing to the finish =D

on topic.. i really want to try l4d 2...though that pans looks a bit too strong.. but itd still be fun =)
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