Old 04-9-2021, 08:37 PM   #1
Triyur
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Default html 5 when

I want to look at my replays and play on browser but since were still using flash, I cant. Why haven't we swapped over to html5 yet?
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Old 04-9-2021, 08:43 PM   #2
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Default Re: html 5 when

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Originally Posted by Triyur View Post
I want to look at my replays and play on browser but since were still using flash, I cant. Why haven't we swapped over to html5 yet?
It'd take a recode of the whole site.

But also if you have the standalone version that you download, there's a bit of code underneath the replay on the website and you can copy/paste that into the replay importer in the standalone version. You press F2 to get there in the game.
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Old 04-9-2021, 08:52 PM   #3
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Default Re: html 5 when

A lot of the problem can be summed up as: html5 expects it to be self-containing, single player, offline. If this were the case for this flash game (which 99% of flash games do), it would've been converted to html5 years ago.

Unfortunately, this game is not single player, and has functioning multiplayer, and communicates with multiple databases with the website. It's going to take a lot more than just converting to html5 to fix the way the game works.
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Old 04-12-2021, 09:59 AM   #4
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Default Re: html 5 when

maybe get off your fat meme mario avatar having ass and help with the migration from flash to html5
oh what's that you don't have any working experience with html5, let alone what would be needed for a full and clean migration?
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Old 04-12-2021, 02:07 PM   #5
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Default Re: html 5 when

If I wanted to swap over to html5 I would simply open a pull request with the feature added.
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Old 04-22-2021, 09:41 PM   #6
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Default Re: html 5 when

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Originally Posted by gold stinger View Post
A lot of the problem can be summed up as: html5 expects it to be self-containing, single player, offline. If this were the case for this flash game (which 99% of flash games do), it would've been converted to html5 years ago.

Unfortunately, this game is not single player, and has functioning multiplayer, and communicates with multiple databases with the website. It's going to take a lot more than just converting to html5 to fix the way the game works.
What about flash is more favorable for an online game that isn't present with html5 + javascript? javascript can pretty easily take care of communicating with a server. Of course rewriting the client from scratch to make use of html5 would be a ton of work, but there is absolutely nothing less capable about the approach.

Also worth mentioning that the html approach is relatively easily extended to a desktop environment too, via electron + CEF. This approach has its problem, but would probably be the simplest approach to a downloadable client.

(unless i misinterpreted what you were saying)

Last edited by Lights; 04-22-2021 at 09:48 PM..
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Old 04-23-2021, 12:33 PM   #7
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Default Re: html 5 when

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Of course rewriting the client from scratch to make use of html5 would be a ton of work
This is basically the cusp of the issue. To have it go anywhere requires a rewrite of the client into a different language, and 100% of the work is volunteer. No one's paid for it, or cares enough to deal with the pain and rummage through the rat nest of what is decompile AS3 code made from as early as 2006.

It's not like anyone hasn't attempted to put in man hours towards the goal either, see: https://github.com/flashflashrevolution/rrr
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