11-23-2008, 01:42 AM | #1 | ||
MCDC 2011
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FFR for Xbox 360
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"Community games Although it's lower-profile than the Netflix feature, the addition of a Community Games channel is sparking interest among gamers looking for something beyond the high-budget, high-polish experience provided by most commercial titles. Simply put, the Community Games feature offers bedroom Xbox developers the chance to get their works out to a paying public without much expense or hassle. Think of it as a cross between the Xbox Live Arcade and Apple's App Store. There's already a selection of titles to try, but it will take some time before this feature really demonstrates its value. Installing games The NXE lets you copy games from DVDs onto a 360's hard drive and play them from there (the Sony PS3 already does this). This increases game load times, but not dramatically. What emphatically is noticeable is that the 360 doesn't have to spin the DVD while you're playing, making it a much, much quieter experience than normal. Oh, and before you get any ideas about renting games, installing them, then taking them back to the store, you still need the DVD in the drive to play. Sorry." So what do you say? I know nothing can really be done until the big boys are back, but you think maybe Synth would be up to it? If he had the money, of course. If not FFR, SiU? They'd both be cool idea. (Sorry for new thread. I searched for the old one and was unable to find it.)
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11-24-2008, 09:50 AM | #2 |
FFR Veteran
Join Date: Aug 2008
Posts: 481
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Re: FFR for Xbox 360
I would love FFR on 360, but we'd need the special keyboard or whatever to play it. It wouldn't work with the current setup. It'd probably make some money as well.
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11-24-2008, 09:54 AM | #3 | ||
MCDC 2011
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Re: FFR for Xbox 360
You can plug your keyboard into your 360, I'm sure. Microsoft is usually pretty good with recognizing hardware and matching it with the correct software. If you can play videos from your iPod using a 360, I don't see why a USB keyboard wouldn't work.
Maybe I'm wrong though. Maybe they make you buy a keyboard just the be greedy douchebags.
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11-30-2008, 03:23 PM | #4 |
Massive flaming dildos.
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Re: FFR for Xbox 360
On da PS3 we can just plug in any random USB keyboard and then go on FFR....
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11-30-2008, 05:23 PM | #5 |
FFR Veteran
Join Date: Jul 2007
Location: Retired in the distant land of Canadia
Posts: 1,613
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Re: FFR for Xbox 360
Xbox 360s can, too. They can also support mice and other USB-cord connectors (such as from a Digital Camera to the 360).
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11-30-2008, 07:04 PM | #6 | |
FFR Player
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Re: FFR for Xbox 360
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11-30-2008, 07:11 PM | #7 | ||
MCDC 2011
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Re: FFR for Xbox 360
You have to download some patch from Xbox Live or something. Same for some song extension types.
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11-30-2008, 07:16 PM | #8 |
RobMagic
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Re: FFR for Xbox 360
We have permission to use songs in the game only, and for non-profit. Redistributing them in an Xbox 360 title without further permissions/royalties would result in lawsuits.
Last edited by Magic_V2; 11-30-2008 at 07:17 PM.. Reason: lulz |
11-30-2008, 07:19 PM | #9 | ||
MCDC 2011
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Re: FFR for Xbox 360
That's kinda obvious. That's why we go back and get permission to use their songs in the game. We may even decide to pay royalties, but the less popular artists I'm sure would be ecstatic to have their songs featured on Xbox Live. Just think of the amount of hits and money they'd be getting out of it.
This won't be a huge problem. It'll just be a timely process. Also, lol @ your sig. Bungie workers are awesome.
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