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Old 12-15-2012, 04:02 PM   #141
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Default Re: Value of the credit and credit sinks

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Originally Posted by i love you View Post
I also agree with Michael.

Also, is it me or did the gambling hall got disabled again lol
Yeah it did lol
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Old 12-15-2012, 04:02 PM   #142
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Default Re: Value of the credit and credit sinks

The gambling hall obviously should be disabled. If that negative credit bug still exists, resetting to zero wouldn't mean crap when you can go on alts and getting a million right after the reset.
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Old 12-15-2012, 04:06 PM   #143
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Default Re: Value of the credit and credit sinks

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Originally Posted by DossarLX ODI View Post
The gambling hall obviously should be disabled. If that negative credit bug still exists, resetting to zero wouldn't mean crap when you can go on alts and getting a million right after the reset.
I'm working on fixing it.
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Old 12-15-2012, 04:07 PM   #144
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Default Re: Value of the credit and credit sinks

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Originally Posted by Velocity View Post
I'm working on fixing it.
This is why FFR needs more velocity.
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Also why is "summon" in quotation marks as usually that signifies an alternate meaning like for example last night I "visited" your mother but it really means last night I "fucked her in the ass" so exactly what is the subtext of "summon" because I am not sure I am comfortable with the implications

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im usually the "nice guy" around these parts.. but this is bad, and you should feel bad. i would rather dip my balls in honey and hover them over a red ant hill than to ever hear such butchered crap.
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Old 12-15-2012, 04:10 PM   #145
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Default Re: Value of the credit and credit sinks

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This is why FFR needs more velocity.
No, if I had left it all alone everything would be fine.
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Old 12-15-2012, 04:10 PM   #146
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Default Re: Value of the credit and credit sinks

In my opinion, the best solution would be to reset the credits to GTS / 50,000 after the gambling hall is fixed. Regardless of whether or not people have had alternate accounts with credits on them, they had to play (or win some sort of event) to get credits on them. The best measure of how many credits you have (should have) is that formula, anyway.

This should be done AFTER the exploit is patched, though.

EDIT: If you want to go further, you can do (GTS / 50,000) - (total credits spent on shop items). This might not account for untracked credit expenditures, but it still removes a shitton of the credits sitting in FFR.

Thank about it: Velocity removed nearly 15,000,000 credits on FFR in one day using the gambling hall. How much do you think THIS will remove?

Last edited by TC_Halogen; 12-15-2012 at 04:16 PM..
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Old 12-15-2012, 04:15 PM   #147
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Default Re: Value of the credit and credit sinks

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Originally Posted by TC_Halogen View Post
In my opinion, the best solution would be to reset the credits to GTS / 50,000 after the gambling hall is fixed. Regardless of whether or not people have had alternate accounts with credits on them, they had to play (or win some sort of event) to get credits on them. The best measure of how many credits you have (should have) is that formula, anyway.

This should be done AFTER the exploit is patched, though.
While I can see where this is going, the fact that people can send credits around would soon make the GTS/50,000 thing irrelevant.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 12-15-2012, 04:15 PM   #148
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Default Re: Value of the credit and credit sinks

I fixed the exploit, it was an idiotic mistake. I should quit coding.
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Old 12-15-2012, 04:16 PM   #149
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Default Re: Value of the credit and credit sinks

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I fixed the exploit, it was an idiotic mistake. I should quit coding.
Mistakes happen, you've done more than enough good for the community anyway. Just shrug it off man, you're good at what you do.
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Old 12-15-2012, 04:17 PM   #150
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Default Re: Value of the credit and credit sinks

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I fixed the exploit, it was an idiotic mistake. I should quit coding.
that feel, bro...
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Old 12-15-2012, 04:17 PM   #151
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Default Re: Value of the credit and credit sinks

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Mistakes happen, you've done more than enough good for the community anyway. Just shrug it off man, you're good at what you do.
It was the mistake I made, I compared the bet wager against the bet wager, and not your credits. lol

Well it's back for the final time, if someone finds another bug in it, it's gone for good.
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Old 12-15-2012, 04:17 PM   #152
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Default Re: Value of the credit and credit sinks

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Originally Posted by DossarLX ODI View Post
While I can see where this is going, the fact that people can send credits around would soon make the GTS/50,000 thing irrelevant.
How so? If all of the totals are reset based off of their grandtotals, then alternate accounts under the possession of a person would also have the credits equal to their grandtotal (what they have earned actually playing the game).

If the credits were reset to 0 for everyone, people could play on main and alternate accounts and just resend it to their main accounts anyway - double standard.
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Old 12-15-2012, 04:21 PM   #153
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Default Re: Value of the credit and credit sinks

Here we go again..
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Old 12-15-2012, 04:22 PM   #154
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Default Re: Value of the credit and credit sinks

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Well it's back for the final time, if someone finds another bug in it, it's gone for good.
that's not how testing should work :/
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Old 12-15-2012, 04:22 PM   #155
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Default Re: Value of the credit and credit sinks

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I fixed the exploit
Awesome. Here's to hoping the gambling hall can stay (glitch free)!

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Originally Posted by DossarLX ODI View Post
the fact that people can send credits around would soon make the GTS/50,000 thing irrelevant.
This. After a couple of months of people buying stuff for creds, tournaments giving out millions at once, and gambling hall (if still enabled), it'll be back like we have it now, just with different people being rich and a bit less credits overall. And all the people who did legitimate hard work - tournament and event wins, profile creation, and so on - to get the credits they currently have will be totally screwed over.
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Old 12-15-2012, 04:23 PM   #156
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Default Re: Value of the credit and credit sinks

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that's not how testing should work :/
Testing isn't supposed to be public either.
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Old 12-15-2012, 04:24 PM   #157
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Default Re: Value of the credit and credit sinks

Without testing being public, it's harder to find said bugs.
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Old 12-15-2012, 04:27 PM   #158
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Default Re: Value of the credit and credit sinks

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Testing isn't supposed to be public either.
true that. if the current credit economy is a big deal, could you have some closed beta testing? I think seeing a new site feature get scrapped would be kinda discouraging.
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Old 12-15-2012, 04:29 PM   #159
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Default Re: Value of the credit and credit sinks

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Originally Posted by dAnceguy117 View Post
true that. if the current credit economy is a big deal, could you have some closed beta testing? I think seeing a new site feature get scrapped would be kinda discouraging.
It's neither new, nor likely to get scrapped now, since everything seems fine.
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Old 12-15-2012, 04:30 PM   #160
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Default Re: Value of the credit and credit sinks

if i lose all my credits cause u fucktards cant use the hall correctly, im gonna be mad
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