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Old 02-5-2016, 07:04 AM   #81
YoshL
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Default Re: Blade & Soul

where do you pick up the dokumo shield parts actually
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Old 02-5-2016, 10:18 AM   #82
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Default Re: Blade & Soul

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unsealing blackram shields for crit 1,4,5,8 is so costly..

3 unsealing charms each try, gross

atm i just run all my dailies on summoner but i'm in the process of making a LBM and FM so i can do dailies multiple times
Yeah I'm doing the same thing to make gold faster (and get more soulstones). I have my alt summoner in Earthseers to make the unsealing charms I need.

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where do you pick up the dokumo shield parts actually
Dokumo stuff is found from Skittering Tunnels (le blue spider dungeon). The sould shields will require an unsealing charm each to use.
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Old 02-5-2016, 10:26 AM   #83
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Default Re: Blade & Soul

probably going to run warlock with the unsealing charm guild once it comes out for the easiest farming lol
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Old 02-5-2016, 11:49 AM   #84
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Default Re: Blade & Soul

Update on PvP...

lol so close..... but HYPE



EDIT:
AYOOOOHHHHH
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Old 02-6-2016, 08:35 AM   #85
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Default Re: Blade & Soul

whoa

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Old 02-6-2016, 09:37 AM   #86
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Default Re: Blade & Soul

Nice w/l ratio. You played BnS before NA/EU release?

Also it feels like I've ran into your character somewhere before but I'm not sure when/where....
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Old 02-7-2016, 03:18 AM   #87
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Default Re: Blade & Soul

i just do the dailies and log off

but just bought a merry potter's recipe today so i can start making my own stuff

i saw some people today with the blackwyrm gems (the ones that are like 150g on market) and fully decked out siren wep + accessories these people are so far ahead it's not even funny.

i wonder if they got merry potter recipes on like day 1 and have been cranking out the big fat money since then.. i didn't really play until late january because i've been busy
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Old 02-7-2016, 04:02 AM   #88
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Default Re: Blade & Soul

i think i'm going to make 6 more level 11's just so i can up their crafting.. gotta pump out the unsealing charms and stuff later on for profit
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Old 02-7-2016, 12:12 PM   #89
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Default Re: Blade & Soul

Yeah I'm assuming those are a group of people who had played the game a lot previous to the NA launch and new exactly what to do when they hit 45 to make big profits off stuff everyone will need :/

Only stuff I've gotten from Blackwyrm so far is the fancy costume from the box lol. I've made my Awakened Siren Weapon though and jeez does it cost a lot of gold even just to upgrade its levels (gotta transmute elements at this point to use as fodder so make sure you're dismantling the blue/purple weapons you're getting for the powders). It also takes a lot of soulstones which is why I need more 45s to do more soulstone dailies lol.

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i think i'm going to make 6 more level 11's just so i can up their crafting.. gotta pump out the unsealing charms and stuff later on for profit
Just remember to keep in mind you will only be able to gather from tier 1 materials at that level so you'll have to buy the mats if you wanna make tier 2+ stuff until you level your characters more.

I've been making a decent profit from Radiant Ring though selling Sparkling Pentagonal Jewel Bags (which is an rng bag that can possible give you Attack Power 25 Diamond). I tend to just sell the bag for gold instead of opening it since I know how bad my rng is and probably wouldn't get lucky and get the 25 atk power gem (which is 1/5 chance I think?).
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Old 02-8-2016, 11:33 AM   #90
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Default Re: Blade & Soul

mormic is a fgt
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Old 02-9-2016, 06:50 PM   #91
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Default Re: Blade & Soul

Patch Notes for tomorrow. Gonna be interesting with these new class changes (specially for my 45 FM looks like it got a lot of changes).
http://www.bladeandsoul.com/en/news/...s-patch-notes/
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Old 02-9-2016, 06:57 PM   #92
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Default Re: Blade & Soul



Mmmmmm "Zen Ben"s
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Old 02-9-2016, 08:45 PM   #93
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Default Re: Blade & Soul

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Yeah I'm assuming those are a group of people who had played the game a lot previous to the NA launch and new exactly what to do when they hit 45 to make big profits off stuff everyone will need :/
as someone who knew many of these people and exploited their knowledge in many kgrind initial releases back in the day i can tell you that not only is this 100% true but it's probably far more organized and insidious than you might think

depending on exactly how the game is set up a few players might be able to control 80-90% of endgame economy for months after initial release

its great if you're one of those players tho
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Old 02-9-2016, 09:07 PM   #94
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Default Re: Blade & Soul

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as someone who knew many of these people and exploited their knowledge in many kgrind initial releases back in the day i can tell you that not only is this 100% true but it's probably far more organized and insidious than you might think

depending on exactly how the game is set up a few players might be able to control 80-90% of endgame economy for months after initial release

its great if you're one of those players tho
thing about bns though is bots are rampant as fuck so a small group of players will actually never have a significant impact on the economy as a whole, especially when the market is regionwide (not server wide)

you'll be able to check out prices for a certain material needed for an endgame weapon fodder (moonwater transformation stone) and then realize it all balances very quickly due to the sheer amount of raw materials and gold being poured into the market by bots
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Old 02-9-2016, 09:12 PM   #95
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Default Re: Blade & Soul

example: misty woods terrors being farmed like it's nothing

featuring at least 60 summoner bots

https://www.youtube.com/watch?v=BUuPLhksRqI#t=8m30s
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Old 02-10-2016, 02:53 AM   #96
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Default Re: Blade & Soul

yea im mostly talking about endgame resources that cant be bot farmed (again not sure how blade and soul operates in this regard) but in games like SUN we had groups timer camping all bosses that yielded the crafting mats required to access gear required to access later gear

it was pretty scumbag
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Old 02-10-2016, 10:04 AM   #97
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Default Re: Blade & Soul

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yea im mostly talking about endgame resources that cant be bot farmed (again not sure how blade and soul operates in this regard) but in games like SUN we had groups timer camping all bosses that yielded the crafting mats required to access gear required to access later gear

it was pretty scumbag
yeah i get what you mean

everyone still has to farm endgame gear but the actual gear fodder (heroic sets required as fodder for moving onto next set of gear) are account bound and non-tradable so no profit there

also our current patch (45) is literally irrelevant because the actual level cap is 50, and the entire game goes through a number inflation (the exact opposite of wow's number crunch), so all the money and shit people earn right now will become literally irrelevant

people struggle to get 10g/day right now, and in 50 patch a single quest gives like 30g (lol) - but fodder/basic mats stay same price as 45 patch because those don't scale to quest rewards & mob rewards

$bots galore$

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Old 02-13-2016, 02:42 PM   #98
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Default Re: Blade & Soul

I can't wait till the level cap comes out.

I'm also looking at making another character because blade dancer isn't as much fun as I thought it was going to be in the long run.
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Old 02-13-2016, 03:01 PM   #99
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Default Re: Blade & Soul

in the middle of getting a second char to 45, sin is stupid fun (lol infinite stealth)
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Old 02-20-2016, 09:52 PM   #100
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Default Re: Blade & Soul

rank 10 premium now thanks to hongmoon friendship chests

cost me $0, but 450 gold

did make back like 1500 gold+ worth of items though. god bless ncsoft
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