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Old 08-7-2012, 07:54 AM   #101
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Default Re: The Xmod Project (Submissions are open)

I'll have at least two files for this, great idea for a pack, I can't believe I'm this excited for it. Can't wait to send in my files

Any one know the dimensions for CDTitles and Song Banners? Thinking of making my own graphics to lessen the load on OP.
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Old 08-7-2012, 09:32 AM   #102
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Default Re: The Xmod Project (Submissions are open)

CDtitles don't have a specific dimension, just don't make them obscenely large.

Graphics should be a multiple of 256x80 (any graphics I make will be 512x160) and 800x600.

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Old 08-7-2012, 11:24 AM   #103
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Default Re: The Xmod Project (Submissions are open)

sent 2 files


one file doesn't really have gfx though, just a banner I left from a while back





yeye
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Old 08-7-2012, 01:43 PM   #104
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Default Re: The Xmod Project (Submissions are open)

Omg steel needle is amazing haha <3 Those 32nd trills are harsh though x.x
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Old 08-9-2012, 01:22 AM   #105
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Default Re: The Xmod Project (Submissions are open)

Bump.

I'll be working on reviews tomorrow after I get home from work. I already have a good idea of which files will be accepted.

On another note: Syntax is almost a pain in the ass to work on using 3.95's editor, 3.9 only truncates/gives me control of two digits of time, and SM 5 runs beyond terrible for me. Not sure what I should do. *sigh*
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Old 08-9-2012, 01:27 AM   #106
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Default Re: The Xmod Project (Submissions are open)

Remember kommi, or anyone for that matter, hit me up if you need gfx, especially for the pack.
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Old 08-9-2012, 03:32 AM   #107
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Default Re: The Xmod Project (Submissions are open)

i still need gfx for solo rulz 2
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Old 08-9-2012, 10:16 AM   #108
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Default Re: The Xmod Project (Submissions are open)

Any graphics help would surely be appreciated. AJ and I do have a pretty busy schedule now outside the interwebs. I went through all the current submissions already, AJ should be doing so himself when he gets home later. I know JS is fairly busy as well, but hopefully he'll squeeze some time in soon.
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Old 08-9-2012, 04:31 PM   #109
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Default Re: The Xmod Project (Submissions are open)

My reviews are being put up as we speak. ;D

Most of these files were really good, so I didn't really have much advice to give. But if things continue the way they are now, this pack is going to be amazing.
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Old 08-9-2012, 06:54 PM   #110
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Default Re: The Xmod Project (Submissions are open)

Updated my post with reviews.

EDIT: nothing for Gum, though. Sorry Kommi, although just looking at the chart from Kayla's computer it looks like it's badass and probably will get an ok from me, lol

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Old 08-9-2012, 07:04 PM   #111
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Default Re: The Xmod Project (Submissions are open)

I don't get why sm5 is so hard to run lmao
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Old 08-9-2012, 07:05 PM   #112
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Default Re: The Xmod Project (Submissions are open)

It runs really badly on my laptop, and I'm not sure why. I'll get decent framerate for a little while, and then I'm lucky to break 15 FPS after ten/fifteen minutes. =/

I even set my texture resolution down to 256 and it still runs like crap after a short time.
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Old 08-9-2012, 07:06 PM   #113
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Default Re: The Xmod Project (Submissions are open)

first stepman problems I guess haha

glad you guys liked the files . Might come up with something else if I find another SHE song
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Old 08-9-2012, 07:06 PM   #114
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Default Re: The Xmod Project (Submissions are open)



p
a
r
t
y
you
win
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Old 08-9-2012, 07:11 PM   #115
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Default Re: The Xmod Project (Submissions are open)

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Originally Posted by kommisar
first stepman problems I guess haha
Actually, I also have this problem as well which is why I have not switched to 5.0 yet. Oh by the way nig, my phone died like a month ago and I just got a new phone. Hit me up with a text sometime so I can save your number xd

Also, it seems like that I will not be making a x-mod file for this pack as I will be very busy with work these coming weeks since school is just around the corner. I do hope that this pack will turn out awesome (which i'm sure it will)

EDIT: ************YUP, I SAID IT RIGHT DER*********************
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Old 08-9-2012, 08:17 PM   #116
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Default Re: The Xmod Project (Submissions are open)

After reading comments for that MAX 888 song, I better not submit the Anguish simfile I'm working on haha!

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Old 08-9-2012, 08:26 PM   #117
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Default Re: The Xmod Project (Submissions are open)

wat

that party xmod is so sick it gave me some chills :O
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Old 08-9-2012, 09:55 PM   #118
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Default Re: The Xmod Project (Submissions are open)

<3 reviews
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Old 08-9-2012, 10:49 PM   #119
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Default Re: The Xmod Project (Submissions are open)

Just saying that if you changed the rule of this pack so charter can use SM 5 gimmick like warps.

If the pack came out really good,you maybe the one who shift the generation from SM 3.9 to SM 5 because ppl have to switch to enjoy the pack. And then we can use warps without fear anymore.





...I think

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Old 08-9-2012, 10:56 PM   #120
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Default Re: The Xmod Project (Submissions are open)

Quote:
Originally Posted by tunsz555 View Post
Just saying that if you changed the rule of this pack so charter can use SM 5 gimmick like warps.

If the pack came out really good,you maybe the one who shift the generation from SM 3.9 to SM 5 because ppl have to switch to enjoy the pack. And then we can use warps without fear anymore.





...I think


I'm not going to force something on someone when I can't even run SM5 myself. I already said I was accepting SM5 charts as well for a side pack to this, but the main focus of the pack is x-mod charts that can be played on the older SMs since a majority still uses them.
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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