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Old 01-12-2008, 08:01 PM   #1
Brilliant Dynamite Neon
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Default TWG LVII: A Few Nights in Ancion

Far, far away from where you live, in a valley that your eyes choose not to see and your mind just seems to forget, lies the strange town of Ancion. It is a peaceful town as towns go, but once in a great while, just occasionally, Ancion is visited by the strange and supernatural. Just ask the Vilee Family, who were all transformed into chickens for a week five years ago, or Priest Ian Vanolor, who personally destroyed 112 vampires in the town square whilst eating a hearty breakfast prepared for him by the reincarnated soul of his great-great-grandfather. These paranormal events are somewhat rare, and never cause great distress to the people of Ancion. However, what is about to happen may just bring it to catastrophe. There are creatures outside this town, creatures who have lain dormant for centuries, creatures hungering for the taste of flesh. And as the blood moon falls upon Ancion, these creatures will rise and see their opportunity to strike...

-----------------------------------

Kind of going back to the beginnings here.

Ok, here's the deal:

15 players

3 Wolves

1 Master Wolf
12 Humans
1 Sensor
1 Guardian
1 Red Miller
1 Watcher
2 Masons


Red Orb, Blue Orb and Yellow Orb will be distributed to random people. Once all orbs are used they will be redistributed to other people who have not received orbs. Red kills, Yellow seers, Blue guards.

Watcher chooses to watch over someone's house during the night. If that person is wolf killed, the Watcher sees a random wolf. If the person is item killed, the Watcher will know who was responsible.

Sensor
knows who recieves orbs every time they are given out.

Red Miller is RED when seered by a human, and GREEN when seered by a wolf.

Masons seer GREEN.

NIGHT POSTING IS ON.


SHARING OF HOST PMS IS ABSOLUTELY ILLEGAL.

Role PMs and Orb PMs
are out. If you didn't get one, contact me right away.

Do not talk to dead people.
It compromises the game and could land you in the town asylum.

Do not get drunk and then throw up on the tavern floor.
We have buckets for that, you know.

Do not raid the candy store.


My AIM is MegamnGTX
if you have any questions.

-------------------

It is now Night 1. Night 1 ends at 8:00 PM Sunday.



Player list:

1. Makilaz (BenderChan)
2. Einherjar_04 (Jeremy0416)
3. pntballa18 (Merlonifan28)
4. DarkManticoreX2 (Darkmanticorex2)
5. edubardus (FikshonJunkshon)
6. thunderstrike687 (thunderstrike687)
7. dooey100 (Dooeyabillion)
8. freakysnots (freakysnots)
9. argo15 (argo1516)
10. meno_rocks123 (MenoRS123)
11. Halleys5thConcerto (Halleys4th)
12. emerald000 (emerald3x0)
13. EnR (RyanFFR)
14. T3hDDRKid (TheVisualParadox)
15. SethSquall (SethSquall)
----SUBS----
1. rzr (twgXrzr)
2. Pyroshock (PyroshockTWG)
3. heavylee (heavyleah)
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Thanks for the memories, folks. u da bes

Last edited by Brilliant Dynamite Neon; 01-12-2008 at 08:30 PM..
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Old 01-12-2008, 08:10 PM   #2
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Default Re: TWG LVII: A Few Nights in Ancion

brb raiding the candy store
PS: human
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Old 01-12-2008, 08:28 PM   #3
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Default Re: TWG LVII: A Few Nights in Ancion

protip: i'm not a sub
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Old 01-12-2008, 08:29 PM   #4
Brilliant Dynamite Neon
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Default Re: TWG LVII: A Few Nights in Ancion

I just noticed that. Fixed.
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Old 01-12-2008, 08:30 PM   #5
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Default Re: TWG LVII: A Few Nights in Ancion

Quote:
Originally Posted by Brilliant Dynamite Neon View Post
1. Makilaz (BenderChan)
2. Einherjar_04 (Jeremy0416)
3. pntballa18 (Merlonifan28)
4. DarkManticoreX2 (Darkmanticorex2)
5. edubardus (FikshonJunkshon)
6. thunderstrike687 (thunderstrike687)
7. dooey100 (Dooeyabillion)
8. freakysnots (freakysnots)
9. argo15 (argo1516)
10. meno_rocks123 (MenoRS123)
11. Halleys5thConcerto (Halleys4th)
12. emerald000 (emerald3x0)
13. EnR (RyanFFR)
14. T3hDDRKid (TheVisualParadox)
15. SethSquall (SethSquall)
----SUBS----
1. rzr (twgXrzr)
2. pntballa18 (Merlonifan28)
3. Pyroshock (PyroshockTWG)
4. heavylee (heavyleah)
This could be interesting.
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Old 01-12-2008, 08:33 PM   #6
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Default Re: TWG LVII: A Few Nights in Ancion

ninja'd
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Old 01-12-2008, 08:38 PM   #7
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Default Re: TWG LVII: A Few Nights in Ancion

ninja'd
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Old 01-12-2008, 08:39 PM   #8
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Default Re: TWG LVII: A Few Nights in Ancion

epix? human
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Old 01-12-2008, 08:44 PM   #9
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Default Re: TWG LVII: A Few Nights in Ancion

Wow, my ninja'd was ninja'd. (by 5 minutes)
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Old 01-12-2008, 09:14 PM   #10
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Default Re: TWG LVII: A Few Nights in Ancion

Obligatory post.

I might not be online tonight, but tomorrow night I will be.
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Old 01-12-2008, 09:33 PM   #11
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Default Re: TWG LVII: A Few Nights in Ancion

lulz, relieved to be human
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Old 01-12-2008, 10:08 PM   #12
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Default Re: TWG LVII: A Few Nights in Ancion

So I just noticed we have a guardian, and a watcher.

This gives us basically 3 guardings.

Watcher should come out, Guardian guard him, and we get this thing going. Watcher is safe while, guard-seering other people.
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Old 01-12-2008, 10:11 PM   #13
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Default Re: TWG LVII: A Few Nights in Ancion

Wouldn't it make more sense for the sensor to come out since he knows who has the items. It is more useful than the watcher since he can keep track of where the items are being used.
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Old 01-12-2008, 10:12 PM   #14
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Default Re: TWG LVII: A Few Nights in Ancion

Also, we can keep track of Orbs this way. As everyone with an orb is forced to come to the watcher and tell them what they have. A liar is easily figued out using the sensor. and a person who doesnt come to the watcher is a wolf. And masons come out to the watcher.

This game should be easy.
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Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 01-12-2008, 10:13 PM   #15
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Default Re: TWG LVII: A Few Nights in Ancion

Sensor should probably stay in back so he can use his info to back up the watcher.

Watcher is basically our seer, but weaker.
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Quote:
Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 01-12-2008, 10:25 PM   #16
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Default Re: TWG LVII: A Few Nights in Ancion

Global Announcement. Check your PMs.
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Old 01-12-2008, 10:29 PM   #17
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Default Re: TWG LVII: A Few Nights in Ancion

Lovely, I got normal human. Been a while since I've gotten normal green... =/
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Old 01-12-2008, 10:32 PM   #18
Brilliant Dynamite Neon
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Default Re: TWG LVII: A Few Nights in Ancion

Also, ALL times are CST.
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Old 01-12-2008, 10:52 PM   #19
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Default Re: TWG LVII: A Few Nights in Ancion

Quote:
Originally Posted by DarkManticoreX2 View Post
This gives us basically 3 guardings.
It would be safer to assume two, incase a wolf gets the guard. Just my thoughts.
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Old 01-12-2008, 10:56 PM   #20
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Default Re: TWG LVII: A Few Nights in Ancion

Well, Gives us 3 guarded candidates. 4, Since the Orb guarding lasts 2 nights. Even if a wolf does get one of the guards, Thats still a lot of people that can't be touched.

This game is pretty much slanted to us to be brutally honest.
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Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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