11-15-2013, 11:42 AM | #61 |
FFR Player
|
Re: TWG CIII: Postgame
Yeah that's definitely an issue, then.
__________________
|
11-15-2013, 11:46 AM | #62 |
Role Tide
|
Re: TWG CIII: Postgame
yeah, he blatantly said it in the Skype group. That's on him, hehe. Not like it matterred.
__________________
|
11-15-2013, 11:49 AM | #63 |
FFR Player
|
Re: TWG CIII: Postgame
It didn't change the outcome of the game, but it's still an issue.
__________________
|
11-15-2013, 11:51 AM | #64 |
FFR Player
|
Re: TWG CIII: Postgame
I'd like Lord Manti's input on this
__________________
|
11-15-2013, 12:03 PM | #65 | |
TWG Overlord
|
Re: TWG CIII: Postgame
I can't control the skype group, but I wouldn't mind if the people currently playing the game were restricted from accessing the group during the time they are alive. It's not just the skype group though. You can still chat with people over any media.
When you play a "thread only" game you're honor coding yourself to not talk about the game outside of the game. If it starts getting out of hand (even not intentionally) I'll have to start handing out warnings/temp bans. Don't make me hand out warnings/temp bans.
__________________
AAA's = 800 Quote:
Last edited by DarkManticoreX2; 11-15-2013 at 12:11 PM.. Reason: Thought about the problem a bit more. |
|
11-15-2013, 12:08 PM | #66 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CIII: Postgame
So you mean, temporarily kicked from the group until dead?
...Y'know, that could work. |
11-15-2013, 12:08 PM | #67 |
TWG Chaos
|
Re: TWG CIII: Postgame
^ What I was planning on doing was removing everyone who was in the skype group who is involved in the game. They would be added back once they are dead
__________________
|
11-15-2013, 09:55 PM | #68 |
Not dragon, but dinosaur
|
Re: TWG CIII: Postgame
This is definitely an interesting game. Even though I was the 2nd person to die right away heh. I'm not sure if I'd play again, mainly since I work 2nd shift when most of the activity happens, and I'm too shy to play a game that relies on communicating and speaking out your opinion on everything. But thanks for giving me the opportunity to play this game! So the veteran players should have at least 2 new people to play with now.
__________________
|
11-15-2013, 09:59 PM | #69 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CIII: Postgame
Aww, well I do hope you do try again in the future then. This game does get quite exciting once Day 2 arrives since that's the point where people usually start to dish out the goods.
It was really unfortunate you just so happen to be on the shooting stick when that frantic vote happened in Day 1. |
11-16-2013, 01:59 PM | #70 |
FFR Player
|
Re: TWG CIII: Postgame
I mean if you want to take on that job, suuuure. How about people stop being doucheholes
|
11-16-2013, 02:05 PM | #71 | |
TWG Chaos
|
Re: TWG CIII: Postgame
Quote:
Perhaps in a the future then. I would love to see you play again soon though
__________________
|
|
11-16-2013, 02:24 PM | #72 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
|
Re: TWG CIII: Postgame
|
11-16-2013, 05:04 PM | #73 |
Sectional Moderator
TGB Queen
|
Re: TWG CIII: Postgame
Fic the problem is that people weren't trying to be doucheholes. It's just that they were in the chat and conversation naturally progressed such that (borderline) rule-breaking convos happened. Easiest way to avoid that is to just not be in the chat at all
|
05-22-2014, 11:08 AM | #74 | |
TWG Overlord
|
Re: TWG CIII: Postgame
Archived 5-22-2014 12:08 PM EST
__________________
AAA's = 800 Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|