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Old 02-25-2015, 01:40 PM   #1
DeadSignal
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Default DeadSignal/csenc Progress Thread

Since I noticed a handful of people have been making their own threads for this, I figured I might as well do the same.

Late-2015 edit: Here's a small goal list I've decided to start publicly maintaining here.
I'm not going to strongly adhere to them in a way that may potentially stunt my skill progression, if anything this is mainly to give a rough idea of what my intentions and objectives are.

Entries are crossed out as I AA them. Bolded ones are milestone entries, to varying extents.
Red corresponds to an instance of me failing to AA it - essentially a 91-92% score.
However, in the event that such an instance actually corresponds to an outlier score that really stands out for me, it will be colored in magenta instead.

Middlish-late 2016 edit: yeah definitely not going to be up-to-date ever lmao

Speed:
D4:
- Fury of the Storm 1.0x (HSMP1) - AA
- Shind Bad 1.2x (CKMP2) - AA
- Whazashmup 1.0x (Tachyon Delta) - AA

D5:
- After School NAVIGATORS 1.0x (Yolomania 3) - AA
- Paraclete 1.0x (Nuclear Blast 5) - AA
- Caelumize 1.1x (Yolomania 3) - AA
- 300 1.0x (Yolomania 3) - AA
- Ai no Scenario 1.0x (Skwid 2) - AA

D6:
- Chipmachine 1.1x (Tachyon Zeta) - AA
- Trickstarz oni 1.1x (Super Revival Pack 2015) - AA
- Almost There edit 1.0x (HSMP1) - AA
- Technicians 1.0x (Rebound 2) - AA
- Schur's Theorem 1.2x (USP) - AA
- Scary Halloween Show 1.0x (Yolomania 3) - AA
- Imperium 1.0x (Dump Parade) - AA
- Kakushinteki Metamaruphose! 1.0x (Skwid 2) - AA
- Anata Ga Mawaru 1.0x (Nuclear Blast 5) - AA
- Hunger 1.0x (The Outsiders) - AA
- Days 1.0x (Skwid 2) - AA
- Kinetic 1.0x (Yolomania 4) - AA
- Destiny GAMMA 1.1x (HSMP6/hi19hi19 2) - AA
- Kaguyahime 1.0x (Skwid 1) - AA
- Kishi Koushinkyoku 1.0x (Skwid 1) - AA
- Empty Walls 1.0x (Rebound 1) - AA
- DISREGARD 1.0x (HSMP1) - AA
- Death Reveals 1.0x (HSMP1) - AA
- JTeh's OP 1.0x (Skwid 3) - AA
- Brave Shine 1.0x (Skwid 1) - AA
- Fera Ventura 1.0x (Mina 1) - AA
- Worldwide Choppers 1.0x (German 4) - AA
- EternuS 1.0x (hi19hi19 3) - AA
- Midwest Choppers 2 1.0x (German 4) - AA
- Fukkireta 1.0x (Kaiten 2) - AA

D7:
- Renai Circulation 1.0x (Kaiten 2) - AA
- Join Me 1.0x (German 4) - AA
- Absolute Soul 1.0x (Skwid 1) - AA
- Makiba 1.0x (Fullerene Shift) - AA
- Vertex GAMMA 1.0x (HSMP1) - AA
- La Notte Etterna 1.0x (Mina 1)
- Magia 1.0x (Skwid 2) - AA
- Be_Natural 1.0x (Yolo Dumps) - AA
- War March of the Lunar Legion 1.0x (Mina 4)
- Storytime 1.0x (Mina 4) - AA
- Realization 1.0x (Yolo Dumps) - AA
- Realization 1.0x (Yolo Dumps) - 95%
- 5oul on D!splay 1.0x (Yolo Dumps) - AA
- Turning Up! 1.0x (Xayy Lmao) - AA
- Eiyuu no Shi 1.0x (Kaiten 4) - AA
- End Time (Short Cut) 1.0x (Fullerene Shift) - AA
- End Time (Short Cut) 1.0x (Fullerene Shift) - 97%
- Mousou Express 1.0x (Attang 2) - AA
- Moon-gate 1.0x (Attang 2) - AA
- Moon-gate 1.0x (Attang 2) - 97%
- Voyage of the Fallen 1.0x (The Outsiders) - AA
- Dimension Tripper 1.0x (Attang 1) - AA
- Ira Di Dio 1.0x (Mina 1) - AA
- Ira Di Dio 1.0x (Mina 1) - 95%

D8:
- Muteki no Soldier 1.0x (Fullerene Shift) - AA
- Muteki no Soldier 1.0x (Fullerene Shift) - 97%
- Realization 1.1x (Yolo Dumps) - AA
- Realization 1.1x (Yolo Dumps) - 95%
- The Others 1.0x (Mina 2) - AA
- The Others 1.0x (Mina 2) - 97%
- Jashin no Konrei Gi wa Ai to Shiru (Skwid 2) - AA
- Spente Le Stelle 1.0x (Mina 1) - AA
- Spente Le Stelle 1.0x (Mina 1) - 97%

--------------------

Chordjacking:
D5:
- Take My Life 1.0x (Yolomania 3) - AA
- Paladin 1.0x (Overloading Stamina) - AA
- CROSSOVER 1.0x (SMOC8) - AA

D6:
- Spring Pony 1.0x (Skwid 1) - AA
- RIGHT ON TIME 1.0x (SMOC7) - AA
- Nemesis 1.0x (Yolomania 3) - AA
- Trance Party 1.0x (Yolo Dumps 1) - AA
- Drop It! Yoko! 1.0x (SMOC8) - AA
- Guernica 1.0x (SMOC7) - AA
- Be-Music Primary 1.0x (mizuki) - AA
- Ooi [Game Edit] 1.2x (Yolomania 4) - AA
- Dream War 1.0x (SMOC1) - AA
- Paladin 1.1x (Overloading Stamina) - AA
- Frozen World 1.0x (Yolomania 4) - AA
- Trapce 1.0x (SMOC8) - AA
- Kamikaze 1.0x (SMOC8) - AA
- Megitsune 1.0x (Yolomania 3) - AA
- Gigadelic 1.0x (HSMP1) - AA
- Future MUSiC 1.0x (mizuki) - AA
- Can't take my eyes off you 1.0x (SMOC8) - AA
- Escapes 1.0x (Yolomania 1) - AA
- shadow of cats 1.0x (Dump Parade) - AA
- Floating Point 1.0x (IcyWorld single) - AA
- Sandstorm 1.0x (HSMP1) - AA
- Pray 1.0x (VJ Collection) - AA
- S.Y.S.T.E.M. 1.0x (HSMP1) - AA
- Sandstorm extended 1.0x (HSMP1) - AA

D7:
- The Lost Dedicated 1.0x (Fullerene Shift) - AA
- LOVELY BOMB 1.0x (Skwid 3) - AA
- Earth Quake 1.0x (HSMP1) - AA
- Blue Planet 1.0x (HSMP2) - AA
- True Vertex GAMMA 1.0x (HSMP1) - AA
- Identity part 2 1.0x (HSMP1) - AA
- Can't take my eyes off you 1.2x (SMOC8) - AA
- Conflict 1.0x (Einar) - AA
- Conflict 1.0x (Einar) - 95%
- Auston 1.0x (VJ Collection) - AA
- far in the blue sky... 1.0x (VJ Collection) - AA
- Rigid Paradise 1.0x (VJ Collection) - AA

D8:
- Conflict 1.1x (Einar) - AA
- Endeavor 1.0x (mizuki) - AA
- Endymion 1.0x (mizuki) - AA
- OAA - γ 1.0x (mizuki) - AA
- Sandstorm extended 1.2x (HSMP1) - AA
- Be-Music Primary 1.3x (mizuki) - AA
- Pray 1.3x (VJ Collection) - AA
- Angelic Layer 1.0x (mizuki) - AA
- BlythE Extend 1.0x (VJ Collection) - AA
- Endymion 1.1x (mizuki) - AA
- Blue Planet 1.1x (HSMP2) - AA
- The Lost Dedicated 1.2x (Fullerene Shift) - AA
- Auston 1.1x (VJ Collection) - AA
- far in the blue sky... 1.1x (VJ Collection) - AA
- Astronomy 1.0x (VJ Collection) - AA
- Identity part 2 1.1x (HSMP1) - AA
- Rigid Paradise 1.1x (VJ Collection) - AA
- LEthAl wEApOn 1.0x (VJ Collection) - AA

--------------------

Technical:
D4:
- Kasta Sten 1.0x (HSMP2) - AA
- Maid of Fire 1.0x (PPP) - AA

D5:
- Crow's Ghost 1.2x (ODI2) - AA
- Psicicite 1.1x (ODI3) - AA
- Ripcord 1.0x (Nuclear Blast 2) - AA
- I Don't Play Kancolle But Shimakaze-Chan Is Cute 1.0x (Yolomania 4) - AA
- Bit Howl 1.0x (ODI3) - AA
- Bit Howl 1.0x (ODI3) - 98%
]- to Luv me, I *** for u. (reprise) 1.0x (FFRCP Spring 2012) - AA
- The Bridgeport Run 1.0x (ODI3) - AA
- Sakura 1.1x (Dump Parade) - AA
- Cold Heart 1.0x (USP) - AA
- Cold Heart 1.0x (USP) - 97%

D6:
- Vegetable Soup 1.2x (USP) - AA
- Reanimate 1.0x (10Dollar 2) - AA
- Reanimate 1.0x (10Dollar 2) - 95%
- Chronos 1.4x (ODI3) - AA
- Insane In The Membrane 1.4x (Rebound 1) - AA
- Another Day 1.0x (Dump Parade) - AA
- Another Day 1.0x (Dump Parade) - 97%
- Jamais Deux 1.0x (HSMP8) - AA
- High Priestess 1.0x (Fullerene Shift) - AA
- High Priestess 1.0x (Fullerene Shift) - 96%
- You Just Got Arabia'd 1.0x (Rebound 2) - AA
- Odd22 1.0x (USP) - AA
- Odd22 1.0x (USP) - 95%

D7:
- Wrecking Ball 1.0x (Yolo Dumps) - AA
- Lunatic Rough Party!!! 1.0x (Fullerene Shift) - AA
- Comsten 1.0x (Nuclear Blast 2) - AA
- Comsten 1.0x (Nuclear Blast 2) - 95%
- Peace Breaker 1.0x (Fullerene Shift) - AA
- Peace Breaker 1.0x (Fullerene Shift) - 95%
- Watashi Wa Mizuki Desu 1.0x (FFR Summer 2012) - AA
- Rave7 1.0x (FFR Winter 2011/hi19hi19 2) - AA

D8:
- Comsten 1.1x (Nuclear Blast 2) - AA
- Comsten 1.1x (Nuclear Blast 2) - 95%
- Peace Breaker 1.1x (Fullerene Shift) - AA
- Peace Breaker 1.1x (Fullerene Shift) - 95%
- Maniera 1.0x (FFR Spring 2012) - AA

--------------------

Stamina/Jumpstream:
D5:
- Destiny 1.0x (HSMP4/hi19hi19 2) - AA
- Rolling Girl 1.0x (Yolomania 1) - AA
- 30's Swing tek 1.0x (Nuclear Blast 5) - AA
- +Danshi 1.0x (Yolomania 3) - AA
- The Shining Polaris 1.0x (Nuclear Blast 4) - AA
- Grief & Malice 1.1x (Fullerene Shift) - AA
- Akasha 1.0x (Fullerene Shift) - AA
- One More Lovely 1.0x (HSMP2) - AA
- Memoria Reborn 1.0x (Fullerene Shift) - AA
- Once In A Lifetime 1.0x (Nuclear Blast 4) - AA
- Cyber Induction 1.0x (Nuclear Blast 4) - AA
- Cyber Induction 1.0x (Nuclear Blast 4) - 95%
- Fury of the Jumpstream 1.0x (Nuclear Blast 4) - AA
- Destroyer of the Universe 1.0x (Nuclear Blast 3) - AA
- AETHER 1.0x (Yolomania 4) - AA
- Aim Burst 1.0x (Nuclear Blast 4) - AA
- Holding On 1.0x (Nuclear Blast 5) - AA
- Holding On 1.0x (Nuclear Blast 5) - 97%
- M-A 1.0x (Nuclear Blast 4) - AA
- M-A 1.0x (Nuclear Blast 4) - 96%
- thinking of you 1.0x (Nuclear Blast 5) - AA
- To Dimension 1.2x (Nuclear Blast 5) - AA
- Mmmmmmm 1.0x (Nuclear Blast 5) - AA
- Mmmmmmm 1.0x (Nuclear Blast 5) - 96%
- Soldiers of the Stamina 1.0x (Nuclear Blast 5) - AA
- Soldiers of the Stamina 1.0x (Nuclear Blast 5) - 95%
- Tropical April 1.2x (Nuclear Blast 4) - AA
- YooN 1.0x (Nuclear Blast 3) - AA
- YooN 1.0x (Nuclear Blast 3) - 97%
- LegenD. 1.0x (Yolomania 4) - AA
- LegenD. 1.0x (Yolomania 4) - 97%
- Wizdomiot 1.0x (Yolomania 4) - AA
- Iro wa jyou he to sasou 1.0x (Yolomania 1) - AA
- Fifth Element 1.0x (Yolomania 2) - AA
- Kakuzetsu Thanatos 1.0x (Yolomania 4) - AA
- The Shining Polaris 1.1x (Nuclear Blast 4) - AA
- Redefine 1.0x (Nuclear Blast 4) - AA
- Redefine 1.0x (Nuclear Blast 4) - 97%

D6:
- Time Bomb 1.3x (Yolomania 2) - AA
- Over the Fullereneshift 1.0x (Yolomania 2) - AA
- Memoria Reborn 1.1x (Fullerene Shift) - AA
- You Time You Show You Universe 1.0x (Nuclear Blast 5) - AA
- You Time You Show You Universe 1.0x (Nuclear Blast 5) - 97%
- La Posesion Du Mimi 1.0x (10Dollar 2) - AA
- Summertime Sadness 1.0x (Mina 4) - AA
- Snow Goose 1.0x (Nuclear Blast 2) - AA
- Loveryteks 1.0x (Xayy Lmao) - AA
- Cyber Induction 1.1x (Nuclear Blast 4) - AA
- Fury of the Jumpstream 1.1x (Nuclear Blast 4) - AA
- Pacific Girls 1.0x (Nuclear Blast 5) - AA
- Pacific Girls 1.0x (Nuclear Blast 5) - 95%
- Once In A Lifetime 1.1x (Nuclear Blast 4) - AA
- Holding On 1.1x (Nuclear Blast 5) - AA
- Marunouchi Survivor 1.0x (Yolomania 2) - AA
- Revolution Deathsquad 1.0x (Nuclear Blast 5) - AA
- Take the Test 1.0x (hi19hi19 3) - AA
- Take the Test 1.0x (hi19hi19 3) - 95%
- We Luv Lama 1.0x (Nuclear Blast 4) - AA
- The End 1.0x (Yolomania 3) - AA
- The End 1.0x (Yolomania 3) - 95%
- Mmmmmmm 1.1x (Nuclear Blast 5) - AA
- Future Dominators 1.0x (Nuclear Blast 5) - AA
- The Hypocrisy 1.0x (Nuclear Blast 4) - AA
- Imagine Breaker 1.0x (Xayy Lmao) - AA
- Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - AA
- Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - 95%
- Katayoku no Tori 1.0x (Yolomania 1) - AA
- Tactical Railroad 1.0x (Overloading Stamina) - AA
- Tactical Railroad 1.0x (Overloading Stamina) - 97%
- Blinded By Fear 1.0x (Nuclear Blast 4) - AA
- Wizdomiot 1.1x (Yolomania 4) - AA
- The Invisible Hand 1.0x (hi19hi19 3) - AA
- A Reyvateil's Curse 1.0x (Dump Parade) - AA

D7:
- FORBIDDEN 1.0x (Fullerene Shift) - AA
- Animatype 1.0x (Wiosna/Eze single) - AA
- Animatype 1.0x (Wiosna/Eze single) - 95%
- COCORO 1.0x (Mina 1) - AA
- Yellow Line 1.0x (Xayy Lmao) - AA
- Yellow Line 1.0x (Xayy Lmao) - 98%
- Image Material 1.0x (Fullerene Shift) - AA
- Image Material 1.0x (Fullerene Shift) - 95%
- Conspiracy of Silence 1.0x (Nuclear Blast 4) - AA
- Conspiracy of Silence 1.0x (Nuclear Blast 4) - 97%

D8:
- Fury of the Jumpstream 1.4x (Nuclear Blast 4) - AA
- Soldiers of the Stamina 1.4x (Nuclear Blast 5) - AA
- Image Material 1.1x (Fullerene Shift) - AA
- Over the Fullereneshift 1.4x (Yolomania 2) - AA
- Pacific Girls 1.3x (Nuclear Blast 5) - AA
- Conspiracy of Silence 1.1x (Nuclear Blast 4) - AA
- Cyber Induction 1.5x (Nuclear Blast 5) - AA


First off, I discovered FFR sometime in May-June 2011 and I started playing it very casually (as in literally a couple times per month), not to mention it ran at garbage framerates on my old computer thus making it hard for me to tell what's actually going on - probably where my habit of just mashing through things comes from. Sometime in late 2012 I installed OpenITG and grabbed a bunch of pad packs (namely the Disbalance/Tachyon packs). It is only as of last year that I have started to take it seriously by starting to play more than just a couple of times a month: back then I could play 220bpm single-note streams and had pretty much zero experience with keyboard patterns such as jumpstreams which I still don't play very often due to poor technique that I will explain later. In spite of being very much aware of such limitations, I didn't feel like doing much about them since all I cared about was gaining as much single-note stream speed as possible in order to pass Disregard, which I did manage to successfully pull off a month ago. This has led to me coming to the realization that in order to progress further, I will need to do something about them in ways that will very likely involve dramatically-increasing my standards for scores that I consider to be "good".

Anyway here's a bunch of scores I've had so far that best reflect my current ability in my opinion, in spite of them not necessarily being very recent (over a month-old). Note that I have not been playing very much over the course of last month, so I have not really improved by much in the meantime.

Jacking:

I want to play this on rates someday.


Ditto.




Probably close to AA-able on 1.0, since on 1.2x rate the 32nd section equates to 452bpm jumpstream which made me 100% dependent on jump-mashing my way through it.


For those of you unfamiliar with that file, it's pretty much all sustained jumps at 162.25bpm. It's in Zag2 pack.


Speed/Streams:

Could be potentially-decent on a good day.


Was doing so well on the first streams till the rest of it turned into CB-rush oblivion. ;_; I need to work on maintaining consistency more while going fast.


This file is pretty much 25 minutes of 242bpm single-note streams, with a few brief breaks here and there.


Misc:

My inability to switch optimally from jumpjacks to the awkward streams results in a hard plateau. Same thing happens to me on St. Scarhand and its jacks.


Pretty much strains my arms a lot whenever I do actually try hard to sustain combos. :x So not holding my breath for much improvement anytime soon.

Couple videos if anyone cares:





To sum it up, I have noticed that my current limitations mainly revolve around my tendency to mainly play from the wrist, thus resulting in my fingers locking up and refusing to move smoothly-enough. This also makes me somewhat very naturally-picky when it comes to patterns since I'm heavily-dependent on them being jump-trillable: even for single-note streams I do this to some extent through offset jumps, which leads to me struggling to pass songs such as Untouched and literally everything in Kaiten's packs. Every once in a while I get days during which my fingers don't lock up as much: they are what I consider to be "good days". Perhaps bad warmup? (Though I did hear from a few people that they don't need "warmup songs" at all, I dunno). My bad accuracy is definitely also a factor, but I figure it will probably be much easier to improve it naturally once I establish a proper playstyle that allows me to sustain combos on hard stuff without completely straining myself.

My current goals are to further-improve upon Red Sign and other songs with weird streams, and finally manage passes on SYSTEM and Earth Quake from HSMP1, as well as Lights and Get Jinxed from Yolo Dumps. Maybe I'll start poking around with Dump Parade stuff too.


Edit: Also, does anyone know how to edit the scoring system in order for it to match that of SM3.95 (with AA = 93% if memory serves correctly)? I know it probably has something to do with my theme's metrics, but I don't know exactly what I should change in them.


I'll update this thread every now and then with my progress. Comments are appreciated for the meantime, and wish me luck on my quest to get good! c:

Last edited by DeadSignal; 09-15-2016 at 04:05 AM..
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Old 02-25-2015, 01:47 PM   #2
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Default Re: DeadSignal's Improvement Thread.

decent play. glhf on your improvement goals
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Old 02-28-2015, 02:34 PM   #3
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Default Re: DeadSignal's Improvement Thread.

As of yesterday I have basically decided to start rebuilding my muscle memory from the ground up. So far it's been working out quite well since I'm beginning to figure out how to limit my wrists to micro-movements while my fingers start hitting patterns more consistently. On top of that jumpjacks feel really good to play with the right technique...


... as evidenced by this. :3


Was fairly-impressive compared to the consistency I used to have. Most CBs were still kinda dumb though, so it's probably AA-able sometime soon.


Ending still kinda throws me off. :x Though, I'm glad I managed to pull it off with very minimal wrist movement (as opposed to how I practically had to force myself to jump-trill/BS my way through everything) so there's that.

I have also started playing FFR again for the sake of AAAing stuff since it appears to have a visible impact on my control whenever I play Stepmania songs within AA-able range. Probably gonna post more single-note stream + JS scores within said range once more progress starts to show.


To clarify what I had requested in the OP, my current theme makes use of the EX ONI scoring system. For the sake of convenience and determining the true value of my future scores, I'd like to know if there's a way to make it calculate scores based on the standard MAX DP system instead. If anyone here would happen to know what I should change in the theme metrics in order to achieve this, thanks in advance.
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Old 03-6-2015, 11:40 PM   #4
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Default Re: DeadSignal's Improvement Thread.

Finally managed to change my theme metrics properly, so my scores from here on out will follow the standard percentage-scoring system (with AA = 93%). On top of that, I'm also gradually starting to figure out the proper way to play jumpstream patterns. Once the right technique fully incorporates itself into my muscle memory and normal gameplay, I believe it will only be a matter of time until I will be able to begin my push into more interesting JS territory - e.g. WLL, and Nergal Burning which I always fail on the final stretch due to no stamina. Needless to say I will definitely keep pushing for higher scores on such songs, as I have now begun to see why lots of you guys are striving to achieve most of the ridiculous scores I see in the main SM score thread and on certain people's streams.


Current goals (non-exhaustive):
- Nergal Burning [NB5]
- Cyber Induction [NB4]
- Put Curse of You [Bunch of Files You Probably Don't Have 3]
- Over the Fullereneshift [Yolo2]
- We Luv Lama [NB4]

Someday once I stop being garbage...
- Call me it. (500 Tortures) [Yolo2]
- The Red And White [Yolo1]
- Peace Breaker
- Image Material


Fairly-solid I guess, could be AA-able once I become more confident consistency-wise.


This essentially felt like a complete fluke run considering I opted for attempting to actually hit the hard parts rather than bullshitting my way through them the way I used to. Messed up on the second one, would've been a pretty solid score for me otherwise.


Thoroughly-impressed by this one, thought I'd get dunked due to not being used to sustaining combos very well above the 180bpm js range.


The stamina-struggle is real. >.> Could be relatively-solid one day but I dunno. ;__;

Last edited by DeadSignal; 03-6-2015 at 11:42 PM..
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Old 03-20-2015, 04:56 AM   #5
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Default Re: DeadSignal's Improvement Thread.

My muscle memory is still currently in the process of "burning in". I now have enough consistency to pass songs such as Nergal Burning and Cyber Induction, however my stamina still holds me back whenever I try to get good scores on them. On top of that, since my accuracy is garbage I still have a strong aversion when it comes to playing most stuff I already know I can AA, since I practically have to FC/SDCB in order to be guaranteed to do so. I went ahead and decided to include one of said scores nonetheless.


Finally did it. :D My stamina did somewhat die out in the end but at least it makes for a satisfactory score to my standards.


Second time I ever played that song. I guess I did alright.


My jumpstream control is definitely getting there, but I still have a long way to go before achieving true satisfaction.
This should be AA-able sometime in the near-future though: once I reach that point that'll be when I can start going for AA scores without feeling that I'm holding myself back.


Ditto. This is what I look most forward to AA-ing currently.



Garbage score obviously, it should've been an easily-obtainable AA (95% range), but since it was pretty much at the end of the session this hilarious occurrence happened.

Last edited by DeadSignal; 03-20-2015 at 06:09 AM..
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Old 04-20-2015, 08:02 PM   #6
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Default Re: DeadSignal's Improvement Thread.

Been skillboosting even more in terms of jumpstream consistency, so here are a few scores.



Second attempt, after having properly re-adapted to a 60hz display. Should attempt 1.1 rate someday?


First attempt on SM, not a sightread though because I played it on osu!mania. Seems pretty decent I suppose.


Kinda solid I guess, I want to play this on much higher rates someday.


Mindblocks are slowly vanishing... someday I will AA this.


Sightread. Once my speed plateau is gone, I should be able to destroy this.


Now I'm attempting to successfully transfer said consistency over to my peak stream speed, but stamina is still a bottleneck for me. Probably won't have as many noteworthy scores for a while unless I somehow manage to pull off a series of very impressive feats.

Last edited by DeadSignal; 04-20-2015 at 08:20 PM.. Reason: Resizing screenshots :s
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Old 04-20-2015, 08:24 PM   #7
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Default Re: DeadSignal's Improvement Thread.

Nice game time and tower of saints.
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Old 05-2-2015, 11:40 PM   #8
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Default Re: DeadSignal's Improvement Thread.

Dumping a bunch of speed scores here so I can further impress myself sometime eventually. I'm very curious as to how I'd fare in terms of that once I become able to get interesting scores on actually-challenging/fun jumpstream songs (Pacific Girls and WLL oni immediately come to mind), so I'll probably hold out on updating this thread till that happens. Also my left hand is still struggling a bit in terms of posture sometimes due to having spent the past year and a half positioning myself "asymmetrically" during gameplay, but I'm working on fixing that.


Likely FC-able, didn't really feel like grinding that out though. :x


Long-overdue speed goal of mine from 2 years ago, took me a while to remember to reattempt it.


Kinda fast I suppose. :s The beginning of the latter streams still catches me off-balance though.


Happened out of nowhere, was pretty amusing.


I can FC the jacks on 1.1, but I still cannot really understand the middle section which is what cost me the AA.
Perhaps sometime soon then? I dunno.


AA when? Garbage accuracy, but I'm surprised that I can already do this.
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Old 11-29-2015, 03:41 AM   #9
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Default Re: DeadSignal/csenc Improvement Thread.

Haven't updated this thread in a good while. I'm currently in the process of recovering from an extended four-month break due to unfortunate real-life circumstances that have completely prevented me from playing.

Here's a bunch of scores that I have managed to obtain right before said break. I had no intention to post them at all, but seeing as how they actually hold certain value to me now, I might as well go ahead and do so.






Easily among the top 3 best AA scores that I have obtained so far. Really bursty file, fun patterning.




300 burst streams, SDCB's a nice touch I guess. :s


Most likely going to start referring to this as a baseline JS chart.
PA looks rather awful, but it's a AA that I have been wanting for a while, so whatever.

And now for the new scores. I only really play jack-oriented stuff for now, since my current keyboard has Cherry MX blue switches (as opposed to the reds I had on my previous one) which tends to make me overly-conscious of my CB's/greats whenever I attempt speed or JS stuff, unless it's within near-FC range to me. I will probably get back to that within the next few sessions, so... who knows what's gonna happen from there.


Didn't really think much of this score till I noticed it was (barely) SDCB. Decent-ish I guess.


I can't read that one part of the second half very well... >.> Not to mention it's pretty draining too.


Transitioning to the long jacks is what held me back. :s Gonna have to work on that.


Overstrained a bit on the 1st half which caused me to spaghetti the 2nd, probably would've been on pace for 88%+ if not for that.

Last edited by DeadSignal; 11-29-2015 at 08:16 AM..
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Old 12-4-2015, 08:50 PM   #10
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Default Re: DeadSignal/csenc Progress Thread.

Trying to regain speed and JS consistency as well, but I doubt I'll be fully caught up anytime soon.




Dakemoto Collection file, it is most certainly AA-able. Maybe once I stop dropping retarded cb's here and there.


Not too bad for a sightread apparently. :s


Jumptrill stamina manias: the return. :X



RIP AAA, I probably wouldn't have liked my mediocre MA anyway.
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Old 12-4-2015, 09:01 PM   #11
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Default Re: DeadSignal/csenc Progress Thread.

If you are at the level where you can just barely AA Destiny and want to practice more JS files try my newest pack ^____^
(see signature)

Also what pack is that Shimakaze-chan file from lol
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Old 12-22-2015, 04:28 PM   #12
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Default Re: DeadSignal/csenc Progress Thread.

Quote:
Originally Posted by hi19hi19 View Post
If you are at the level where you can just barely AA Destiny and want to practice more JS files try my newest pack ^____^
(see signature)

Also what pack is that Shimakaze-chan file from lol
It's from yolo4, also your 3rd pack's pretty fun :3 Though I'm probably gonna post scores from it once I get faster at bursty JS and consistent-enough at stamina to not get dunked halfway into the songs I play. :s

I started warming up properly again, and as a result my technique is starting to return to what it used to be back when I could actually crush certain songs a few months ago. However I still feel that I have a very long way to go in spite of that... anyway, score dump time.


Pretty clean run, all 5 cb's were at the same spot. Basically FCing 265 streams kinda makes me want to believe that I haven't reached a complete plateau yet.


Warmup PA?




Potentially AA-able soon. :s


Bad rushes.


Still need to work a fair bit more on jack stamina, but getting this was kinda okay I guess. :s








Got 4 92% scores back-to-back, which includes another 92.8% score on Psicicite. Needless to say, it's a rather deceivingly-difficult file... not to mention attempting such files several times in a row appears to be a surefire way to develop rather-agonizing mindblocks among other things...



... But I still ended up doing it anyway. Score's still quite terrible though.

For the sake of my sanity, I'm probably better off not touching the other one for a while...



Interestingly-enough, my progress is now mainly limited by mental attrition rather than pure physical exhaustion as of lately. On just about every session I've had so far, I end up quitting out of discouragement upon feeling that past a certain point they end up reaching a relative standstill after only a short period of time playing (sometimes without them even lasting a full hour). I really miss the days when I would confidently spend three hours crushing my hands with difficult stuff and pretty much giving zero fucks until they couldn't handle it anymore: in fact it's how I have developed most of my physical ability, but now that I have reached the point where I am far better off actively refocusing my efforts on actually acquiring better technique... I never thought that it would end up becoming so mentally-draining to me. Then again, perhaps it could only be a temporary thing that I'll get over someday, who knows.

Last edited by DeadSignal; 12-22-2015 at 04:29 PM..
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Old 12-30-2015, 04:30 AM   #13
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Default Re: DeadSignal/csenc Progress Thread.

No AA scores this time, but this was my most-satisfying session in quite a long time.

Decided to actually dedicate my next few sessions to identifying what was holding me back in terms of JS, and it turned out to be my poor pattern transition ability rather than lacking raw stamina. Definitely going to address this further now that I am finally starting to get back into it. :3


Early session score that went alright.


rip ending


Suddenly stopped choking on handstream as hard, transitions are still a bit awkward though. :s


That combo felt pretty nice, if only it could've lasted a bit longer.


This was right after I had finished depleting my stamina on stuff like Body Breakdown and The Hypocrisy, so I kept on bleeding misses in spite of how I could last all the way without getting tired.


Which also resulted in me choking AA on this. Oh well.
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Old 01-2-2016, 05:35 PM   #14
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Default Re: DeadSignal/csenc Progress Thread.

Am I stamina JS stepmeme meta yet?


Unexpected.


dat handstream rip


all legit no jumptrills i swear


Played this after a couple weeks of not playing anything jack-related.
Overstrained the ending a bit, but that sudden progress is kinda satisfying overall.


dat handstream rip 2.0


First pass.
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Old 01-9-2016, 11:27 AM   #15
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Default Re: DeadSignal/csenc Progress Thread.




Likely AA-able soon, hopefully I can get a clean run on this sometime.


First AA, CB count is rather unimpressive though.


Ending handjacks are still too rough for me, rip :s


Kawaii jacks, my overall control not so much.


Stopped going spaghetti on the hold sections, so this happened. :3 Kinda nice score I guess.


AA soon? Most likely so.




This chart is fun, I like the song itself too c:


Certainly AA-able soon.


rip FC ;__;


357 streams



Edit: Oops, forgot to upload this one.
Not like it matters much though considering how many dumb CB's I've been bleeding throughout this run.

Last edited by DeadSignal; 01-9-2016 at 12:34 PM..
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Old 01-25-2016, 02:23 AM   #16
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Default Re: DeadSignal/csenc Progress Thread.

Just had my best session to date, very likely the most significant skillboost I've gotten so far. As such, for the sake of comparison I am posting scores from last week-ish as well as from just now.

Spoilered for your convenience.




300 burst-ish streams.


Also 300 streams, except they're a fair bit more sustained I guess. Pretty decent score.




Decent score, though I should still work on improving my control.


fuck


fuck^2


Still pretty bad at jumptrills, but I guess that was alright. :s


First pass, very bad score.






Managed to barely clutch AA through sloppily-jumptrilling the streams. :s


Bad rushes even though I didn't get completely annihilated by handstream section, rip.


jumptrill overload


Sightread, 145 jumpjacks are still a bit too much for me to handle comfortably though.


Overall-unimpressive due to miss-rushing the middle of it for no reason.


Won't be able to improve upon this anymore... at least, not by much.




Unexpected warmup score, that felt nice to get.


Was rather-shocked to notice that I had 89'd this, when I wasn't expecting to even A this.
This is where things started to pick up by quite a bit.


Massive improvement from my first score. The ride goes on...


And on...


Someone requested that I play it on stream, so I did. 3 cb's is kinda good I suppose.


Turns out my ~300 stream scores from before weren't just a fluke. c:


From straining myself to pass it with a 78 a couple weeks ago, I reattempted it and got this. Pretty solid improvement, though my trilling could still use a bit more consistency.


First pass.


Was really distracted throughout the song, but this is still kinda good considering how I've felt close to no physical attrition right after having played through it.


First AA, felt nice to get. CB's could've been a little bit better though.


Pretty good score considering how hard the patterns were to me at that speed.


138bpm handjacks, first pass I think. Overstrained my right arm a bit though.


Kinda good.


Mindblowing.


AA on this is overdue, but I'm not even mad. Likely crushable soon...

Last edited by DeadSignal; 01-25-2016 at 02:24 AM..
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Old 01-25-2016, 06:37 AM   #17
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Default Re: DeadSignal/csenc Progress Thread.

nice score on just hold on mang
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Old 02-7-2016, 02:44 AM   #18
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Default Re: DeadSignal/csenc Progress Thread.

Tried physically pushing myself even further, but haven't been able to gain much from it in the process. So gonna fall back a little till I can play consistently without straining myself.



First pass on this, been wanting this for quite a long time.
Won't be improving this anytime soon though.


The broken 32nd streams throw me off so hard. :x


Super-cheesable 300 streams.


First pass on this as well, could be more consistent but it's so draining.


Sightread, 280's kinda fast. :s


Was a pretty good speed score to me. :3








~28 minutes of 242 streams or so, gets a bit faster towards the end.
Was actually putting mild effort into holding consistent combos in the first half, would've been AA if I were to strain towards the very end instead of opting out of it for stamina reasons. Oh well.


Warmup score from a couple days ago, felt nice to get.


Basically where my comfort zone retreat journey begins, alongside a 95% Grief & Malice score that I didn't consider to be worth posting. Nothing too special.


That was a pretty nice FC to get, SDG would be somewhat impressive to me.


144 jacks or so.


First AA. It's pretty overdue, but 1k combo felt nice in my eyes.


Unexpected handstream ending rip ;__;


Really solid improvement for me, too bad my technique dropped during the second half and I had to resort to actually straining to keep on pace.


Fun JS file from Pompompulin's Resistenza pack. Sightread AA's kinda decent probably.
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Old 02-14-2016, 01:40 PM   #19
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Default Re: DeadSignal/csenc Progress Thread.


First AA, messed up the 24ths though because bad.


Decent in my eyes, surprised I held combo for that long.


Starting to adjust to jumptrills more, but I still have so far to go...


Ditto. Didn't get destroyed on the ending as much as I expected, but could still be far better anyway. :s


Just need to not tense up on the handjacks as much, ezpz.


rip AA


First pass, file's kinda brutal to me for now.


Definitely AA-able, but I'm bad.


Trying to actually get used to handjacks, but I get held back due to not being able to read 100% comfortably yet (I can read the patterns but still tend to overstrain on them).


First AA, felt pretty good. c:


Seemed like a pretty solid run to me considering I don't really recall playing that file before.


This is actually my second pass, but it's substantially-better than my first so there you go.
I also tried 1.5 but it's still too fast for me to last all the way.

Last edited by DeadSignal; 02-14-2016 at 01:44 PM..
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Old 03-10-2016, 06:27 PM   #20
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Default Re: DeadSignal/csenc Progress Thread.

Forgot to post a handful of scores from shortly after my last update, so splitting this post into two parts.



As evidenced by my choke towards the end, I haven't been able to break past 88-89 no matter how hard I tried.


Casually attempted this on stream, didn't turn out too bad from the looks of it.


That solo section makes no sense.


Unexpected AA, felt pretty good to get.


I rarely play stuff on 0.x rates, I guess that was ok-ish though?


First pass on this song, can't perform consistently on it though because of reading and technique.


Intended to play this as jumptrill practice, except I ended up hitting the split ones as quadjacks... oops.


Choked AA towards the second half, not sure if it's even actually worth anything.


Those transitions are so tricky. :S


Hai, I have bad quadjack technique.


First A, think I'm getting somewhere...


This is probably my first time actually fully hitting the long jacks, just need to do better on them and I'm good to go.


Probably sdg-able once my technique gets better.


Those patterns are so hard on the second half. D:



After having taken a 1-week break due to physiological exhaustion among other things, I have lowered my scroll speed due to my tendency to overstrain and have most of my non-marvelous hits and cb's occur late for the most part. This has led to me improving rather-significantly as I am now able to produce better scores without straining myself as hard.


Fucked up horrendously on the 24ths, glad to have finally AA'd this though.


Combos weren't as impressive as my previous attempts, but at least I stopped falling apart like I used to.


Felt like I was going to fluke-AA this, but I ended up dropping it somehow... thus ruining what could have been a godlike run in my eyes given how intense it felt all the way. Oh well. :c


Another fluke 92% score, felt quite surprising/funny to get. c:


Seemed on pace for 96-97% given how hard I was crushing the jumptrills, till I fucked up the ending. :s First AA though, so that's nice I guess.


Eze's chart, improvable score due to random/odd cb's.


Probably AA-able, second half probably gets harder though.


310 streams, felt like a nice improvement from my 92.97% score I got a while back.


First AA on this file, the 24ths are so hard though. ;__;


Nice meme score, I wouldn't have deserved it anyway.





Oh look, I actually AAA'd something.
These don't feel like much at all considering how accuracy stands out perhaps by far as the weakest aspect of my skillset, but at least I have finally done so after ~4 years since I started playing this game.

I need to work on MA more, may eventually post a few more accuracy scores depending on how my next sessions turn out... but I don't know yet.

Last edited by DeadSignal; 03-10-2016 at 06:28 PM..
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