Old 04-8-2013, 05:06 AM   #721
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Default Re: ODIPack3 submissions (it's happening!)

Got your email about mirage garden. Sent a few changes and notes, and sent the final version of Sports!
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Old 04-8-2013, 05:25 AM   #722
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Default Re: ODIPack3 submissions (it's happening!)

Glove did you get At least I can say I tried? :S I sent that before Brave Warrior. I emailed a recent .sm for ya
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Old 04-8-2013, 05:36 AM   #723
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And I'm really hoping karma fied gets accepted so I can whore over that file again
THANK YOU haha. yesterday i noticed that there were 40 accepteds on the list and 41 in my folder but i couldn't for the life of me figure out which one i had left out added!

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I'm pretty sure that Zaghurim and Malice are retired.
zagh is halfway done with his file at least

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Glove did you get At least I can say I tried? :S I sent that before Brave Warrior. I emailed a recent .sm for ya
it's also an empty .sm wtf >_>


also, nvlm just submitted
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Old 04-8-2013, 05:43 AM   #724
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it's also an empty .sm wtf >_>
What...the fuck -_-" let me pull some magic out my ass and see if I can't get it to work this time

EDIT: NUUUUUUU I DELETED MY .SM BY ACCIDENT AND AJGNKLAFJGNFJKGNAK IT WAS THE ONLY COPY D: and the .sm files I sent you are APPARENTLY EMPTY D:
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sunfan I fucked up

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Old 04-8-2013, 05:57 AM   #725
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What...the fuck -_-" let me pull some magic out my ass and see if I can't get it to work this time

EDIT: NUUUUUUU I DELETED MY .SM BY ACCIDENT AND AJGNKLAFJGNFJKGNAK IT WAS THE ONLY COPY D: and the .sm files I sent you are APPARENTLY EMPTY D:
damn fuck that sucks so hard =((

i downloaded the attachment to your mail again to double-check and this is what the .sm looks like inte notepad =(:
#TITLE:At Least I Can Say I Tried;
#SUBTITLE:;
#ARTIST:Cex;
the end
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Old 04-8-2013, 07:04 AM   #726
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Honestly, bpm tricks should be done tastefully, the reason why i could never really have fun with most XMOD charts is because there's a lot of tricks which require memorization and are not readable if you use your normal scroll speed for the part of the song that goes to a constant bpm. ITG step authors have done much better in this regard, please consider it before finishing that mess :P
SOMEONE ELSE WHO IS CONSCIOUS OF THIS

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Old 04-8-2013, 07:24 AM   #727
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Duly noted. The whole section I'm stepping is 456bpm with stops. so it's probably very readable
assuming the song normally goes at something like 180 bpm, and you use a multiplier of x4 to be able to read it, the speedup will go at a whooping of 1824 BPM, i just hope it works with the stops lol
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Old 04-8-2013, 09:54 AM   #728
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eater merry (revision)
accepted


wooly mammoth stomp (revision)
accepted, it's really nice now, it went from being a bit repetetive and almost feeling a bit too long, to just a short really fun file for scoring. it's got good enough variation for sure now and it's a cool file.


brave glow
good file, good thing that part with the dude singing in the middle happened, otherwise i would've given this red for too repetetive and easy. it has a few cool parts, good consistent level of difficulty and still presents you with a few different tricky parts, fun MA file. the mine usage is moderate and good, there was only one mine that i didn't like and it was the quad mines after the minijacks, not sure if you should just take it out or place it further down and/or make it fewer mines, but i think it should probably be changed somehow since it's by far the hardest part in the file. also, the part after that quad mine with the chick singing again i would love to see made harder if possible since it's the last part of the song and it would be great with an ending climax instead of it being p much the easiest part of the entire file. i would likely accept this after revision


maniera
adASDGASGAHAHA HOLY SHIT. IT'S HARDER THAN FUCKING DEATH PIANO. the pack needs a hard pass file like this! just a few things to look at revising a bit, it's a bit random what is a jump and what isn't in many sections, and the minijacks-section didn't feel very accurate. otherwise actually good job making pretty accurate steps even though it's dump-hard haha. but it seems like this has already been in major packs...?


marisa
hahaha wtf are all the finger-wrecking superhard simfiles coming from all of a sudden lol. this one i did not like very much because all the bursts come in so stupid patterns and just feels pretty bs most often, everything in between them isn't too amazing either.


miracle matter
more superhard very danger insaneousness! haha that looked just like i thought it would . it's fun and i would accept this kind of file from you because you pioneered this kind of simfile making way back in the day and many of us probably wouldn't have enough hard files to make us keep playing this game if it wasn't for your files. BUT, the file NEEDS one accurately made chart. will accept it after revision with one chart accurately following the music (you have to spend a lot of time on this!), and this superhard chart put as beginner (everyone plays hard charts that are on beginner).


why am i here
greeeat job fun as heeeeeell!!!! seemed very accurately made as well. this will be accepted, we should take a look at it later through skype but i don't think there was a lot wrong with it.
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Old 04-8-2013, 10:18 AM   #729
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oops forgot to play baqs 2 revisions

in the name of god (revision)
accepted. i still don't like the first long solo i think it could be made a lot better in parts but it might become stupid i dunno, i know why you did what you did now and i guess that's fine. the rest of the file is FANTASTIC


lawn wake II (revision)
it's really cool really like this file once again. i feel like it has too many freezes though, when it's pretty hard like this i don't think you should use freezes to represent this much sounds because it just clutters up the file and doesn't make it as smooth to play. heavy is getting real cool now but i still think it's slightly too hard, it could also use less freezes in a few spots and some of the patterns in the harder parts made easier
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Old 04-8-2013, 12:41 PM   #730
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Default Re: ODIPack3 submissions (it's happening!)

ok gonna try my luck here and sent in a really tough file
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Old 04-8-2013, 01:02 PM   #731
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oops forgot to play baqs 2 revisions

in the name of god (revision)
accepted. i still don't like the first long solo i think it could be made a lot better in parts but it might become stupid i dunno, i know why you did what you did now and i guess that's fine. the rest of the file is FANTASTIC


lawn wake II (revision)
it's really cool really like this file once again. i feel like it has too many freezes though, when it's pretty hard like this i don't think you should use freezes to represent this much sounds because it just clutters up the file and doesn't make it as smooth to play. heavy is getting real cool now but i still think it's slightly too hard, it could also use less freezes in a few spots and some of the patterns in the harder parts made easier
Does the too many freezes apply to heavy or oni? Or yes
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Old 04-8-2013, 01:29 PM   #732
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or yes? :P both but mostly oni. freezes are cool in many parts of the file but it gets a bit too much overall and it makes a few sections with bursts unnecessarily complicated to read

i should have looked at it in the editor and pointed out the parts i mean... hope you can figure it out! :P
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Old 04-8-2013, 04:10 PM   #733
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also, the part after that quad mine with the chick singing again i would love to see made harder if possible since it's the last part of the song and it would be great with an ending climax instead of it being p much the easiest part of the entire file.
How can I make that part harder? Any help here would be nice.
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Old 04-8-2013, 04:28 PM   #734
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How can I make that part harder? Any help here would be nice.
there is a very high-pitched sound that could possibly be added. it hits at around measure 69 at first, has some 16th notes before measure 72 and then has some really cool notes around measure 74. other than that it would just add a single note here and there. i think it could turn out cool though, but you would have to experiment a bit with making it work with what you already have.
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Old 04-8-2013, 09:51 PM   #735
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Sent in fixes (hopefully for the last time) for Lawn Wake II
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Old 04-8-2013, 10:24 PM   #736
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Whoa! A 3rd ODIPack! o.o
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Old 04-8-2013, 11:45 PM   #737
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Next song on my WIP .

http://www.youtube.com/watch?v=AU9-TRVbhkE

edit: Yeah okay no...it sounded cool before but now it sucks balls -_-"
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sunfan I fucked up

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Old 04-9-2013, 12:51 AM   #738
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that song would make a sick dumpfile shadow haha
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Old 04-9-2013, 01:37 AM   #739
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Would it? o.O I'll dump it and release it as a single. tbh I LOOOOVE Lights. Her voice is just spectacular and she's VERY beautiful /confession. OKAY back to SM discussion
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sunfan I fucked up

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Old 04-9-2013, 09:24 AM   #740
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(i wanna give you) devotion (revision)
accepted it's unique and supercool


lawn wake II (revision)
i think it still has the same problem, too much freezes. it also seemed to have a few errors, but i didn't even look for errors now i just looked for what freezes could be changed to make it more fun, here are some notes:


measure 24 this should obviously be faster on oni
measure 28 i don't think the last 8th needs to be a freeze it's the same sound as the earlier notes. i also think the first 8th should be on the uparrow for easier reading'
measure 33 i don't get the 16th jumps
measure 60 don't think these minifreezes are necessary, would've been cool if the file didn't have so much freezes
measure 72 don't think the 2 freezes in the middle are necessary
measure 78 don't think the minifreezes are necessary here either and they seem incorrect too?
meausre 82 don't like the last minifreeze
measure 84 don't think the second 4th should be a double freeze
measure 86 don't get the 16th jumps again
measure 87 sounds like the last triplefreeze is some cool color note shit
measure 88 what's that 24th freeze?
measure 89 why is that 8th a freeze
measure 92 this pattern should be made easier in heavy
measure 93 i don't hear that second 16th
measure 96 the freeze should start on the 8th...?
measure 107 not sure that sound warrants triple-freezes
measure 112 don't like these freezes but it's obviously a trick and keep them if u want
measure 114-115 you're representing everything with a freeze here... it's too much


still also think heavy could be made easier with a few less hands and easier 16th patterns


why am i here (revision)
ok once again this is awesome, a few things:


measure 7-12 i think you should make the minifreezes even short for more convenient reading, it will have the same effect anyway
measure 10 don't like the last minifreezes here, you already have minifreezes to the cymbal crashes and what comes in here is not a prominent sound at all, even though the minifreezes are clearly different i don't like it
measure 12 it's more keyboard notes
measure 13-17 all these left-handed notes are not perfectly pitch-relevant, and since it's a very distint pattern like that i think it should be changed
measure 25-31 i would make all the minifreezes here shorter too if i'd have them as minifreezes at all, but do as you like with this
measure 39 missing notes in the end i think
measure 43 you can have cool color notes leading into the measure 44 freeze
measure 47-49 i would drop the drums here and make all melody notes doubles since it's super-unison-playing but that's my stepping style it's absolutely fine the way it is
measure 54 can have a color note at the broken snare drum hit on the 4th halfway through the measure



brave glow (revision)
it was the sound that you have green color notes to i was talking about, it has a few notes missing and that part would really be a lot cooler with them added. edited the .sm a bit and sent it back, it does not necessarily look at all like it should with them added and it's not consistent with how you're doing it, but i just made the changes to show you what i mean, make adjustments any way you want!

measure 69 1 more green
measure 71 added missing greens
measure 73-74 added missing greens
measure 79 missing green
measure 49&77 i think you should just take out the double-mines they are unnecessary and mess up the reading
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