11-7-2009, 07:51 PM | #41 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Go for it <3
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11-9-2009, 10:26 PM | #42 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Time for another update!
And uhm, yeah, well, err........... The grain filter effect didn't survive changing volume settings, noticed that after a 40 min render -.- OAISFJOAIGYUH
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11-9-2009, 10:28 PM | #43 |
Banned
Join Date: Aug 2008
Posts: 1,134
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Re: My first "real" 3D architecture assignment - Living room
you seem to have some sand on your lens
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11-9-2009, 10:34 PM | #44 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
It's a bad canon, what'd you expect
EDIT: It's that stupid grain filter, it stopped being interactive and it's minimum is now like a billion on grain -.- wtf
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Last edited by Mythix; 11-9-2009 at 10:40 PM.. |
11-9-2009, 11:52 PM | #45 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
I noticed some proporsion mistakes, fixed that and the grain to some extent
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11-9-2009, 11:59 PM | #46 |
The 40% Iron Chef
Join Date: Jan 2005
Location: Denver
Age: 33
Posts: 4,894
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Re: My first "real" 3D architecture assignment - Living room
I have to say it's looking pretty realistic
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11-10-2009, 12:06 AM | #47 |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Thanks.
The only thing I can't get to work right now is the main interior light, it's supposed to dim everything up a tad with red without casting shadows but meh. And the tv table etc isn't realistic, haven't changed the texture xP
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11-11-2009, 09:49 AM | #48 | |
Professor Spellcheck
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Re: My first "real" 3D architecture assignment - Living room
There's a reflection of light on the main window that makes it look like there's a sqaure something blocking light. Almost like something is blocking the light.
Lol lensflare on the far right couch's leg. Now that TV is bugging me... You should put a really slight reflection in it because it just looks black. Around the bottoms of the window panes, it looks like the background is... poorly photoshopped on there. I don't know what happened there but since it changes every minute or so meh. EDIT: It looks like the room is too narrow compared to the assigned picture. It's going to be hell to fix that with the TV and reflections and such...
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Quote:
Last edited by abro13; 11-11-2009 at 09:51 AM.. Reason: Looked at picture for assignment |
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11-11-2009, 04:28 PM | #49 | |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
Quote:
Window panes? I'm afraid your eyes are playing tricks on you: it's the background on my 3D file, it's not rendered in afterwards. I've made a final render and applied the rest of the realistic textures, aswell as changed the curtains. I've also added drapery on the table, changed the leather texture and afew more additions that made the first picture seem plain. Alas I agree to the picture being too narrow, but the camera shot he used is probably in ortographic, he shows more than what is possible with a regular lense on the flats, but I figured I'd not care about that =p However, I will not upload my final render due to an agreement with the school. Thanks for the critisism though, sharp eyes lad.
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11-12-2009, 04:49 AM | #50 |
Nothing.
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Re: My first "real" 3D architecture assignment - Living room
So render a lower res one and post it, lametard, we want to see.
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11-12-2009, 08:23 AM | #51 | |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
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Ill render a thumb later when I'm back at school, going for work now.
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11-12-2009, 09:25 AM | #52 |
Professor Spellcheck
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Re: My first "real" 3D architecture assignment - Living room
So when is/was this project due? Hopefully you still have enough time to show us what it looks like.
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11-12-2009, 10:01 AM | #53 | |
FFR Veteran
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Re: My first "real" 3D architecture assignment - Living room
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But darkshark had a good point, I will render a low resolution render of it to satisfie some curiousity.
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