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Old 12-11-2008, 06:15 AM   #1581
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by EAGAMES View Post
Frictional Nevada could be a high-FMO, like Piano Etude (Gymnastics), but is more reasonable to categorize it as a low-FGO since it's fast and contains lots of 32nds complex patterns and stuff.
I agree with that, you can FC that song by jump trilling those 32nd/24th rolls.

I think Garyuuntensei should stay where it is, it's not harder than M.A.M.A.
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playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
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actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!

Last edited by alexdestructions; 12-11-2008 at 06:19 AM..
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Old 12-11-2008, 06:23 AM   #1582
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Default Re: R1 - Actual Song Difficulties V2

yes it is

or at least I find the jumpstream transistion awkward as hell (the one from 4th jumps to jumps every 3rd 16th, maybe I just have mental blocks?)
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Old 12-11-2008, 09:44 PM   #1583
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Default Re: R1 - Actual Song Difficulties V2

omg so ur saying when i AAA CLUB I WONT GET ONI WATTHE FOOCKK most people cant even mash Fc club

im goin with tera
81>73 but it should count as oni
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Old 12-11-2008, 10:17 PM   #1584
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Default Re: R1 - Actual Song Difficulties V2

if you AAA club before AAAing any other FMO something is wrong with you
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Old 12-11-2008, 10:54 PM   #1585
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Patashu View Post
if you AAA club before AAAing any other FMO something is wrong with you
rofl seriously. I still think AAAing Club is impossible you bunch of hackers!

I hate Club. T_T
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Round 1: Novo Mundo (AAA)
Round 2: 4 Chord Touhou (AAA)
Round 3: October (1.0.0.1)
Round 4: Silly Symphony (1.0.0.0)
Round 5: Hardkore Atomic (4.0.0.1)
Round 6: Blue Rose (2.0.0.0)
Round 7: La Dump (Eliminated for being lazy.)
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Originally Posted by smartdude1212 View Post
EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Old 12-11-2008, 11:20 PM   #1586
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Default Re: R1 - Actual Song Difficulties V2

If there's anything that needs updating, it's definitely most of the VCs needing to be bumped down to Cs.
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Old 12-11-2008, 11:22 PM   #1587
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Default Re: R1 - Actual Song Difficulties V2

I think I'll make a video of me AAAing club 5 times in a row dedicated to EA
At least 3 times.

Last edited by [TeRa]; 12-11-2008 at 11:25 PM..
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Old 12-11-2008, 11:25 PM   #1588
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Default Re: R1 - Actual Song Difficulties V2

You know I'd call bs on your extremely fast, wrist-jacking flippers, [TeRa]. <3
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5th Official FFR Tournament Scores (Division 5)
Round 1: Novo Mundo (AAA)
Round 2: 4 Chord Touhou (AAA)
Round 3: October (1.0.0.1)
Round 4: Silly Symphony (1.0.0.0)
Round 5: Hardkore Atomic (4.0.0.1)
Round 6: Blue Rose (2.0.0.0)
Round 7: La Dump (Eliminated for being lazy.)
Quote:
Originally Posted by smartdude1212 View Post
EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Old 12-12-2008, 12:08 AM   #1589
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Default Re: R1 - Actual Song Difficulties V2

I have a question, are the difficulties ordered for a spread player or a one-handed player?

for example the two-handed jumptrill in battle theme #37 would be difficult for a one-handed player but breezing for a spread player
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Old 12-12-2008, 12:55 AM   #1590
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Default Re: R1 - Actual Song Difficulties V2

It must be listed for spread players. Or else, Red Dress (Heavy) wouldn't be listed as a low-Difficult, because of the jumps that makes it annoying to FC, let alone having a good PA.

Haruka is another exemple. Haruka might be a Difficult-level song for spread players, but it's harder to FC than a few VDs for a one hander, not to mention how hard it is to get a good PA on it as well. There's also ''The Final Fantasy''. That song would be at least a low-VD(it would be a mild VD if you ask me) for one handers. In either way, it's definitely not a mid-Difficult.

By the way, is it just me or Haruka and Kire Kire Mayoi aren't listed in the first page?

Last edited by TheSeventhDawn; 12-12-2008 at 01:28 AM..
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Old 12-12-2008, 01:02 AM   #1591
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Patashu View Post
I have a question, are the difficulties ordered for a spread player or a one-handed player?

for example the two-handed jumptrill in battle theme #37 would be difficult for a one-handed player but breezing for a spread player
Does anyone have an example of something that would be EASIER for a one-handed player though? I doubt one-handed is a playing style considered in the ratings at all - any other playing style is more powerful than it (and that's not to dis one-handers). I mean, between index, spread, and whatever wanky hybrid style you can come up with that combines the two or whatever, the levels are pretty much covered.
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Old 12-12-2008, 01:03 AM   #1592
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by TheSeventhDawn View Post
By the way, is it just me or Haruka and Kire Kire Mayoi aren't listed in the first page?
Lots of new songs and ones that have been around for a short while have not yet been added to the first post.
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Old 12-12-2008, 04:53 AM   #1593
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Zybanthia View Post
Does anyone have an example of something that would be EASIER for a one-handed player though?
the (12)(14)(12)(14) etc patterns in aim anthem

IMHO

that's the only song I remember people saying is easier one-handed
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Old 12-12-2008, 05:42 PM   #1594
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Default Re: R1 - Actual Song Difficulties V2

I think AIM and Club are fun, i beat most spread players at them ^^. I need to go back to my jacking later. I think The Final Fantasy should be bumped up a difficulty cause of Full combo difficulties. Those patterns are nuts. Also how is Rondo V1 only a challenging?
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Old 12-14-2008, 09:42 PM   #1595
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
I think AIM and Club are fun, i beat most spread players at them ^^. I need to go back to my jacking later. I think The Final Fantasy should be bumped up a difficulty cause of Full combo difficulties. Those patterns are nuts. Also how is Rondo V1 only a challenging?
how is rondo v2 only challenging? They both should be challenging IMO, and FF7LBF is really easy for that high an FMO, the patterns are easy to read and are extremely easy to deal with for spread players, not sure about index though

Setsojou Hyakka Ryouran is twice as hard as FF7LBF, I think if any FMO needs bumping up it's that, that is not a 79, the other 79s are much easier, hell, my Setsoujou score is no where near my EHHS score, and that's an 80! (3-0-0-0 to 9-0-0-0)

FotBB should be moved up just due to backround and speed issues. It glitches on my comp due to backround and is like impossible still due to the speed of the 1 handed trills and stuff, definitely higher than EHHS
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Old 12-14-2008, 09:48 PM   #1596
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Default Re: R1 - Actual Song Difficulties V2

FFLBF is hands down harder to AAA than Setsujou. FFLBF is faster, has 32nd bursts, and fast jump-streams. I havn't even AAAd it yet. T_T

FotBB is harder than EHHS imo. Trills > jump-streams.
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5th Official FFR Tournament Scores (Division 5)
Round 1: Novo Mundo (AAA)
Round 2: 4 Chord Touhou (AAA)
Round 3: October (1.0.0.1)
Round 4: Silly Symphony (1.0.0.0)
Round 5: Hardkore Atomic (4.0.0.1)
Round 6: Blue Rose (2.0.0.0)
Round 7: La Dump (Eliminated for being lazy.)
Quote:
Originally Posted by smartdude1212 View Post
EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Old 12-14-2008, 09:49 PM   #1597
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Default Re: R1 - Actual Song Difficulties V2

someone needs to put the tournament songs in already...
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Old 12-14-2008, 11:04 PM   #1598
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Default Re: R1 - Actual Song Difficulties V2

Anything with jumpjacks that aren't alternating between up and down are easier one-handed than spread, just because it requires less coordination, but that's pretty much the only pattern.
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Old 12-14-2008, 11:06 PM   #1599
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Default Re: R1 - Actual Song Difficulties V2

Couldn't you just do it index though?
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Old 12-14-2008, 11:08 PM   #1600
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Default Re: R1 - Actual Song Difficulties V2

Yes but I'm comparing spread and one-handed
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