12-5-2009, 10:44 PM | #3141 |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
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Re: R1 - Actual Song Difficulties V2
How can you tell what the BMP is?
:nub question: I think |
12-5-2009, 10:51 PM | #3142 |
FFR Player
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Posts: 1,925
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Re: R1 - Actual Song Difficulties V2
BPM is 160, and it only lasts about 12 notes, ergo FMO
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12-5-2009, 11:37 PM | #3143 |
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Re: R1 - Actual Song Difficulties V2
PEG's bpm is like 155 and actually jumps are possibly easiest patterns to hit (aka least jacky)
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12-6-2009, 05:17 AM | #3144 |
FFR Simfile Author
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Re: R1 - Actual Song Difficulties V2
the trick is to realize that every two consecutive jumps form a quad
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12-6-2009, 10:49 AM | #3145 |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,189
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Re: R1 - Actual Song Difficulties V2
Uh... Why is Exciting Hyper Highspeed Star v2 listed green? I just AAA'd it and got no otaku speedvibe
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12-6-2009, 12:20 PM | #3146 |
I am leonid
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Re: R1 - Actual Song Difficulties V2
the trick is to play the pegym practice file i uploaded to simdb
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12-7-2009, 09:41 AM | #3147 |
I am leonid
Join Date: Oct 2008
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Re: R1 - Actual Song Difficulties V2
oh and I think vROFL should be a 14
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12-7-2009, 10:43 PM | #3148 |
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Re: R1 - Actual Song Difficulties V2
14 doesn't exist. even 13 isn't a very legit rating yet
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12-7-2009, 10:46 PM | #3149 |
Cutie&Handshaking Sounds
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Re: R1 - Actual Song Difficulties V2
Why is Time to Eye rated 12/FGO? Sure we have some BS patterns in it, but the overall difficulty would really be 11.
Its pretty much a file with inconsistent difficulty rather than climax theory. |
12-7-2009, 10:48 PM | #3150 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
I find Gym to have practically the hardest set of jumpjacks D:
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12-7-2009, 10:55 PM | #3151 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: R1 - Actual Song Difficulties V2
how 2 MA honey cookie but not AAA PE gym ?_?
they're seriously not that bad, especially taking into consideration what patashu said you only technically have to read every eighth note |
12-9-2009, 03:34 PM | #3152 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
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Re: R1 - Actual Song Difficulties V2
How is Fei Longer a C, have you tried those jacks? They're worse than Starlight's, it's definately a VC.
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12-10-2009, 05:39 PM | #3153 |
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Re: R1 - Actual Song Difficulties V2
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12-10-2009, 05:42 PM | #3154 |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
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Re: R1 - Actual Song Difficulties V2
Fei Longer and Ivaltek are both 10s.
Wish they'd get changed. Does ANYONE disagree with that statement? |
12-10-2009, 06:29 PM | #3155 |
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Re: R1 - Actual Song Difficulties V2
Fei Longer plays more like a low VC than a high C
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12-10-2009, 06:34 PM | #3156 |
Ultimate Gamer
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Re: R1 - Actual Song Difficulties V2
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12-10-2009, 06:53 PM | #3157 |
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
I wouldn't say that. I've AAA'd Ivaltek and my best score on Fei Longer is not SDG.
I mean, I know I am having a lot more trouble on Fei than most people, but if you compare it to other jacky VCs it should definitely be VC just from the end.
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12-10-2009, 07:14 PM | #3158 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
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Re: R1 - Actual Song Difficulties V2
That 3333333333..33.3.333 or something bit is just plain stupid
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12-10-2009, 07:14 PM | #3159 |
FFR Veteran
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Re: R1 - Actual Song Difficulties V2
Fei Longer is easily a VC. I find it baffling that it could even be considered a C.
Get with the program people, it's hard to PA and it requires good jacking skills in BOTH hands, something I along with many others struggle with. (haha, I chuckled a bit when I reread that last sentence
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12-10-2009, 07:26 PM | #3160 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
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Re: R1 - Actual Song Difficulties V2
I'm sorry, but second try on a laggy comp, Ivaltek is about as C as OTFD is, i.e. they both are 9s
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