06-3-2009, 11:47 PM | #2321 |
Awwwwwww!
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Re: R1 - Actual Song Difficulties V2
Yeah, I agree that You're My Number One is actually harder than Streets.
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06-4-2009, 12:52 AM | #2322 |
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
Yeah, Streets is really easy to read and completely straightforward. AAAing YMNO actually requires PA and some reading ability.
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06-4-2009, 12:54 AM | #2323 |
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Re: R1 - Actual Song Difficulties V2
church bells needs to be vc
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06-4-2009, 06:32 AM | #2324 |
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Re: R1 - Actual Song Difficulties V2
It would be except that it has hands in it, so it won't be changed
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06-4-2009, 07:34 AM | #2325 |
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Re: R1 - Actual Song Difficulties V2
it's not a hard and fast rule tho
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06-6-2009, 02:03 PM | #2326 |
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Re: R1 - Actual Song Difficulties V2
I just noticed something. The standard of borderline Cs/VCs is ridiculously undefined. I just played randomness reactor and AAA'd it without any trouble, while Otter's Dance gives me a lot more trouble.
This happens with many of the songs from nowadays, the standard is harder. And it's annoying, because people are ignoring the older songs when judging difficulties.
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06-6-2009, 09:03 PM | #2327 |
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Re: R1 - Actual Song Difficulties V2
3 arrows should be in vcs ? 3?
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06-6-2009, 09:06 PM | #2328 |
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Re: R1 - Actual Song Difficulties V2
It's not that the file isn't easy enough to be VC, hands aren't allowed in anything below FMO in general.
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06-6-2009, 10:15 PM | #2329 |
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Re: R1 - Actual Song Difficulties V2
That must be some mighty fine crack your on. Cause if you take out the hands it's still harder than NWE. Which is FMO.
I have always and will always agree with you. But sadly it's not going to happen. |
06-6-2009, 10:26 PM | #2330 |
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Re: R1 - Actual Song Difficulties V2
church bells is slow as hell. and taking out the hands would turn it into a sloid VC instead of a high VC and i think its time VC's were allowed to have hands.
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06-7-2009, 12:48 AM | #2331 | |
Y0FACE!
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Re: R1 - Actual Song Difficulties V2
Vertex Beta is NOT a FMO! >_>
I don't remember Church Bells except for the gay 24ths.
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Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future. 5th Official FFR Tournament Scores (Division 5) Round 1: Novo Mundo (AAA) Round 2: 4 Chord Touhou (AAA) Round 3: October (1.0.0.1) Round 4: Silly Symphony (1.0.0.0) Round 5: Hardkore Atomic (4.0.0.1) Round 6: Blue Rose (2.0.0.0) Round 7: La Dump (Eliminated for being lazy.) Quote:
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06-7-2009, 10:11 AM | #2332 |
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Re: R1 - Actual Song Difficulties V2
Vertex BETA would only be an FMO for spread players (maybe more difficult for one hand play?), but for index it is a very fun VC. ^^
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06-7-2009, 10:45 AM | #2333 | ||
im your grandpa!!!
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Re: R1 - Actual Song Difficulties V2
i honestly dont see why hands are only in FMOS and up. they need to be introduced in earlier difficulties so that people who arent used to them will feel more comfortable
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06-9-2009, 05:09 PM | #2334 |
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Re: R1 - Actual Song Difficulties V2
No way. No 79 is that hard to FC. At least 80.
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06-9-2009, 07:44 PM | #2335 |
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Re: R1 - Actual Song Difficulties V2
well, I have a broken hand, so I can't AAA it (I shouldn't even be playing FFR, and btw I'm typing with one hand), but I was stupid and played it anyways, and it hurt like hell. Good news is, if it weren't for that up down trill, I would have FC'd, and since it's my right hand that's broken, and I could still handle the jacks, I vote the song a 78, so there!
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06-9-2009, 07:55 PM | #2336 | |
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
Quote:
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06-9-2009, 10:31 PM | #2337 |
snooches
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Re: R1 - Actual Song Difficulties V2
Ok, NWE needs to definatly be brought down to a high VC. it is ridiculous 3 goods is needed to break the top 200. that is too many near AAA's and low SDG's for a FMO. definatly too easy for a oni get.
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06-9-2009, 10:46 PM | #2338 |
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Re: R1 - Actual Song Difficulties V2
setsoujou or whatever would be a good oni unlock imo
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06-10-2009, 06:07 PM | #2339 | |
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Re: R1 - Actual Song Difficulties V2
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06-10-2009, 06:16 PM | #2340 |
I am leonid
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Re: R1 - Actual Song Difficulties V2
We must have an easiest FMO and a hardest VC, if we ever want to separate those two difficulties.
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