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Old 06-3-2009, 11:47 PM   #2321
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by One Winged Angel View Post
I think Kyrie's around 78/79, although I can see why some people place it around 80

79 seems fitting

You're My Number One is pretty difficult to PA for a C...66/67

and Streets is like 65 lol, it's just 12th gallops ahahahaha
Yeah, I agree that You're My Number One is actually harder than Streets.
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Old 06-4-2009, 12:52 AM   #2322
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Default Re: R1 - Actual Song Difficulties V2

Yeah, Streets is really easy to read and completely straightforward. AAAing YMNO actually requires PA and some reading ability.
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Old 06-4-2009, 12:54 AM   #2323
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Default Re: R1 - Actual Song Difficulties V2

church bells needs to be vc
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Old 06-4-2009, 06:32 AM   #2324
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Default Re: R1 - Actual Song Difficulties V2

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church bells needs to be vc
It would be except that it has hands in it, so it won't be changed
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Old 06-4-2009, 07:34 AM   #2325
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Default Re: R1 - Actual Song Difficulties V2

it's not a hard and fast rule tho
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Old 06-6-2009, 02:03 PM   #2326
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Default Re: R1 - Actual Song Difficulties V2

I just noticed something. The standard of borderline Cs/VCs is ridiculously undefined. I just played randomness reactor and AAA'd it without any trouble, while Otter's Dance gives me a lot more trouble.
This happens with many of the songs from nowadays, the standard is harder. And it's annoying, because people are ignoring the older songs when judging difficulties.
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Old 06-6-2009, 09:03 PM   #2327
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Default Re: R1 - Actual Song Difficulties V2

3 arrows should be in vcs ? 3?
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Old 06-6-2009, 09:06 PM   #2328
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Default Re: R1 - Actual Song Difficulties V2

It's not that the file isn't easy enough to be VC, hands aren't allowed in anything below FMO in general.
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Old 06-6-2009, 10:15 PM   #2329
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by who_cares973 View Post
church bells needs to be vc
That must be some mighty fine crack your on. Cause if you take out the hands it's still harder than NWE. Which is FMO.
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also Vertex Beta should be FMO
I have always and will always agree with you. But sadly it's not going to happen.
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Old 06-6-2009, 10:26 PM   #2330
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Default Re: R1 - Actual Song Difficulties V2

church bells is slow as hell. and taking out the hands would turn it into a sloid VC instead of a high VC and i think its time VC's were allowed to have hands.
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Old 06-7-2009, 12:48 AM   #2331
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Default Re: R1 - Actual Song Difficulties V2

Vertex Beta is NOT a FMO! >_>

I don't remember Church Bells except for the gay 24ths.
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Old 06-7-2009, 10:11 AM   #2332
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Default Re: R1 - Actual Song Difficulties V2

Vertex BETA would only be an FMO for spread players (maybe more difficult for one hand play?), but for index it is a very fun VC. ^^
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Old 06-7-2009, 10:45 AM   #2333
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Default Re: R1 - Actual Song Difficulties V2

i honestly dont see why hands are only in FMOS and up. they need to be introduced in earlier difficulties so that people who arent used to them will feel more comfortable
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Old 06-9-2009, 05:09 PM   #2334
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Coolboyrulez0 View Post
Arcade, Pg. 4

Also totally agree w/ you guys, Kyrie is a 79.
No way. No 79 is that hard to FC. At least 80.
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Old 06-9-2009, 07:44 PM   #2335
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Default Re: R1 - Actual Song Difficulties V2

well, I have a broken hand, so I can't AAA it (I shouldn't even be playing FFR, and btw I'm typing with one hand), but I was stupid and played it anyways, and it hurt like hell. Good news is, if it weren't for that up down trill, I would have FC'd, and since it's my right hand that's broken, and I could still handle the jacks, I vote the song a 78, so there!
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Old 06-9-2009, 07:55 PM   #2336
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Default Re: R1 - Actual Song Difficulties V2

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well, I have a broken hand, so I can't AAA it (I shouldn't even be playing FFR, and btw I'm typing with one hand), but I was stupid and played it anyways, and it hurt like hell. Good news is, if it weren't for that up down trill, I would have FC'd, and since it's my right hand that's broken, and I could still handle the jacks, I vote the song a 78, so there!
The up-down trill is the hard part. I've had like ten "if it weren't for that up down trill, I would have FC'd" runs so far and just one actual FC. I think just that trill alone should push the song up one or two difficulties (in the 99-point scale).
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Old 06-9-2009, 10:31 PM   #2337
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Default Re: R1 - Actual Song Difficulties V2

Ok, NWE needs to definatly be brought down to a high VC. it is ridiculous 3 goods is needed to break the top 200. that is too many near AAA's and low SDG's for a FMO. definatly too easy for a oni get.
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Old 06-9-2009, 10:46 PM   #2338
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Default Re: R1 - Actual Song Difficulties V2

setsoujou or whatever would be a good oni unlock imo
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Old 06-10-2009, 06:07 PM   #2339
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Default Re: R1 - Actual Song Difficulties V2

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NWE is fine as an FMO
L O L no.
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Round 1: Novo Mundo (AAA)
Round 2: 4 Chord Touhou (AAA)
Round 3: October (1.0.0.1)
Round 4: Silly Symphony (1.0.0.0)
Round 5: Hardkore Atomic (4.0.0.1)
Round 6: Blue Rose (2.0.0.0)
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EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Old 06-10-2009, 06:16 PM   #2340
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Default Re: R1 - Actual Song Difficulties V2

We must have an easiest FMO and a hardest VC, if we ever want to separate those two difficulties.
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