10-21-2011, 04:12 AM | #4121 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Ingame Song Information
Isn't {Red Alert} awfully difficult for an 8? That's some really fast streams with tough jump transitions... If people are voting to put Jurs' OP up to a 9 then {Red Alert} would certainly qualify too, no?
EDIT- the lower difficulties are rather out of whack as well. Compare Disconnected (a 3) with Computer Dreams (a 2), I think those difficulties should be swapped lol Maybe -another- overhaul of the difficulty system is in order soon? >_<
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Last edited by hi19hi19; 10-21-2011 at 04:15 AM.. |
10-21-2011, 06:58 AM | #4122 | |
FFR Veteran
Join Date: Aug 2009
Location: Germany
Posts: 455
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Re: Ingame Song Information
Quote:
Besides i think its an "individual" problem with those difficult ratings, since u got tons of persons that have no probs with thrills, but they do have probs with jumpstream, or vise versa (e.g. Max Forever), its a 8 as well., for me i'd say its a true lvl 9 since i suck in playing thrills, but a friend of mine would even say thats an easy lvl 8 ..., the difficult ratings are "okay" , if u want to get an exact difficult rating u have to increase the number of difficulties to make it more precisely (instead 1-13 , it could be something like 1-20). EDIT: btw: i am a huge fan of ur files, keep it up ;D (example " {Rose}", since i cant manage to AAA the mid part with those "2322322332" arrows, i'd even say its a easy 10, but then u have to ask again: "What indicator should u use to create a fair difficult rating?", maybe the amounts of numbers needed to play and AAA this song?, or maybe an overall rating that gives u a general Idea of "how easy or difficult it is to FC this song?")
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Last edited by Darkbreezee; 10-21-2011 at 07:04 AM.. |
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10-21-2011, 02:31 PM | #4123 |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,189
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Re: Ingame Song Information
Lower rating asscrap. I remember back when 100 Bar Blackout was a HUGE argument.
Let Mom Sleep seems rather hard for a 6, IMO. Infection seems sorta easy as a high 5. |
10-27-2011, 05:45 AM | #4124 |
FFR Player
Join Date: Oct 2011
Location: London
Posts: 14
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Re: Ingame Song Information
Wow there is a lot more secret songs than I expected. Thats a lot of credits that need saving up!
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10-27-2011, 06:02 AM | #4125 | |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Ingame Song Information
Quote:
One way to get credits faster, though, is to play in custom tournaments. There's many other opportunities on the forums too- there's lots of credits to be had making people profile graphics or avatars, for example.
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10-28-2011, 10:05 AM | #4126 |
FFR Veteran
Join Date: Aug 2009
Location: Germany
Posts: 455
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Re: Ingame Song Information
Yes indeed, in addition , the high secret songs (40k +), do need a special kinda skills to get FC'ed or even AAA'ed , i play about 10- 20 songs each day and got only 65k credits atm.
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10-28-2011, 10:06 AM | #4127 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: Ingame Song Information
Gunkienen Tarusuigin has almost 20 AAAs despite being public for only four months (actually a little less than that)
Thought it was FMO when it first came out and this kinda confirms it lol |
10-28-2011, 10:37 AM | #4128 |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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Re: Ingame Song Information
Gunk has such strange patterns at odd speeds, I don't know about FMO... I think some people just are good at those patterns. Probably a similar situation as to how I am simply just good at Beware the Purple Water.
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10-28-2011, 11:03 AM | #4129 |
snooches
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Re: Ingame Song Information
Not to mention a majority of those 20 AAA's are by people who are capable of AAA'ing FGOs normally
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10-31-2011, 10:03 AM | #4130 |
FFR Veteran
Join Date: Aug 2009
Location: Germany
Posts: 455
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Re: Ingame Song Information
thats actually pretty interessting .., how many ffr'lers are capable of getting FGO's anyway?
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11-5-2011, 05:28 PM | #4131 |
FFR Player
Join Date: Aug 2006
Posts: 1,925
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Re: Ingame Song Information
Not me. I should be, don't know why I don't have more.
The main ones are: Dossar TC OWA Alex Dest OneHandNow smartdude Xayphon Samurai Leonid Ziergdsx18 I think Evil Smoke smitty iironiic yuyuko sama Plan_B bmah Nekogon kmay remedy velocity sprite Maybe Izzy and Woker, not to sure on their level ranks probably way more, but I just don't remember enough off the top of my head
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11-5-2011, 05:30 PM | #4132 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
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Re: Ingame Song Information
Quote:
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11-5-2011, 05:41 PM | #4133 |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Re: Ingame Song Information
Left off Stavie's list = sadness
Kidding of course. Also, I really think Mutant and No Purpose Flour both need to be moved up to 12s. I always compare everything to Frictional Nevada, and I just don't see how either of these could possibly be considered easier.
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11-5-2011, 08:32 PM | #4134 |
FFR Player
Join Date: Aug 2006
Posts: 1,925
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Re: Ingame Song Information
Sorry man, if you became capable, I didn't know. I know you've AAA'd a few FGO's like me, but I didn't know you could consistently AAA FGO's, I know I can't. I put people that I thought could consistantly AAA FGO's, maybe iironiic can't, I may have been off there, but I don't really know, it was just names off the top of my head I thought could consistently AAA FGO's, you popped up, but I didn't recall that you could.
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
11-5-2011, 08:34 PM | #4135 |
FFR Player
Join Date: Aug 2006
Posts: 1,925
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Re: Ingame Song Information
I knew it was an alt, but didn't know who, now I do . I also agree with you bballa, those two should be moved up to FGO. I feel Crash up against the Inevitable is the closest file released recently to being FGO other than those two (and it's not really borderline at all, IMO, more like an 82) and yet Mutant Corecore and No Purpose Flour seem way harder to me as well, Purpose though mainly due to the difficulty spike
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
11-5-2011, 08:51 PM | #4136 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Re: Ingame Song Information
Can we please just move CP into token ranks to stop all this pointless debate that keeps popping up?
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11-5-2011, 09:44 PM | #4137 | |
D6 FFR Legacy Player
Join Date: Jan 2009
Age: 32
Posts: 4,342
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Re: Ingame Song Information
Quote:
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11-6-2011, 02:17 PM | #4138 | |
Fractals!
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Re: Ingame Song Information
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The question then becomes, however, that if CP does become a token, how would one go about unlocking it? |
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11-6-2011, 03:20 PM | #4139 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Ingame Song Information
Unlock it by pleasing the crowd. Simply put, create a topic and get at least 5 positive responses :monkey:
(EDIT: Kidding. But it shouldn't be too hard, it's a pretty famous file and lots of people want to play it. Maybe something like FCing a much much easier (think difficulty 6-8) trilly file.)
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
11-6-2011, 03:22 PM | #4140 |
FFR Veteran
Join Date: Sep 2006
Posts: 778
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Re: Ingame Song Information
Pass Jelly Roll Blues is my vote for a Crowdpleaser token unlock. Thats the trilliest file I can think of. Unfortunately its a 10
Edit: lol no, just play Jelly roll blues. Then the unlock text can be like "WANT MORE TRILLS?!?!" Last edited by emulord; 11-6-2011 at 03:46 PM.. |
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