Old 03-20-2015, 07:10 AM   #41
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Default Re: Dueling Network

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Pokemon was too slow-paced..kinda similar to Magic's mana with its energy cards
I can only think of one time I ever actually played it
What format? Original was hella fast with most games ending by turn 3-4.
You had weenie hay fever, rain dance pump, and your variations of tank builds (ranging from chansey to lapras); though to be fair, it was generally the meta of infinite staple cards and the counter play of lass to fuck it all up.
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Old 03-20-2015, 07:12 AM   #42
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Default Re: Dueling Network

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I don't think anyone actually played it back then, like Pokemon... Seemed like not a lot of people played, just collected and traded. I see Pokemon being played more now than ever, at least around here. Me being one of them.
You do the online TCG? I actually do that AND I have a solid real life Pokemon deck.

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Pokemon was too slow-paced..kinda similar to Magic's mana with its energy cards
I can only think of one time I ever actually played it
I actually find Pokemon to be fun. While MTG is way too mana-reliant for my tasting, Pokemon doesn't have nearly as much of an issue with that. You have so much draw power in the form of trainer cards that you end up drawing energy almost every time you need it. You'd also be very surprised on how fast Pokemon games are because it's revolved around one hit KO's on EX's.

I can understand where people don't like slow-paced games because they wanna just get the game over with and not like dragged out games that could wear them out in the long run.
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Old 03-20-2015, 07:18 AM   #43
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Default Re: Dueling Network

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I don't think anyone actually played it back then, like Pokemon... Seemed like not a lot of people played, just collected and traded. I see Pokemon being played more now than ever, at least around here. Me being one of them.
I went to a store with my cousin who got me into the scene when I was around 8 (he's 9 years older than me). I was basically destroying people with random decks until I accidentally stumbled upon the rain dance meta (no one really knew how to play efficiently and an 8 year old was the first to figure out the meta in the store... they all must have been super casuals). That aside; I still play card games randomly (I stopped for the past year and half though).

I went through MTG tournies making money at every single event I went to; I use to play CFVG with the group that played at world level (I'm pretty sure one of them made it into top 3 but not in world's; can't remember); among other things.

That said; I think I'm being bias when I say I knew people who played with their pokemon cards back when base set was still new.
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While MTG is way too mana-reliant for my tasting
http://archive.wizards.com/Magic/mag...g/daily/pr/299

(tl;dr) 0 mana legacy dredge deck. (Legacy mtg is a scary beast)
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I can understand where people don't like slow-paced games because they wanna just get the game over with and not like dragged out games that could wear them out in the long run.
There's a difference between a slow meta format and slow players. I'm fine with the fat meta every once in a while; but a slow player has literally cost me tournies as I patiently wait for them to go 1-1 out of 3 in 45 minutes and end up giving me that draw which slots me under best 8.

That said; if anyone plays me in DN i'll be that loser who takes too long per turn.
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Old 03-20-2015, 07:32 AM   #44
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Default Re: Dueling Network

For the record, slow players are the best players at any card game. There's one dude that's really slow and goes into time literally every round with his Dark World deck. All he does is win because he'll go into game 3 with like 2 minutes to go, side in his Golden Ladybugs to gain 500 LP every turn he'll end up with like 2 in hand.

If you can't play in turns, you're probably not good at any card game regardless of skill before time is called.
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Old 03-20-2015, 09:03 AM   #45
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Default Re: Dueling Network

what the flippity fuck is a pendulum

They better not be goddamn gimmick cards like XYZ's & Synchro's are

edit:

oh my fucking god they are
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Old 03-20-2015, 01:28 PM   #46
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Default Re: Dueling Network

Lmao xD
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Old 03-20-2015, 01:43 PM   #47
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Default Re: Dueling Network

you know if they keep this up there aren't going to be normal yu-gi-oh decks anymore, they'll either be an FTK deck, or an OTK deck.
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Old 03-20-2015, 08:53 PM   #48
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Default Re: Dueling Network

New banlist came out today. I might just start DN'ing again next month. At least there's an attempt to clean out the game.
Source: http://www.yugioh-card.com/en/limited/index.html

Banned:
All 4 Dragon Rulers
Snatch Steal (should never have came back in the first place!)

Limited:
Sinister Serpent*
Tour Gude
Dragon Ravine (at least they realize that rulers and dragunity's cannot co-exist. can go to 3)
Preperation of Rites
Saqlifice (haha qli's!)
Symbol of Heritage (never seen anyone play it so idk)
Temple of the Kings*
Crush Card Virus*
Exchange of the Spirit*
Ring of Destruction*
Skill Drain (THANK GOD)
Vanity's Emptiness (THANK GOD X2)

Semi-Limited:
Qliphort Scout (impactless)
Nekroz of Brionac (also impactless)
Legendary Six Samurai - Shi En (cool!)
Charge of the Light Brigade
Sacred Sword of the Seven Stars

Off the list:
Lonefire Blossom
Fire Fist - Spirit
All 4 Baby Rulers
Gladiator Beast Bestiari (FINALLY!)
Gorz
Goyo Guardian
Hieratic Seal of Convocation (make up your damn mind!)

*Cards have been errata'd to be less broken
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