Old 08-15-2006, 08:55 AM   #121
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Default Re: R1 - Actual Song Difficulties V2

I vote MoG = 4.5.
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Old 08-15-2006, 08:58 AM   #122
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Default Re: R1 - Actual Song Difficulties V2

Yea it's as hard as Tribal Transcendency.
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Old 08-15-2006, 02:04 PM   #123
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Default Re: R1 - Actual Song Difficulties V2

I'd agree. Like Tribal, it is a 95% or so FC... but PA wise, still not all that great.
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Old 08-16-2006, 11:14 AM   #124
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Default Re: R1 - Actual Song Difficulties V2

About Mother of God: some parts reminded me of Save Me, while others brought up bad memories of my failed attempts to full combo Noir Remixed with the 16th bursts and jumps in the oddest places. This song is by no means Difficult...maybe Very Difficult, around the level of Courage. (Broke 1 million on my first try, though. )

As for the 1 to 6 scale, I'd agree on saying it's a 4.5.
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Old 08-21-2006, 08:40 AM   #125
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Kit-
For the record, Crowdpleaser, OMW, and Revo DO have 1236, 1057, and 1600 notes respectively. Molto has 1177, not 1187.
Do you have the SM files? because if not, it's impossible to tell until someone FCs because of good-misses.
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Old 08-21-2006, 10:05 AM   #126
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Default Re: R1 - Actual Song Difficulties V2

She does.
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Old 08-27-2006, 04:31 PM   #127
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Default Re: R1 - Actual Song Difficulties V2

I would say Max forever should be 4.5. It's almost as long as pants. :O
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Old 08-27-2006, 04:40 PM   #128
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Default Re: R1 - Actual Song Difficulties V2

Nope... it's too easy... there's only one stream in the entire thing besides the trills.
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Old 08-29-2006, 01:54 PM   #129
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Default Re: R1 - Actual Song Difficulties V2

HD5 - 3.5
HD7 - 5
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Old 08-29-2006, 03:29 PM   #130
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Default Re: R1 - Actual Song Difficulties V2

yea.. middle to upper 3.5 for HD5
and low 5 for HD7
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Old 08-30-2006, 05:29 PM   #131
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Default Re: R1 - Actual Song Difficulties V2

god dang i agree with the 5. i can't fc that yet
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Old 09-2-2006, 09:12 AM   #132
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Default Re: R1 - Actual Song Difficulties V2

I AAed HD5 (36 goods) first try. Nice job with the file, Shash. *cough*I think it's a 3*cough*

The jumps in HD7, however, seem to make no sense, but in this case I think I'll defer to the masters. 5 seems about right.

Edit: OMGOMG 11 goods second try! :O

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Old 09-2-2006, 10:27 AM   #133
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Default Re: R1 - Actual Song Difficulties V2

Hey I think this is the most important thread about the gameplay of FFR. Anyhow I was wondering if it could be improved by adding in a seperate stat for each song on the credits per minute?

I think it is an interesting statistic that may help people who are trying to work out the best way to earn their creds. It may not be of use to the pros who have practically unlitimed creds but for us newbier players it might be nice.
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Old 09-3-2006, 11:21 AM   #134
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Default Re: R1 - Actual Song Difficulties V2

couldn't play this game for a while.

added #5 to 3.5, #7 to 5.

Quote:
Originally Posted by windsurfer-sp
Hey I think this is the most important thread about the gameplay of FFR. Anyhow I was wondering if it could be improved by adding in a seperate stat for each song on the credits per minute?
You can calculate them easily.

Total Points = MAX Combo * 1000 + Perfect * 550 + Goods * 275 + Averages * 55 - Misses * 310 - Boos * 20
so, Notes * 1,550 = MAX Total Points

Since basically Int (Total Points / 50,000) = credits you can get, your best selection for credits is the song that is fast, easy to combo, and has many notes.
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Old 09-3-2006, 05:44 PM   #135
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Default Re: R1 - Actual Song Difficulties V2

Fast songs with <1000 arrows=best credit songs.

EDIT: A little less if you have decent PA, I think...

Last edited by dore; 09-3-2006 at 05:47 PM..
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Old 09-4-2006, 06:32 AM   #136
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by dore
Fast songs with <1000 arrows=best credit songs.

EDIT: A little less if you have decent PA, I think...
800 combo = 24 creds
1000 combo = 25 creds

So getting quick 800 combo and 24 credits is more efficient.
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Old 09-4-2006, 08:00 AM   #137
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax
You can calculate them easily.

Total Points = MAX Combo * 1000 + Perfect * 550 + Goods * 275 + Averages * 55 - Misses * 310 - Boos * 20
so, Notes * 1,550 = MAX Total Points

Since basically Int (Total Points / 50,000) = credits you can get, your best selection for credits is the song that is fast, easy to combo, and has many notes.
Yeah thats cool, you generally get a feel for which songs earn credits well anyhow. Just an idea, keep up the good work!
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Old 09-4-2006, 01:18 PM   #138
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax
800 combo = 24 creds
1000 combo = 25 creds

So getting quick 800 combo and 24 credits is more efficient.
Word. So if you want credits, play FotBB. If you can FC...
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Old 09-6-2006, 04:33 PM   #139
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Default Re: R1 - Actual Song Difficulties V2

Shash needs to be prohibited from ever putting jumpstreams in an R1 file again. Strangeprogram is nuts...can't 100 combo that yet. Probably a 5.5.
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Old 09-6-2006, 04:34 PM   #140
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by igotrhythm
Shash needs to be prohibited from ever putting jumpstreams in an R1 file again. Strangeprogram is nuts...can't 100 combo that yet. Probably a 5.5.
Strangeprogram has no jumpstream.

=P

5.5 indeed, probably between FotBB and AIM Anthem.
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