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Old 12-14-2016, 06:11 PM   #1
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Default FFRMas: Song Release Event

Day 1
Major League Can Can
Musician: MajorLeagueWobs
Step Artist: ilikexd
Song Genre: Dance 2
Style: Meme Medley
Difficulty: 68
Song Length: 1:18

Spontaneous contest: Post a screenshot of a score on Major League Can Can with 420 of a given judgment (perfect, good, average, miss, or boo) while passing in the front page post comments within 24 hours of this release, and I’ll give you 4,200 credits. If you’re able to get two judgments with counts of 420, I’ll up your prize to 10,000 credits. Happy smashing!



Last edited by One Winged Angel; 12-14-2016 at 08:15 PM..
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Old 12-15-2016, 06:10 PM   #2
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Default Re: FFRMas: Song Release Event

Day 2
cold (Kurorak's Bootleg)
Musician: Damien
Step Artist: hi19hi19
Song Genre: Dance 2
Style: Liquid Trap Remix
Difficulty: 99
Song Length: 2:15

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Old 12-16-2016, 06:02 PM   #3
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Default Re: FFRMas: Song Release Event

Day 3
Chaotic WHITE
Musician: DM Ashura
Step Artist: DarkZtar
Song Genre: Dance 2
Style: Electronic
Difficulty: 53
Song Length: 1:55

Spontaneous Contest: Hmmm, we're still on the aversion game, me thinks. See, we definitely weren't fans of the cold. I gave you free reign to avoid as much or as little as you wanted before, but this time, it's not gonna be as easy. Today, we hate chaos. Particularly, those of a white-note variety.

Miss all white notes in Chaotic WHITE, and I will give you 5,000 credits. A screenshot is not going to cut it: save a replay and place the link to the replays on the front page post and I will check them to see if you qualified. I won't tell you if you've gotten it or not until the day is over, so you'd better be sure you've got it!

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Old 12-17-2016, 06:07 PM   #4
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Default Re: FFRMas: Song Release Event

Day 4
A Dichroic Glass Snafu
Musician: Blitz Lunar
Step Artist: Gradiant
Song Genre: Arcade
Difficulty: 98
Song Length: 2:00

Spontaneous Contest: I'm not feeling particularly creative. I am feeling somewhat generous, though. For every 10 raw score points you get on A Dichroic Glass Snafu, I will give you 1 credit (I'll round up). Got a good? Congrats, you got 3 credits.
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Old 12-18-2016, 06:26 PM   #5
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Default Re: FFRMas: Song Release Event

Day 5
Try This
Musician: Pegboard Nerds
Step Artist: rushyrulz
Song Genre: Dance 2
Difficulty: 66
Song Length: 1:53

Spontaneous Contest: TRY THIS - pass Try This with a raw score of less than 11,500 and I will give you a support token of your choice.

Last edited by TC_Halogen; 12-18-2016 at 06:27 PM..
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Old 12-18-2016, 06:53 PM   #6
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Default Re: FFRMas: Song Release Event

Alright, time for me to step up and be the first user to post in this thread!

For Day 5, does the GT have to be above 0 in order to consider it a pass, or can it be lower than 0 and you can finish the song, and still be a pass?
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Old 12-18-2016, 07:10 PM   #7
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Default Re: FFRMas: Song Release Event

A pass would be simply hitting all arrows in the chart without failing (and without any sort of exploits, either - like 0x, for example).

I'm a bit annoyed about this, because I forgot that R^3 doesn't handle averages properly. This challenge is substantially easier to do on R^3 as a result. Oh well.

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Old 12-18-2016, 07:15 PM   #8
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Default Re: FFRMas: Song Release Event

any perks for anyone that has all 3 support tokens already?
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like, giggity or something?
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Old 12-18-2016, 10:20 PM   #9
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Default Re: FFRMas: Song Release Event

Would I be correct in saying that Try This is like the Hellhounds On My Trail of VC's?
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Old 12-19-2016, 06:00 PM   #10
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Default Re: FFRMas: Song Release Event

Day 6
._Pulse
Musician: YZYX
Step Artist: GammaBlaster
Song Genre: Arcade
Difficulty: 94
Song Length: 2:10
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Old 12-19-2016, 07:19 PM   #11
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Default Re: FFRMas: Song Release Event

releases on fleek tbh
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Old 12-19-2016, 07:21 PM   #12
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Default Re: FFRMas: Song Release Event

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releases on fleek tbh
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Old 12-19-2016, 11:54 PM   #13
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Default Re: FFRMas: Song Release Event

Don't we always need hard songs for officials? Seems like we should save some of these up for the next one. If I remember, the last official was delayed for months for hard files. So far, the average release has a difficulty of almost 80. Even high "VCs" are given a green banner. I guess it's just where the community is, but I think it would be fair to encourage a balance of song releases. On a scale of 1-110, these releases' average falls to the top 28% of all difficulties.

I guess it's just what people are stepping, but maybe we need another easy songs batch to help develop more D1-D3 players for the future of the site.
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Old 12-20-2016, 12:05 AM   #14
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Default Re: FFRMas: Song Release Event

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Don't we always need hard songs for officials? Seems like we should save some of these up for the next one. If I remember, the last official was delayed for months for hard files. So far, the average release has a difficulty of almost 80. Even high "VCs" are given a green banner. I guess it's just where the community is, but I think it would be fair to encourage a balance of song releases. On a scale of 1-110, these releases' average falls to the top 28% of all difficulties.

I guess it's just what people are stepping, but maybe we need another easy songs batch to help develop more D1-D3 players for the future of the site.
Also, imo all three red-banner songs have been underrated?? cold feels like a 102 (it is ceeeeeeertainly harder than metro), glass snafu feels like a 101, and I've only played Pulse once but it can probably be a 95?? I'm okay with it as a derby unlock - sustained 230ish bpm handstream is Derby worthy, I think

All this being said, Pulse is fun af and it's nice to have a super-nerfed Powerflux that I can actually play yayyy
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Old 12-20-2016, 12:14 AM   #15
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Default Re: FFRMas: Song Release Event

I moved pulse up to 95 and cold to 100 about half an hour ago, but I'm extremely uncomfortable putting cold any higher than that

glass snafu potentially could be 99 but I definitely don't think it's FSO material just because of those ending transitions (the first 1300 notes are free for mid D7+)

@TSR these are files from the hard song batch that have been queued for longer than a year but were not slotted in the last tourney, it's unfair to the simfilers to continue holding them hostage for a future tournament given how long they've been queued in combination with the fact that a good majority of them are not tourney-appropriate files (which is why many of them weren't slotted to begin with)
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Old 12-20-2016, 09:43 AM   #16
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Default Re: FFRMas: Song Release Event

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I moved pulse up to 95 and cold to 100 about half an hour ago, but I'm extremely uncomfortable putting cold any higher than that

glass snafu potentially could be 99 but I definitely don't think it's FSO material just because of those ending transitions (the first 1300 notes are free for mid D7+)
I'm cool with this ^^
And also actually yeah, I can see glass snafu being 99 but it's not 101 for sure
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Old 12-20-2016, 11:19 PM   #17
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Default Re: FFRMas: Song Release Event

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Would I be correct in saying that Try This is like the Hellhounds On My Trail of VC's?
I cringe at the thought of this, but hey I guess you're kinda right.
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Old 12-20-2016, 11:52 PM   #18
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Default Re: FFRMas: Song Release Event

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I moved pulse up to 95 and cold to 100 about half an hour ago, but I'm extremely uncomfortable putting cold any higher than that

glass snafu potentially could be 99 but I definitely don't think it's FSO material just because of those ending transitions (the first 1300 notes are free for mid D7+)

@TSR these are files from the hard song batch that have been queued for longer than a year but were not slotted in the last tourney, it's unfair to the simfilers to continue holding them hostage for a future tournament given how long they've been queued in combination with the fact that a good majority of them are not tourney-appropriate files (which is why many of them weren't slotted to begin with)
This is a good post

I agree with these diff changes off of the minimal plays I've had but I'll take a double check to see.
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Old 12-21-2016, 12:01 AM   #19
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Default Re: FFRMas: Song Release Event

okay not gonna lie I kind of see Snafu as a 100, I personally see the end as way more difficult than Cold in general, but it's fine either way.

Cold is of course fine at 100

Pulse is fine at 95, personally would argue 96 but 95 is fine
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Old 12-21-2016, 07:36 PM   #20
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Default Re: FFRMas: Song Release Event

Make the Fire Burn
Musician: Rain Man
Step Artist: TC_Halogen
Song Genre: Trapstep
Difficulty: 102
Length: 3:35

Spontaneous Contest: Pass Make The Fire Burn (at 1.0 rate, for you R^3 folks) with over 1,000 boos, get 4,000 credits. Piece of cake.

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