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View Poll Results: Should Crowdpleaser be Removed from Public Level Ranks? | |||
Yes | 67 | 56.30% | |
No | 46 | 38.66% | |
Undecided | 6 | 5.04% | |
Voters: 119. You may not vote on this poll |
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02-13-2014, 11:55 AM | #61 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,519
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Re: On the Removal of Crowdpleaser from Level Ranks
The question is why the historic value of these files is higher than the judging value from getting them in-game. It's creating unnecessary ambiguity and goes against the idea of getting quality files in-game. It's just a huge slap in the simfiles judge team. It's not only CP but also Revo, RATO, For FFR, SoSSG etc. etc. There's a reason why they don't accept 500 bpm 16th jacks or 800 bpm 16th one hand trills or completely off-sync songs. There's conditions that need to be met and these files are clearly not meeting them.
As for DS etc. , you could just add code in-game where if you hit a 0-framer it triggers a miss. (Unless that's possible to do while vibrating) Last edited by Hakulyte; 02-13-2014 at 12:02 PM.. |
02-13-2014, 12:02 PM | #62 |
Batch Manager
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Re: On the Removal of Crowdpleaser from Level Ranks
To elaborate further with an example: http://www.youtube.com/watch?v=v-01Tmnayts
Skip to 1:27 in that video. He starts the 64th wall with half a lifebar. He gains some life, but then at 1:30 notice how he dips. Vibrating at very high speeds, especially if it's note a single-column jackhammer, cannot be controlled very well. |
02-13-2014, 12:03 PM | #63 | |
Rhythm game specialist.
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
Vibrating is simply a release of tension; the recoil from a key strike will change a number of times, and the location/pressure of the strike will vary wildly. I also say this with some vibrating capability, as my right hand can vibrate around 190-200 BPM. Last edited by TC_Halogen; 02-13-2014 at 12:44 PM.. Reason: holy christ I am stupid |
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02-13-2014, 12:13 PM | #64 | |
✘ Forever OP✘
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Re: On the Removal of Crowdpleaser from Level Ranks
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02-13-2014, 12:15 PM | #65 | |
soleil ardent
Join Date: May 2007
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
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02-13-2014, 12:15 PM | #66 |
Batch Manager
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Re: On the Removal of Crowdpleaser from Level Ranks
What Halogen said is also right, vibrating at high speeds has varying pressures on the keys. For slower jacks you can tap harder and near the center of the key frequently since it's at a manageable speed. However with fast vibrating speeds the location the key is hit can't be controlled properly and you may not even tap hard enough for the hits to register (this and hands locking up explain the missdips you see in vibrating videos).
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02-13-2014, 12:18 PM | #67 | |
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
PS: It's only my way of thinking; if you dont proove me clearly that I can't achieve something, I'll still aim for it. Last edited by xXOpkillerXx; 02-13-2014 at 12:20 PM.. |
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02-13-2014, 12:26 PM | #68 | |
Batch Manager
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
Flip a fair coin 20 times in a row. From what you worded, it's like you are proposing that if you can get heads 15 times in a row, you can get heads 20 times in a row. Yes, it is possible to "improve how many heads you get", but there are 2^20 = 1048576 possible outcomes and it's not going to be consistent. |
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02-13-2014, 12:29 PM | #69 | |
Very Grave Indeed
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
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02-13-2014, 12:33 PM | #70 | |
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
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02-13-2014, 12:44 PM | #71 |
Rhythm game specialist.
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Re: On the Removal of Crowdpleaser from Level Ranks
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02-13-2014, 12:44 PM | #72 |
Batch Manager
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Re: On the Removal of Crowdpleaser from Level Ranks
Take a look at your "the sky is the limit" argument this way:
You are shown two cards: a king and an ace. Remembering the position of those two cards is easy (this is like the excite bike example you're giving: the file is easy, an AAA takes basically no effort). Now double that number. Four different cards this time. You need to remember which cards are where. The difficulty increases. Double it again. Eight cards. Keep doubling the number. The difficulty of remembering increases exponentially very quickly. You could very well have remembered all eight, but there may be inconsistency at this point (remembering 7 out of 8, etc.) Now apply the "four (2^2) was top tier a year ago" kind of logic and keep repeating it, incrementing the number each time. That's basically vibrating from a different standpoint. Reaching 180 BPM 16ths is pretty hard, reaching 190 is also hard, getting to 200 is very hard, and after that it basically becomes a crapshoot when trying to improve.
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Last edited by DossarLX ODI; 02-13-2014 at 12:48 PM.. |
02-13-2014, 12:46 PM | #73 |
The Dominator
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Re: On the Removal of Crowdpleaser from Level Ranks
Lots of people over-complicating this for no reason whatsoever..
The vibrating control isn't the issue, it's the maxspeed in order to execute CP's trill. Vibrating control is 100% achievable with practice and even without control, if you have the speed to do the trill all you need is a lucky run; however the raw speed needed to keep up with the CP trill is out of everyone's physical range save for maybe 1 or 2 people. It's this reason which justifies having it as a token file imo. "Sky's the limit" can apply to controlling vibration, but attaining over 220bpm vibration on each hand takes hundreds of hours of work or a natural talent. It's a marginal skill that a lot of people discount as valuable or applicable to rhythm gaming so it should be treated as such by having Crowdpleaser in token ranks. It's like having TWWW in public ranks. There are skills to mastering files like that but they are marginal ones. Last edited by Dynam0; 02-13-2014 at 12:49 PM.. |
02-13-2014, 12:47 PM | #74 | |
Batch Manager
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
When you get above 200 BPM 16ths for vibrating, it looks something like this if you tried implementing a function for it. The increase in speed gets smaller and smaller and the best recorded speed in 10 seconds is 160 (240 BPM 16ths). At that point, improving speed becomes marginally small that the increase almost looks like zero. You need to consider inconsistency at such a high speed because a person can do 17 or 18 taps per second but have gaps from going at such a high uncontrollable speed.
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Last edited by DossarLX ODI; 02-13-2014 at 12:54 PM.. |
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02-13-2014, 12:51 PM | #75 |
The Dominator
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Re: On the Removal of Crowdpleaser from Level Ranks
So the inconsistency is brought about by the raw speed of the trill?? I don't understand how control is the main issue here. Regardless, vibration in general is considered as much of a skill as memorizing bpm gimmicks/visual gimmicks to the vast majority of users.
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02-13-2014, 12:54 PM | #76 | ||
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
Quote:
"It's a marginal skill that a lot of people discount as valuable or applicable to rhythm gaming so it should be treated as such by having Crowdpleaser in token ranks." this argument makes sense. |
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02-13-2014, 12:55 PM | #77 | ||
Batch Manager
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
If you can't do a faster speed you will be much more inconsistent than a slower speed that is longer. Quote:
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Last edited by DossarLX ODI; 02-13-2014 at 12:58 PM.. |
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02-13-2014, 01:03 PM | #78 | |
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Re: On the Removal of Crowdpleaser from Level Ranks
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02-13-2014, 01:15 PM | #79 | |
Can't improve at this game.
Join Date: Oct 2006
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
side note: as far as i'm concerned the DP trill is "vibrating" since vibrating has no exact qualifications in terms of BPM. CP might be faster and harder but both you have to hit really fucking fast in a "vibrating" motion. |
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02-13-2014, 01:23 PM | #80 | |
Batch Manager
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Re: On the Removal of Crowdpleaser from Level Ranks
Quote:
Considering that most of the FCs on Crowdpleaser were obtained with overlay setup or double setup and that you can even look statistically at how many players have passed hard vibrating files (for instance, how many players have passed Reincarnation challenge? Only a handful), there is definitely merit to considering what is a reasonable limit for vibrating here. Remember we are concerned with data that can be measured, not just saying "The sky is the limit" all the time. |
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