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Old 06-25-2009, 06:24 PM   #21
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Default Re: Otaku Speedvibe [EDIT]

I'll support even though I will never be able to get it. XD

If this goes through, I wonder how many will cheat or have someone else get them the token. lol.
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Old 06-25-2009, 06:25 PM   #22
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Default Re: Otaku Speedvibe [EDIT]

Quote:
Originally Posted by Sprite- View Post
Which we would do. If this gets added, we'll have no need to make oni as sacred.
Wait, that means you would allow Oni unlocks for ALL FMO's?

Either way, +1 support. 85+ sounds good too.
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Old 06-25-2009, 06:25 PM   #23
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Default Re: Otaku Speedvibe [EDIT]

You guys don't have anything more amazing to step than Otaku Speedvibe as an insane token?

I support otherwise.

Also there's about only 200 legit Otaku Oni unlocks, not 400.
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Old 06-25-2009, 06:26 PM   #24
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Default Re: Otaku Speedvibe [EDIT]

I support this, and yeah, Reality is a really easy FGO. But I think that Blue Rose and Ketsarku Mozagalom should unlock the token too.

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You guys don't have anything more amazing to step than Otaku Speedvibe as an insane token?

I support otherwise.

Also there's about only 200 legit Otaku Oni unlocks, not 400.
+1
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Old 06-25-2009, 06:26 PM   #25
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Default Re: Otaku Speedvibe [EDIT]

Yeah I believe 85+ higher is better =)
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Old 06-25-2009, 06:26 PM   #26
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Default Re: Otaku Speedvibe [EDIT]

Quote:
Originally Posted by Etylukah View Post
You guys don't have anything more amazing to step than Otaku Speedvibe as an insane token?

I support otherwise.

Also there's about only 200 legit Otaku Oni unlocks, not 400.
It's just for the novelty of it.
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Old 06-25-2009, 06:27 PM   #27
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Default Re: Otaku Speedvibe [EDIT]

Yeah Blue Rose and Ketsarku are definitely rated incorrectly..... They should be at least 86's.
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Old 06-25-2009, 06:27 PM   #28
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Default Re: Otaku Speedvibe [EDIT]

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Awesome idea Sprite! I definitely support this! 8)

In my opinion, 85 or higher sounds good. Anything higher is just pushing it.
The bad thing about the 85s is that there seems to be a really wide area that it covers. You have easy FGOs that are 85s like Reality and Lolo--both of which have at least 10 AAAs (filled high score boards), but then you have much tougher songs like Across Rooftops and Holy Orders, like I mentioned earlier, with only 2 and 1 AAA(s), respectively.

That's why I think you need to draw a line of some sort since the range within the 85s is really wide.
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Old 06-25-2009, 06:28 PM   #29
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Default Re: Otaku Speedvibe [EDIT]

in all seriousness, why Oni again? If we had M1dy permission, we'd have options to over 20 songs harder than RATO, I don't see Otaku speedvibe becoming that difficult, unless it's either the entire song or it's Otaku Ultraspeedvibe (double BPM). I wanted to do this with an overly stepped Emiru MANIAXX, but we don'ts gotz permission
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Old 06-25-2009, 06:29 PM   #30
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Default Re: Otaku Speedvibe [EDIT]

I already played the one that whocares stepped and is going to be submitting. It's fun
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Old 06-25-2009, 06:29 PM   #31
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Default Re: Otaku Speedvibe [EDIT]

Ketsarku should stay 84, Reality and Lolo need to be 84's, but Blue Rose IMO should be high 85 low 86, not only is it long, but the trill and the jacks are quite difficult for AAA'ing
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Old 06-25-2009, 06:30 PM   #32
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Default Re: Otaku Speedvibe [EDIT]

I like this idea. However I would suggest that it contain all FGOs except for the "easy" ones which already have 5+ AAAs. What I mean is, Blue Rose and CP (and Ketsarku) may be under the line in terms of overall song difficulty, but they're clearly very difficult to AAA even for the best players here. Ketsarku's actually a really easy song but apparently it's really tough to AAA... On the other hand, NNT is pretty much high FMO and Pants is a completely straightforward SM-type file. So I guess I think the requirement should be "AAA any FGO except for FN, Lolo, Reality, NNT, or Pants".

But hey, any requirement will work, as long as the token does its job of only going to the very best players
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Old 06-25-2009, 06:32 PM   #33
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Default Re: Otaku Speedvibe [EDIT]

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Originally Posted by stavie33 View Post
Ketsarku should stay 84, Reality and Lolo need to be 84's, but Blue Rose IMO should be high 85 low 86, not only is it long, but the trill and the jacks are quite difficult for AAA'ing
Ketsarku is not 84. Not even close. Bump that song to 86, and end it. Drop Reality and Lolo to 84. Bring Blue Rose up to 86 for length.

I'm done arguing; EAG said not to in the OP and I did it anyway. Sorry bro.
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Old 06-25-2009, 06:33 PM   #34
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Default Re: Otaku Speedvibe [EDIT]

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The bad thing about the 85s is that there seems to be a really wide area that it covers. You have easy FGOs that are 85s like Reality and Lolo--both of which have at least 10 AAAs (filled high score boards), but then you have much tougher songs like Across Rooftops and Holy Orders, like I mentioned earlier, with only 2 and 1 AAA(s), respectively.

That's why I think you need to draw a line of some sort since the range within the 85s is really wide.
That is very true but either way, AAAing a 85 is still really hard to accomplish even for me. I guess i'll just agree with the 86 or higher but that's the highest i'm agreeing with. Anything higher than that is really pushing it.

PS: Ketsarku should definalely be a 86 but I think reality should stay where it's at. Lolo is more like a 84 though.
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Last edited by i love you; 06-25-2009 at 06:39 PM..
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Old 06-25-2009, 06:33 PM   #35
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Default Re: Otaku Speedvibe [EDIT]

Related to the difficulties: they're not official difficulties. Personally, they're all screwed up. Don't turn this into an R1 Difficulty Thread.

EDIT: It's okay, AJ. <3
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Old 06-25-2009, 06:33 PM   #36
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Default Re: Otaku Speedvibe [EDIT]

Support.
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Old 06-25-2009, 06:38 PM   #37
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Default Re: Otaku Speedvibe [EDIT]

I'm guessing AAAs on 86 would be good?
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Round 1: Novo Mundo (AAA)
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Round 3: October (1.0.0.1)
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EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Old 06-25-2009, 06:39 PM   #38
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Default Re: Otaku Speedvibe [EDIT]

That should be fine EAG in my opinion. Does anyone else agree? disagree?
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Old 06-25-2009, 06:40 PM   #39
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Default Re: Otaku Speedvibe [EDIT]

86s are good.

Oh well--I guess Kidney Stone is my way into this token.
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Old 06-25-2009, 06:40 PM   #40
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Default Re: Otaku Speedvibe [EDIT]

Yeah 86+ sounds great - considering we bump up ketsarku and blue rose to 86's.
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