02-25-2015, 01:40 PM | #1 |
FFR Player
Join Date: Jan 2012
Posts: 136
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DeadSignal/csenc Progress Thread
Since I noticed a handful of people have been making their own threads for this, I figured I might as well do the same.
Late-2015 edit: Here's a small goal list I've decided to start publicly maintaining here. I'm not going to strongly adhere to them in a way that may potentially stunt my skill progression, if anything this is mainly to give a rough idea of what my intentions and objectives are. Entries are crossed out as I AA them. Bolded ones are milestone entries, to varying extents. Red corresponds to an instance of me failing to AA it - essentially a 91-92% score. However, in the event that such an instance actually corresponds to an outlier score that really stands out for me, it will be colored in magenta instead. Middlish-late 2016 edit: yeah definitely not going to be up-to-date ever lmao Speed: D4: - Fury of the Storm 1.0x (HSMP1) - AA - Shind Bad 1.2x (CKMP2) - AA - Whazashmup 1.0x (Tachyon Delta) - AA D5: - After School NAVIGATORS 1.0x (Yolomania 3) - AA - Paraclete 1.0x (Nuclear Blast 5) - AA - Caelumize 1.1x (Yolomania 3) - AA - 300 1.0x (Yolomania 3) - AA - Ai no Scenario 1.0x (Skwid 2) - AA D6: - Chipmachine 1.1x (Tachyon Zeta) - AA - Trickstarz oni 1.1x (Super Revival Pack 2015) - AA - Almost There edit 1.0x (HSMP1) - AA - Technicians 1.0x (Rebound 2) - AA - Schur's Theorem 1.2x (USP) - AA - Scary Halloween Show 1.0x (Yolomania 3) - AA - Imperium 1.0x (Dump Parade) - AA - Kakushinteki Metamaruphose! 1.0x (Skwid 2) - AA - Anata Ga Mawaru 1.0x (Nuclear Blast 5) - AA - Hunger 1.0x (The Outsiders) - AA - Days 1.0x (Skwid 2) - AA - Kinetic 1.0x (Yolomania 4) - AA - Destiny GAMMA 1.1x (HSMP6/hi19hi19 2) - AA - Kaguyahime 1.0x (Skwid 1) - AA - Kishi Koushinkyoku 1.0x (Skwid 1) - AA - Empty Walls 1.0x (Rebound 1) - AA - DISREGARD 1.0x (HSMP1) - AA - Death Reveals 1.0x (HSMP1) - AA - JTeh's OP 1.0x (Skwid 3) - AA - Brave Shine 1.0x (Skwid 1) - AA - Fera Ventura 1.0x (Mina 1) - AA - Worldwide Choppers 1.0x (German 4) - AA - EternuS 1.0x (hi19hi19 3) - AA - Midwest Choppers 2 1.0x (German 4) - AA - Fukkireta 1.0x (Kaiten 2) - AA D7: - Renai Circulation 1.0x (Kaiten 2) - AA - Join Me 1.0x (German 4) - AA - Absolute Soul 1.0x (Skwid 1) - AA - Makiba 1.0x (Fullerene Shift) - AA - Vertex GAMMA 1.0x (HSMP1) - AA - La Notte Etterna 1.0x (Mina 1) - Magia 1.0x (Skwid 2) - AA - Be_Natural 1.0x (Yolo Dumps) - AA - War March of the Lunar Legion 1.0x (Mina 4) - Storytime 1.0x (Mina 4) - AA - Realization 1.0x (Yolo Dumps) - AA - Realization 1.0x (Yolo Dumps) - 95% - 5oul on D!splay 1.0x (Yolo Dumps) - AA - Turning Up! 1.0x (Xayy Lmao) - AA - Eiyuu no Shi 1.0x (Kaiten 4) - AA - End Time (Short Cut) 1.0x (Fullerene Shift) - AA - End Time (Short Cut) 1.0x (Fullerene Shift) - 97% - Mousou Express 1.0x (Attang 2) - AA - Moon-gate 1.0x (Attang 2) - AA - Moon-gate 1.0x (Attang 2) - 97% - Voyage of the Fallen 1.0x (The Outsiders) - AA - Dimension Tripper 1.0x (Attang 1) - AA - Ira Di Dio 1.0x (Mina 1) - AA - Ira Di Dio 1.0x (Mina 1) - 95% D8: - Muteki no Soldier 1.0x (Fullerene Shift) - AA - Muteki no Soldier 1.0x (Fullerene Shift) - 97% - Realization 1.1x (Yolo Dumps) - AA - Realization 1.1x (Yolo Dumps) - 95% - The Others 1.0x (Mina 2) - AA - The Others 1.0x (Mina 2) - 97% - Jashin no Konrei Gi wa Ai to Shiru (Skwid 2) - AA - Spente Le Stelle 1.0x (Mina 1) - AA - Spente Le Stelle 1.0x (Mina 1) - 97% -------------------- Chordjacking: D5: - Take My Life 1.0x (Yolomania 3) - AA - Paladin 1.0x (Overloading Stamina) - AA - CROSSOVER 1.0x (SMOC8) - AA D6: - Spring Pony 1.0x (Skwid 1) - AA - RIGHT ON TIME 1.0x (SMOC7) - AA - Nemesis 1.0x (Yolomania 3) - AA - Trance Party 1.0x (Yolo Dumps 1) - AA - Drop It! Yoko! 1.0x (SMOC8) - AA - Guernica 1.0x (SMOC7) - AA - Be-Music Primary 1.0x (mizuki) - AA - Ooi [Game Edit] 1.2x (Yolomania 4) - AA - Dream War 1.0x (SMOC1) - AA - Paladin 1.1x (Overloading Stamina) - AA - Frozen World 1.0x (Yolomania 4) - AA - Trapce 1.0x (SMOC8) - AA - Kamikaze 1.0x (SMOC8) - AA - Megitsune 1.0x (Yolomania 3) - AA - Gigadelic 1.0x (HSMP1) - AA - Future MUSiC 1.0x (mizuki) - AA - Can't take my eyes off you 1.0x (SMOC8) - AA - Escapes 1.0x (Yolomania 1) - AA - shadow of cats 1.0x (Dump Parade) - AA - Floating Point 1.0x (IcyWorld single) - AA - Sandstorm 1.0x (HSMP1) - AA - Pray 1.0x (VJ Collection) - AA - S.Y.S.T.E.M. 1.0x (HSMP1) - AA - Sandstorm extended 1.0x (HSMP1) - AA D7: - The Lost Dedicated 1.0x (Fullerene Shift) - AA - LOVELY BOMB 1.0x (Skwid 3) - AA - Earth Quake 1.0x (HSMP1) - AA - Blue Planet 1.0x (HSMP2) - AA - True Vertex GAMMA 1.0x (HSMP1) - AA - Identity part 2 1.0x (HSMP1) - AA - Can't take my eyes off you 1.2x (SMOC8) - AA - Conflict 1.0x (Einar) - AA - Conflict 1.0x (Einar) - 95% - Auston 1.0x (VJ Collection) - AA - far in the blue sky... 1.0x (VJ Collection) - AA - Rigid Paradise 1.0x (VJ Collection) - AA D8: - Conflict 1.1x (Einar) - AA - Endeavor 1.0x (mizuki) - AA - Endymion 1.0x (mizuki) - AA - OAA - γ 1.0x (mizuki) - AA - Sandstorm extended 1.2x (HSMP1) - AA - Be-Music Primary 1.3x (mizuki) - AA - Pray 1.3x (VJ Collection) - AA - Angelic Layer 1.0x (mizuki) - AA - BlythE Extend 1.0x (VJ Collection) - AA - Endymion 1.1x (mizuki) - AA - Blue Planet 1.1x (HSMP2) - AA - The Lost Dedicated 1.2x (Fullerene Shift) - AA - Auston 1.1x (VJ Collection) - AA - far in the blue sky... 1.1x (VJ Collection) - AA - Astronomy 1.0x (VJ Collection) - AA - Identity part 2 1.1x (HSMP1) - AA - Rigid Paradise 1.1x (VJ Collection) - AA - LEthAl wEApOn 1.0x (VJ Collection) - AA -------------------- Technical: D4: - Kasta Sten 1.0x (HSMP2) - AA - Maid of Fire 1.0x (PPP) - AA D5: - Crow's Ghost 1.2x (ODI2) - AA - Psicicite 1.1x (ODI3) - AA - Ripcord 1.0x (Nuclear Blast 2) - AA - I Don't Play Kancolle But Shimakaze-Chan Is Cute 1.0x (Yolomania 4) - AA - Bit Howl 1.0x (ODI3) - AA - Bit Howl 1.0x (ODI3) - 98% ]- to Luv me, I *** for u. (reprise) 1.0x (FFRCP Spring 2012) - AA - The Bridgeport Run 1.0x (ODI3) - AA - Sakura 1.1x (Dump Parade) - AA - Cold Heart 1.0x (USP) - AA - Cold Heart 1.0x (USP) - 97% D6: - Vegetable Soup 1.2x (USP) - AA - Reanimate 1.0x (10Dollar 2) - AA - Reanimate 1.0x (10Dollar 2) - 95% - Chronos 1.4x (ODI3) - AA - Insane In The Membrane 1.4x (Rebound 1) - AA - Another Day 1.0x (Dump Parade) - AA - Another Day 1.0x (Dump Parade) - 97% - Jamais Deux 1.0x (HSMP8) - AA - High Priestess 1.0x (Fullerene Shift) - AA - High Priestess 1.0x (Fullerene Shift) - 96% - You Just Got Arabia'd 1.0x (Rebound 2) - AA - Odd22 1.0x (USP) - AA - Odd22 1.0x (USP) - 95% D7: - Wrecking Ball 1.0x (Yolo Dumps) - AA - Lunatic Rough Party!!! 1.0x (Fullerene Shift) - AA - Comsten 1.0x (Nuclear Blast 2) - AA - Comsten 1.0x (Nuclear Blast 2) - 95% - Peace Breaker 1.0x (Fullerene Shift) - AA - Peace Breaker 1.0x (Fullerene Shift) - 95% - Watashi Wa Mizuki Desu 1.0x (FFR Summer 2012) - AA - Rave7 1.0x (FFR Winter 2011/hi19hi19 2) - AA D8: - Comsten 1.1x (Nuclear Blast 2) - AA - Comsten 1.1x (Nuclear Blast 2) - 95% - Peace Breaker 1.1x (Fullerene Shift) - AA - Peace Breaker 1.1x (Fullerene Shift) - 95% - Maniera 1.0x (FFR Spring 2012) - AA -------------------- Stamina/Jumpstream: D5: - Destiny 1.0x (HSMP4/hi19hi19 2) - AA - Rolling Girl 1.0x (Yolomania 1) - AA - 30's Swing tek 1.0x (Nuclear Blast 5) - AA - +Danshi 1.0x (Yolomania 3) - AA - The Shining Polaris 1.0x (Nuclear Blast 4) - AA - Grief & Malice 1.1x (Fullerene Shift) - AA - Akasha 1.0x (Fullerene Shift) - AA - One More Lovely 1.0x (HSMP2) - AA - Memoria Reborn 1.0x (Fullerene Shift) - AA - Once In A Lifetime 1.0x (Nuclear Blast 4) - AA - Cyber Induction 1.0x (Nuclear Blast 4) - AA - Cyber Induction 1.0x (Nuclear Blast 4) - 95% - Fury of the Jumpstream 1.0x (Nuclear Blast 4) - AA - Destroyer of the Universe 1.0x (Nuclear Blast 3) - AA - AETHER 1.0x (Yolomania 4) - AA - Aim Burst 1.0x (Nuclear Blast 4) - AA - Holding On 1.0x (Nuclear Blast 5) - AA - Holding On 1.0x (Nuclear Blast 5) - 97% - M-A 1.0x (Nuclear Blast 4) - AA - M-A 1.0x (Nuclear Blast 4) - 96% - thinking of you 1.0x (Nuclear Blast 5) - AA - To Dimension 1.2x (Nuclear Blast 5) - AA - Mmmmmmm 1.0x (Nuclear Blast 5) - AA - Mmmmmmm 1.0x (Nuclear Blast 5) - 96% - Soldiers of the Stamina 1.0x (Nuclear Blast 5) - AA - Soldiers of the Stamina 1.0x (Nuclear Blast 5) - 95% - Tropical April 1.2x (Nuclear Blast 4) - AA - YooN 1.0x (Nuclear Blast 3) - AA - YooN 1.0x (Nuclear Blast 3) - 97% - LegenD. 1.0x (Yolomania 4) - AA - LegenD. 1.0x (Yolomania 4) - 97% - Wizdomiot 1.0x (Yolomania 4) - AA - Iro wa jyou he to sasou 1.0x (Yolomania 1) - AA - Fifth Element 1.0x (Yolomania 2) - AA - Kakuzetsu Thanatos 1.0x (Yolomania 4) - AA - The Shining Polaris 1.1x (Nuclear Blast 4) - AA - Redefine 1.0x (Nuclear Blast 4) - AA - Redefine 1.0x (Nuclear Blast 4) - 97% D6: - Time Bomb 1.3x (Yolomania 2) - AA - Over the Fullereneshift 1.0x (Yolomania 2) - AA - Memoria Reborn 1.1x (Fullerene Shift) - AA - You Time You Show You Universe 1.0x (Nuclear Blast 5) - AA - You Time You Show You Universe 1.0x (Nuclear Blast 5) - 97% - La Posesion Du Mimi 1.0x (10Dollar 2) - AA - Summertime Sadness 1.0x (Mina 4) - AA - Snow Goose 1.0x (Nuclear Blast 2) - AA - Loveryteks 1.0x (Xayy Lmao) - AA - Cyber Induction 1.1x (Nuclear Blast 4) - AA - Fury of the Jumpstream 1.1x (Nuclear Blast 4) - AA - Pacific Girls 1.0x (Nuclear Blast 5) - AA - Pacific Girls 1.0x (Nuclear Blast 5) - 95% - Once In A Lifetime 1.1x (Nuclear Blast 4) - AA - Holding On 1.1x (Nuclear Blast 5) - AA - Marunouchi Survivor 1.0x (Yolomania 2) - AA - Revolution Deathsquad 1.0x (Nuclear Blast 5) - AA - Take the Test 1.0x (hi19hi19 3) - AA - Take the Test 1.0x (hi19hi19 3) - 95% - We Luv Lama 1.0x (Nuclear Blast 4) - AA - The End 1.0x (Yolomania 3) - AA - The End 1.0x (Yolomania 3) - 95% - Mmmmmmm 1.1x (Nuclear Blast 5) - AA - Future Dominators 1.0x (Nuclear Blast 5) - AA - The Hypocrisy 1.0x (Nuclear Blast 4) - AA - Imagine Breaker 1.0x (Xayy Lmao) - AA - Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - AA - Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - 95% - Katayoku no Tori 1.0x (Yolomania 1) - AA - Tactical Railroad 1.0x (Overloading Stamina) - AA - Tactical Railroad 1.0x (Overloading Stamina) - 97% - Blinded By Fear 1.0x (Nuclear Blast 4) - AA - Wizdomiot 1.1x (Yolomania 4) - AA - The Invisible Hand 1.0x (hi19hi19 3) - AA - A Reyvateil's Curse 1.0x (Dump Parade) - AA D7: - FORBIDDEN 1.0x (Fullerene Shift) - AA - Animatype 1.0x (Wiosna/Eze single) - AA - Animatype 1.0x (Wiosna/Eze single) - 95% - COCORO 1.0x (Mina 1) - AA - Yellow Line 1.0x (Xayy Lmao) - AA - Yellow Line 1.0x (Xayy Lmao) - 98% - Image Material 1.0x (Fullerene Shift) - AA - Image Material 1.0x (Fullerene Shift) - 95% - Conspiracy of Silence 1.0x (Nuclear Blast 4) - AA - Conspiracy of Silence 1.0x (Nuclear Blast 4) - 97% D8: - Fury of the Jumpstream 1.4x (Nuclear Blast 4) - AA - Soldiers of the Stamina 1.4x (Nuclear Blast 5) - AA - Image Material 1.1x (Fullerene Shift) - AA - Over the Fullereneshift 1.4x (Yolomania 2) - AA - Pacific Girls 1.3x (Nuclear Blast 5) - AA - Conspiracy of Silence 1.1x (Nuclear Blast 4) - AA - Cyber Induction 1.5x (Nuclear Blast 5) - AA I'll update this thread every now and then with my progress. Comments are appreciated for the meantime, and wish me luck on my quest to get good! c: Last edited by DeadSignal; 09-15-2016 at 04:05 AM.. |
02-25-2015, 01:47 PM | #2 |
Washed and Irrelevant D7
Join Date: May 2012
Age: 26
Posts: 1,804
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Re: DeadSignal's Improvement Thread.
decent play. glhf on your improvement goals
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02-28-2015, 02:34 PM | #3 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal's Improvement Thread.
As of yesterday I have basically decided to start rebuilding my muscle memory from the ground up. So far it's been working out quite well since I'm beginning to figure out how to limit my wrists to micro-movements while my fingers start hitting patterns more consistently. On top of that jumpjacks feel really good to play with the right technique...
... as evidenced by this. :3 Was fairly-impressive compared to the consistency I used to have. Most CBs were still kinda dumb though, so it's probably AA-able sometime soon. Ending still kinda throws me off. :x Though, I'm glad I managed to pull it off with very minimal wrist movement (as opposed to how I practically had to force myself to jump-trill/BS my way through everything) so there's that. I have also started playing FFR again for the sake of AAAing stuff since it appears to have a visible impact on my control whenever I play Stepmania songs within AA-able range. Probably gonna post more single-note stream + JS scores within said range once more progress starts to show. To clarify what I had requested in the OP, my current theme makes use of the EX ONI scoring system. For the sake of convenience and determining the true value of my future scores, I'd like to know if there's a way to make it calculate scores based on the standard MAX DP system instead. If anyone here would happen to know what I should change in the theme metrics in order to achieve this, thanks in advance. |
03-6-2015, 11:40 PM | #4 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal's Improvement Thread.
Finally managed to change my theme metrics properly, so my scores from here on out will follow the standard percentage-scoring system (with AA = 93%). On top of that, I'm also gradually starting to figure out the proper way to play jumpstream patterns. Once the right technique fully incorporates itself into my muscle memory and normal gameplay, I believe it will only be a matter of time until I will be able to begin my push into more interesting JS territory - e.g. WLL, and Nergal Burning which I always fail on the final stretch due to no stamina. Needless to say I will definitely keep pushing for higher scores on such songs, as I have now begun to see why lots of you guys are striving to achieve most of the ridiculous scores I see in the main SM score thread and on certain people's streams.
Current goals (non-exhaustive): - Nergal Burning [NB5] - Cyber Induction [NB4] - Put Curse of You [Bunch of Files You Probably Don't Have 3] - Over the Fullereneshift [Yolo2] - We Luv Lama [NB4] Someday once I stop being garbage... - Call me it. (500 Tortures) [Yolo2] - The Red And White [Yolo1] - Peace Breaker - Image Material Fairly-solid I guess, could be AA-able once I become more confident consistency-wise. This essentially felt like a complete fluke run considering I opted for attempting to actually hit the hard parts rather than bullshitting my way through them the way I used to. Messed up on the second one, would've been a pretty solid score for me otherwise. Thoroughly-impressed by this one, thought I'd get dunked due to not being used to sustaining combos very well above the 180bpm js range. The stamina-struggle is real. >.> Could be relatively-solid one day but I dunno. ;__; Last edited by DeadSignal; 03-6-2015 at 11:42 PM.. |
03-20-2015, 04:56 AM | #5 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal's Improvement Thread.
My muscle memory is still currently in the process of "burning in". I now have enough consistency to pass songs such as Nergal Burning and Cyber Induction, however my stamina still holds me back whenever I try to get good scores on them. On top of that, since my accuracy is garbage I still have a strong aversion when it comes to playing most stuff I already know I can AA, since I practically have to FC/SDCB in order to be guaranteed to do so. I went ahead and decided to include one of said scores nonetheless.
Finally did it. :D My stamina did somewhat die out in the end but at least it makes for a satisfactory score to my standards. Second time I ever played that song. I guess I did alright. My jumpstream control is definitely getting there, but I still have a long way to go before achieving true satisfaction. This should be AA-able sometime in the near-future though: once I reach that point that'll be when I can start going for AA scores without feeling that I'm holding myself back. Ditto. This is what I look most forward to AA-ing currently. Last edited by DeadSignal; 03-20-2015 at 06:09 AM.. |
04-20-2015, 08:02 PM | #6 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal's Improvement Thread.
Been skillboosting even more in terms of jumpstream consistency, so here are a few scores.
Second attempt, after having properly re-adapted to a 60hz display. Should attempt 1.1 rate someday? First attempt on SM, not a sightread though because I played it on osu!mania. Seems pretty decent I suppose. Kinda solid I guess, I want to play this on much higher rates someday. Mindblocks are slowly vanishing... someday I will AA this. Sightread. Once my speed plateau is gone, I should be able to destroy this. Now I'm attempting to successfully transfer said consistency over to my peak stream speed, but stamina is still a bottleneck for me. Probably won't have as many noteworthy scores for a while unless I somehow manage to pull off a series of very impressive feats. Last edited by DeadSignal; 04-20-2015 at 08:20 PM.. Reason: Resizing screenshots :s |
04-20-2015, 08:24 PM | #7 |
D7 Elite Keymasher
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Re: DeadSignal's Improvement Thread.
Nice game time and tower of saints.
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05-2-2015, 11:40 PM | #8 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal's Improvement Thread.
Dumping a bunch of speed scores here so I can further impress myself sometime eventually. I'm very curious as to how I'd fare in terms of that once I become able to get interesting scores on actually-challenging/fun jumpstream songs (Pacific Girls and WLL oni immediately come to mind), so I'll probably hold out on updating this thread till that happens. Also my left hand is still struggling a bit in terms of posture sometimes due to having spent the past year and a half positioning myself "asymmetrically" during gameplay, but I'm working on fixing that.
Likely FC-able, didn't really feel like grinding that out though. :x Long-overdue speed goal of mine from 2 years ago, took me a while to remember to reattempt it. Kinda fast I suppose. :s The beginning of the latter streams still catches me off-balance though. Happened out of nowhere, was pretty amusing. I can FC the jacks on 1.1, but I still cannot really understand the middle section which is what cost me the AA. Perhaps sometime soon then? I dunno. AA when? Garbage accuracy, but I'm surprised that I can already do this. |
11-29-2015, 03:41 AM | #9 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Improvement Thread.
Haven't updated this thread in a good while. I'm currently in the process of recovering from an extended four-month break due to unfortunate real-life circumstances that have completely prevented me from playing.
Here's a bunch of scores that I have managed to obtain right before said break. I had no intention to post them at all, but seeing as how they actually hold certain value to me now, I might as well go ahead and do so. Easily among the top 3 best AA scores that I have obtained so far. Really bursty file, fun patterning. 300 burst streams, SDCB's a nice touch I guess. :s Most likely going to start referring to this as a baseline JS chart. PA looks rather awful, but it's a AA that I have been wanting for a while, so whatever. And now for the new scores. I only really play jack-oriented stuff for now, since my current keyboard has Cherry MX blue switches (as opposed to the reds I had on my previous one) which tends to make me overly-conscious of my CB's/greats whenever I attempt speed or JS stuff, unless it's within near-FC range to me. I will probably get back to that within the next few sessions, so... who knows what's gonna happen from there. Didn't really think much of this score till I noticed it was (barely) SDCB. Decent-ish I guess. I can't read that one part of the second half very well... >.> Not to mention it's pretty draining too. Transitioning to the long jacks is what held me back. :s Gonna have to work on that. Overstrained a bit on the 1st half which caused me to spaghetti the 2nd, probably would've been on pace for 88%+ if not for that. Last edited by DeadSignal; 11-29-2015 at 08:16 AM.. |
12-4-2015, 08:50 PM | #10 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
Trying to regain speed and JS consistency as well, but I doubt I'll be fully caught up anytime soon.
Dakemoto Collection file, it is most certainly AA-able. Maybe once I stop dropping retarded cb's here and there. Not too bad for a sightread apparently. :s Jumptrill stamina manias: the return. :X RIP AAA, I probably wouldn't have liked my mediocre MA anyway. |
12-4-2015, 09:01 PM | #11 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: DeadSignal/csenc Progress Thread.
If you are at the level where you can just barely AA Destiny and want to practice more JS files try my newest pack ^____^
(see signature) Also what pack is that Shimakaze-chan file from lol
__________________
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12-22-2015, 04:28 PM | #12 | |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
Quote:
I started warming up properly again, and as a result my technique is starting to return to what it used to be back when I could actually crush certain songs a few months ago. However I still feel that I have a very long way to go in spite of that... anyway, score dump time. Pretty clean run, all 5 cb's were at the same spot. Basically FCing 265 streams kinda makes me want to believe that I haven't reached a complete plateau yet. Warmup PA? Potentially AA-able soon. :s Bad rushes. Still need to work a fair bit more on jack stamina, but getting this was kinda okay I guess. :s Interestingly-enough, my progress is now mainly limited by mental attrition rather than pure physical exhaustion as of lately. On just about every session I've had so far, I end up quitting out of discouragement upon feeling that past a certain point they end up reaching a relative standstill after only a short period of time playing (sometimes without them even lasting a full hour). I really miss the days when I would confidently spend three hours crushing my hands with difficult stuff and pretty much giving zero fucks until they couldn't handle it anymore: in fact it's how I have developed most of my physical ability, but now that I have reached the point where I am far better off actively refocusing my efforts on actually acquiring better technique... I never thought that it would end up becoming so mentally-draining to me. Then again, perhaps it could only be a temporary thing that I'll get over someday, who knows. Last edited by DeadSignal; 12-22-2015 at 04:29 PM.. |
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12-30-2015, 04:30 AM | #13 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
No AA scores this time, but this was my most-satisfying session in quite a long time.
Decided to actually dedicate my next few sessions to identifying what was holding me back in terms of JS, and it turned out to be my poor pattern transition ability rather than lacking raw stamina. Definitely going to address this further now that I am finally starting to get back into it. :3 Early session score that went alright. rip ending Suddenly stopped choking on handstream as hard, transitions are still a bit awkward though. :s That combo felt pretty nice, if only it could've lasted a bit longer. This was right after I had finished depleting my stamina on stuff like Body Breakdown and The Hypocrisy, so I kept on bleeding misses in spite of how I could last all the way without getting tired. Which also resulted in me choking AA on this. Oh well. |
01-2-2016, 05:35 PM | #14 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
Am I stamina JS stepmeme meta yet?
Unexpected. dat handstream rip all legit no jumptrills i swear Played this after a couple weeks of not playing anything jack-related. Overstrained the ending a bit, but that sudden progress is kinda satisfying overall. dat handstream rip 2.0 First pass. |
01-9-2016, 11:27 AM | #15 |
FFR Player
Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
Likely AA-able soon, hopefully I can get a clean run on this sometime. First AA, CB count is rather unimpressive though. Ending handjacks are still too rough for me, rip :s Kawaii jacks, my overall control not so much. Stopped going spaghetti on the hold sections, so this happened. :3 Kinda nice score I guess. AA soon? Most likely so. This chart is fun, I like the song itself too c: Certainly AA-able soon. rip FC ;__; 357 streams Edit: Oops, forgot to upload this one. Not like it matters much though considering how many dumb CB's I've been bleeding throughout this run. Last edited by DeadSignal; 01-9-2016 at 12:34 PM.. |
01-25-2016, 02:23 AM | #16 |
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Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
Just had my best session to date, very likely the most significant skillboost I've gotten so far. As such, for the sake of comparison I am posting scores from last week-ish as well as from just now.
Spoilered for your convenience. Last edited by DeadSignal; 01-25-2016 at 02:24 AM.. |
01-25-2016, 06:37 AM | #17 |
FFR Simfile Author
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Re: DeadSignal/csenc Progress Thread.
nice score on just hold on mang
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02-7-2016, 02:44 AM | #18 |
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Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
Tried physically pushing myself even further, but haven't been able to gain much from it in the process. So gonna fall back a little till I can play consistently without straining myself.
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02-14-2016, 01:40 PM | #19 |
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Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
First AA, messed up the 24ths though because bad. Decent in my eyes, surprised I held combo for that long. Starting to adjust to jumptrills more, but I still have so far to go... Ditto. Didn't get destroyed on the ending as much as I expected, but could still be far better anyway. :s Just need to not tense up on the handjacks as much, ezpz. rip AA First pass, file's kinda brutal to me for now. Definitely AA-able, but I'm bad. Trying to actually get used to handjacks, but I get held back due to not being able to read 100% comfortably yet (I can read the patterns but still tend to overstrain on them). First AA, felt pretty good. c: Seemed like a pretty solid run to me considering I don't really recall playing that file before. This is actually my second pass, but it's substantially-better than my first so there you go. I also tried 1.5 but it's still too fast for me to last all the way. Last edited by DeadSignal; 02-14-2016 at 01:44 PM.. |
03-10-2016, 06:27 PM | #20 |
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Join Date: Jan 2012
Posts: 136
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Re: DeadSignal/csenc Progress Thread.
Forgot to post a handful of scores from shortly after my last update, so splitting this post into two parts.
Last edited by DeadSignal; 03-10-2016 at 06:28 PM.. |
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