04-4-2018, 01:07 PM | #1 |
FFR Player
Join Date: Nov 2013
Posts: 89
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Adding FFR To Steam Free To Play
Man, wish this game had more players!!!!, has the FFR devs ever think of adding this game to steam free to play section for added publicity? since they now have a stand alone client.
Thinking doing so would get more people playing ffr and have more players in multiplayer Last edited by potasium56; 04-4-2018 at 01:08 PM.. |
04-4-2018, 01:09 PM | #2 |
D7 Elite Keymasher
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Re: Adding FFR To Steam Free To Play
yeah, that would be great!
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04-4-2018, 01:10 PM | #3 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: Adding FFR To Steam Free To Play
*drunk ramblings*
Last edited by Dinglesberry; 06-14-2022 at 07:53 PM.. |
04-4-2018, 01:12 PM | #4 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: Adding FFR To Steam Free To Play
*drunk ramblings*
Last edited by Dinglesberry; 06-14-2022 at 07:53 PM.. |
04-4-2018, 01:20 PM | #5 | |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: Adding FFR To Steam Free To Play
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Last edited by potasium56; 04-4-2018 at 01:24 PM.. |
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04-4-2018, 02:05 PM | #6 | |
Signature Extraordinare~~
Song Submission & Events Manager
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Re: Adding FFR To Steam Free To Play
Quote:
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04-4-2018, 02:17 PM | #7 |
D7 Elite Keymasher
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Re: Adding FFR To Steam Free To Play
possible overflow of mashers and fakers but that doesn't really matter too much :/. really annoying though
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04-4-2018, 02:20 PM | #8 |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: Adding FFR To Steam Free To Play
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04-4-2018, 03:05 PM | #9 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: Adding FFR To Steam Free To Play
I won't say much about it, but a steam version is planned but I'm running into technically issues with how the game interacts with steam, with things like the overlay and notifications. On top of that, there isn't any clear instructions/tutorials for new players to get into the game or how to player and honestly the settings menu is completely overwhelming for most players as well.
Because of the small screen size of the game, steam notifications take up a large amount of screen space when they appear and the overlay is way too small to be usable. It also breaks when the overlay itself opens and doesn't appear to be closable in any reliable way. Things are still in testing for fixes to these issues, so an update on it will come at a later date. Work is still going on a new version of the site that has a lot less issues for things like real time rank updates and leaderboards that don't take 10+ seconds each time, along redoing a lot of the site navigation to be clearer for new players and returning players. |
04-4-2018, 03:22 PM | #10 | ||
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: Adding FFR To Steam Free To Play
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Back when I played FFR heavily, the only thing I wanted was to get higher in the leader boards and win tournaments. I ended up beating out people in some rankings because some players are lazy and skip files in the game, because they're bored with easier files. Which is cool and all but I guess they're missing out. A lot of the easier files in the game are the best crafted IMHO. I used to hate July as a file, but fuck does it do a good job of being a simfile, and for teaching. Games like this function strictly on a ranking board, and immediate rewards. If you can't get into that, sadly there's not too much to do. Achievement tokens are a great step we took, but skill tokens still need LOADS of work. It still makes zero sense that we reward players for playing "badly." It makes no sense to tell players to play a file and get a precise score that involves ignoring notes, where it's not explained to you on the skill token page how to even do it. Or how about the skill token that requires a score of 0 to unlock? The skill token that involves a reference to a glitch, that no newer players know or care about? Nice historical nod, but that doesn't do much for a new player. We have a wiki for history. There's fucking work to be done. But it's still despite all that, better than the PP system ever will be. I can at least explain why people think / thought these systems were good. I'm not stupid in that some people see the fun in playing files in a different way, but it's still stupid to classify it with the more instant reward types. Quote:
I think FFR is a game that could VERY EASILY benefit from steam integration, but the issue then becomes: steam is a shit hole, good luck getting noticed. Our game needs work. We have a great game team, it can be done. It could go well. Long part of my post short: It'd be neat especially since FFR Air is now a thing. But just, if we do this, PLEASE let's try to fix our player rewards and stuff a bit while we're at it if this is gonna be a thing. |
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04-4-2018, 03:23 PM | #11 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: Adding FFR To Steam Free To Play
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you jerk but holy shit this is news |
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04-4-2018, 03:32 PM | #12 | |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: Adding FFR To Steam Free To Play
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I also agree, the game isn't really newbie friendly. Im kinda new, and learned the in game settings via the forum and the kind community gave me some pointers. Wounder if you are able to add a mouse hover help tip for each settings in the options menu explaining their function, as an example if you hover your mouse over framerate: a small window shows with the explanation and once you move your mouse it disappears. Anyways, good luck with the developing Last edited by potasium56; 04-4-2018 at 03:41 PM.. |
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04-4-2018, 04:25 PM | #13 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: Adding FFR To Steam Free To Play
Steamy news there
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04-4-2018, 06:07 PM | #14 | |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Adding FFR To Steam Free To Play
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I think as we are moving closer and closer to R^3 exclusivity, changing some of the STs that require a fuckload of averages to require a fuckload of amazings instead would be a welcome change, since the 1-frame requirement is maintained. On the other hand, requirements like Nanairopanda v2 and Destiny v2 are unique and interesting enough to keep their slots (IMO), but PLEASE be more transparent with what actually needs to be done for tokens like Destiny v2 as it is not immediately obvious that you need to dodge all the up and right arrows (as mentioned by Xel in his post). Without this transparency, some of these requirements are simply unapproachable. One thing that I think is an absolute must is some sort of difficulty sorting for skill tokens. If you look at the first 10 alone, you can approximate the skill level required to complete them: Code:
Spontaneous Hydroxide v2 - D2/D3 Dazzling Destiny - Anyone who can mash without failing Hellbeat V2 - D3 Idol - D1 First Try - First week player UNknown Girl - D2 Gaussian Blur 2 - D4 BB Revenge - D1/D2 Spinning With You - D3 Manhattan Sapphire - D3 It becomes a question of whether or not the devs feel like a skill token rework is something worth doing. I'd be happy to participate if such a project were to be approved.
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04-4-2018, 06:11 PM | #15 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Adding FFR To Steam Free To Play
Oh and something needs to be done about credits too.
k bye
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04-4-2018, 06:21 PM | #16 | |
Very Grave Indeed
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Re: Adding FFR To Steam Free To Play
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Easiest way to -basically- difficulty sort skill tokens: List them in order of most people who have it to least. Last edited by devonin; 04-4-2018 at 06:22 PM.. |
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04-4-2018, 06:34 PM | #17 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Adding FFR To Steam Free To Play
it's a synth file yo. Many D1 players don't have the ability to AAA anything, let alone a blue note *ahem* masterpiece like that.
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Last edited by rushyrulz; 04-4-2018 at 06:35 PM.. |
04-4-2018, 06:41 PM | #18 |
Very Grave Indeed
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Re: Adding FFR To Steam Free To Play
Would be nice if D1 were actually that low. It might mean I had any chance whatsoever to make it past a round or 2 in d2 where I've been stuck for years despite being a D1 player. :P
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04-6-2018, 02:32 PM | #19 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Adding FFR To Steam Free To Play
Reading this thread makes me laugh
Hey guys remember when skill tokens came out and I told Tass that their implementation was absolute fucking ass for new players and then he ignored me and now everyone agrees skill tokens have been needing a rework for the past 10 years? Hey guys remember when I said we need a better tutorial/onboarding for new players and more accessible easy levels? Hey guys remember when I was technically part of the dev team and I made a bunch of simple wireframes for changes with suggestions like adding a way to search for songs and putting a "play the game" major call to action link to on the homepage and then years later the devs that remained (bless ur hearts btw) actually decided these were probably good things to do Hey guys remember when ThirdStyle was supposed to be this big revolution of online 4k VSRGs and had a bunch of skilled coders and great community members backing it then made many of the same boneheaded design decisions FFR has and then it died too Its almost like this game was designed in 2003 by someone who had absolutely no idea how to design a game and still retains all the shit design decisions a decade and a half later Newsflash FFR's UX is shit and that's why the game is dying, even if it were added to Steam some core features are such absolute garbage to use that being on Steam wouldn't help, if you think otherwise fight me
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Last edited by hi19hi19; 04-6-2018 at 02:38 PM.. |
04-6-2018, 02:47 PM | #20 | |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Adding FFR To Steam Free To Play
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Least that's what did it for me. AiR made it better (but it happens still, just rarely now). |
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