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Old 01-5-2017, 01:55 AM   #301
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Default Re: TWG CLXII - Lucidity (Game)

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Ok guess you didn't read anything I said huh
Ok guess you didn't read anything I said huh
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Old 01-5-2017, 01:56 AM   #302
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Default Re: TWG CLXII - Lucidity (Game)

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So I used a mushroom and I'm thinking juckter1 died cause of it. Thing is, I didn't target anyone. So, for future reference, if anyone gets a mushroom, don't eat it.
A mushroom?

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we didn't
huh?

Well shoot that "We all got the same three things" in the face then. But I really did get that message.

Why some of us and not others, though? You pull a Freeze and tried blocking actions?
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Old 01-5-2017, 01:59 AM   #303
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Default Re: TWG CLXII - Lucidity (Game)

I'm thinking it's because of protections they have currently. Lar has something that either reflects or disables powers used on him right now, that's for sure.
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Old 01-5-2017, 01:59 AM   #304
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Default Re: TWG CLXII - Lucidity (Game)

So what does storn have?
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Old 01-5-2017, 02:01 AM   #305
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Default Re: TWG CLXII - Lucidity (Game)

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So what does storn have?
a theory and the need to talk to the sender of that note.
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Old 01-5-2017, 02:30 AM   #306
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Default Re: TWG CLXII - Lucidity (Game)

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2. you'd be asking all of the dreamers to throw out all self-preservation to get a read on one player.
Proof that you did not read what I said
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Old 01-5-2017, 02:31 AM   #307
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Default Re: TWG CLXII - Lucidity (Game)

The target is preassigned, though it's not the same fucking person obviously
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Old 01-5-2017, 02:32 AM   #308
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Default Re: TWG CLXII - Lucidity (Game)

like... you're trying to insinuate i'm missing something, right?

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Someone dream that they are tree stump tomorrow

Do it
this post is necessary for context. you propose an idea that, while unimaginative, is fairly sound and isn't any more open to corruption from the nightmares than any other dream (and in fact, is probably relatively safe because it's so simple)

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Or break the game and have a mass hallucination.
okay, this sounds interesting. there are a few different ways you could do something like this

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Before end of day everyone agrees on a single dream.
oh god no
this is where points 1 and 2 of my last post come in. the nightmares have no reason to listen to you and the dreamers can't risk just blindly following you when the nightmares can just shank them for any reason. the risk is especially stupid because of this:

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For example, everyone seers a pre assigned target.
okay, so i initially read this as "everyone picks the same target" which was admittedly dumb so i'm not going to get into that
you want all of the dreamers to give up (by TWG terms) unlimited power just to play cop. what.
this is also where points 3 through 5 of my last post come in: even if everyone does exactly what you ask, how can they possibly know that the results they get line up with what they sent in? i'm going to suggest you read this setup for a couple examples of the things the nightmares could do to fuck your plan up without breaking the rule about false reports- check the RNG-sama and scrambled egg descriptions. and how are you going to confirm that everyone actually did what you asked? again, whatever you do to check that is open to the same shit as the reports themselves

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Not really broken in itself.
i wouldn't say it's merely "not broken" i'd say it's completely fucking useless

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Even killing the nightmares sending fake results and dreamers telling the truth about finding a nightmare will win the game before lylo, especially if in the following days the guilty get reexamined by seers, motion detectors, and trackers.
assuming any reports received are valid and also assuming there are actually enough "following days"

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Seering one person isn't overpowered objectively speaking.
no shit

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It's only powerful when everyone does it.
seering is still powerful if you can be absolutely 100% goddamn certain that you will get a valid report when you do it

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Bonus points for the target picking different investigative roles to fool nightmares into trying to cover everything if they choose to defend themselves and risk having thier dream be considered op
"i dream that i'm invisible"

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Do you want to win or have fun is what it boils down to
your idea is a surefire way of acheiving neither

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You can't cover every angle someone could investigate you from unless you want to risk having your dream cancelled.
"i dream that i'm invisible"

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Even if it doesn't work, better to have nightmares playing by the towns paradigm than doing whatever they want which will obviously be worse
this is the dumbest thing you wrote about your plan which is why it elicited such a short response from me originally
what incentive do the nightmares have to "play by the town's paradigm"? there's no guarantee they'll get caught if the dreamers follow your plan perfectly. they can fuck up everyone's dreams then continue to fuck up dreams if there are any more nights after that so that no one can find out they did it

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Your acting like it's hard to do or something.
telling everyone to do it is easy. the dreamers actually following through is easy. guaranteeing that the results have any meaning whatsoever is fucking impossible

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And you conviently ignored my point on directing the actions of nightmares down predictable venues. What's your opinion on the merits of that?
i already wrote my thoughts on that but i'm sure storn's are nearly identical

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You guys are overthinking it.
holy shit dude

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You get assigned someone to investigate.

You pick one of like 4 roles and investigate them.

Report your results the next morning.

Anything suspicious at all or you find red?

Ding ding ding you have a nightmare.

There's no room for host subjectivity unless you think "seer x" or "track x" can be twisted somehow
before you only talked about sabotage potential as a minor setback that can be identified quickly enough to be of use to the town. now it's fallen off of your radar entirely
literally no one is worrying about "host subjectivity", and the fact that you're bringing it up means you think it's actually more of a concern than the reports actually going through in the first place

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You're missing the point. Godfather gets countered by tracker. They'll know you didn't investigate anyone.
how do you know they'll know

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I'm getting the feeling your avoiding this line of thinking and purposefully discrediting it and it's making me suspicious
projection detected

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For example to labour to explain my point yet again.

If you could control the nightmares actions,
you can't

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which would you rather have them do?

A) Protect themselves from as many forms of investigation as they can think of/get away with

B) literally anything else
answer is B, i would rather set them up to kill each other

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Ok guess you didn't read anything I said huh
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Old 01-5-2017, 02:32 AM   #309
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Default Re: TWG CLXII - Lucidity (Game)

Ex.

A seers b. B seers c. C seers d. Ect.
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Old 01-5-2017, 02:33 AM   #310
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Default Re: TWG CLXII - Lucidity (Game)

Holy wall of shit
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Old 01-5-2017, 02:35 AM   #311
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Default Re: TWG CLXII - Lucidity (Game)

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Proof that you did not read what I said
yeah misinterpreting one sentence is literally the same as hitting the ignore button
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Old 01-5-2017, 02:37 AM   #312
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Default Re: TWG CLXII - Lucidity (Game)

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Old 01-5-2017, 02:40 AM   #313
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Default Re: TWG CLXII - Lucidity (Game)

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this is from kotura-san isn't it
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Old 01-5-2017, 02:43 AM   #314
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Default Re: TWG CLXII - Lucidity (Game)

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For future reference, I got exactly the same note
I feel like everyone got it.
I dunno why n0 you'd intentionally send a note like this, but shrug.
Also glad I didn't use the items sent to me I'd considered it.
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Old 01-5-2017, 02:44 AM   #315
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Default Re: TWG CLXII - Lucidity (Game)

If I say. "Super seer lurker and always return the correct result of their alignment as of day 1, ignoring and excepting all other player actions and interactions recived by the host and any other players in the game." And you do something to that effect trying to sabotage me, why would you assume you'll always win the trade.
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Old 01-5-2017, 02:44 AM   #316
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Default Re: TWG CLXII - Lucidity (Game)

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I feel like everyone got it.
I dunno why n0 you'd intentionally send a note like this, but shrug.
Also glad I didn't use the items sent to me I'd considered it.
are you sure about this?
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Old 01-5-2017, 02:50 AM   #317
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Default Re: TWG CLXII - Lucidity (Game)

Like what I took away from your wall of text is

A) you like being contrary for no reason other than to further your point (set them up to kill each other? Really...?)

B) he crux of your point seems to be that they can sabotage it, and I'm saying that isn't as easy as you seem to think it is.

But whatever dude I don't even want to do this plan anyways because it's obviously not how people want to play the game
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Old 01-5-2017, 03:04 AM   #318
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Default Re: TWG CLXII - Lucidity (Game)

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A) you like being contrary for no reason other than to further your point (set them up to kill each other? Really...?)
newsflash: pressure is a valid tactic to get a read
i'm trying to figure out if you made that suggestion in good faith
at the moment i am still uncertain
(also there's a deliberate wind down at the end of the post, don't take that "set them up to kill each other" comment too seriously)

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B) he crux of your point seems to be that they can sabotage it, and I'm saying that isn't as easy as you seem to think it is.
then i guess we'll just have to agree to disagree (though i think you aren't thinking creatively enough)
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Old 01-5-2017, 03:05 AM   #319
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Default Re: TWG CLXII - Lucidity (Game)

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are you sure about this?
I want you to think about what me saying that implies for a moment
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Old 01-5-2017, 03:06 AM   #320
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Default Re: TWG CLXII - Lucidity (Game)

In fact, think about the implications of that post as a whole.
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