01-5-2017, 01:55 AM | #301 |
ur worst nitemare
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Re: TWG CLXII - Lucidity (Game)
Ok guess you didn't read anything I said huh
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some feathery f**k |
01-5-2017, 01:56 AM | #302 | |
Beach Bum Extraordinaire
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Re: TWG CLXII - Lucidity (Game)
Quote:
huh? Well shoot that "We all got the same three things" in the face then. But I really did get that message. Why some of us and not others, though? You pull a Freeze and tried blocking actions? |
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01-5-2017, 01:59 AM | #303 |
Owlbears Rock!
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Re: TWG CLXII - Lucidity (Game)
I'm thinking it's because of protections they have currently. Lar has something that either reflects or disables powers used on him right now, that's for sure.
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01-5-2017, 01:59 AM | #304 |
Owlbears Rock!
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Re: TWG CLXII - Lucidity (Game)
So what does storn have?
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01-5-2017, 02:01 AM | #305 |
RIP Storn D0-D0
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Re: TWG CLXII - Lucidity (Game)
a theory and the need to talk to the sender of that note.
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01-5-2017, 02:30 AM | #306 |
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Re: TWG CLXII - Lucidity (Game)
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01-5-2017, 02:31 AM | #307 |
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Re: TWG CLXII - Lucidity (Game)
The target is preassigned, though it's not the same fucking person obviously
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01-5-2017, 02:32 AM | #308 | ||||||||||
ur worst nitemare
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Re: TWG CLXII - Lucidity (Game)
like... you're trying to insinuate i'm missing something, right?
this post is necessary for context. you propose an idea that, while unimaginative, is fairly sound and isn't any more open to corruption from the nightmares than any other dream (and in fact, is probably relatively safe because it's so simple) okay, this sounds interesting. there are a few different ways you could do something like this oh god no this is where points 1 and 2 of my last post come in. the nightmares have no reason to listen to you and the dreamers can't risk just blindly following you when the nightmares can just shank them for any reason. the risk is especially stupid because of this: okay, so i initially read this as "everyone picks the same target" which was admittedly dumb so i'm not going to get into that you want all of the dreamers to give up (by TWG terms) unlimited power just to play cop. what. this is also where points 3 through 5 of my last post come in: even if everyone does exactly what you ask, how can they possibly know that the results they get line up with what they sent in? i'm going to suggest you read this setup for a couple examples of the things the nightmares could do to fuck your plan up without breaking the rule about false reports- check the RNG-sama and scrambled egg descriptions. and how are you going to confirm that everyone actually did what you asked? again, whatever you do to check that is open to the same shit as the reports themselves i wouldn't say it's merely "not broken" i'd say it's completely fucking useless Quote:
no shit seering is still powerful if you can be absolutely 100% goddamn certain that you will get a valid report when you do it Quote:
your idea is a surefire way of acheiving neither Quote:
Quote:
what incentive do the nightmares have to "play by the town's paradigm"? there's no guarantee they'll get caught if the dreamers follow your plan perfectly. they can fuck up everyone's dreams then continue to fuck up dreams if there are any more nights after that so that no one can find out they did it telling everyone to do it is easy. the dreamers actually following through is easy. guaranteeing that the results have any meaning whatsoever is fucking impossible Quote:
holy shit dude Quote:
literally no one is worrying about "host subjectivity", and the fact that you're bringing it up means you think it's actually more of a concern than the reports actually going through in the first place Quote:
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01-5-2017, 02:32 AM | #309 |
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Re: TWG CLXII - Lucidity (Game)
Ex.
A seers b. B seers c. C seers d. Ect. |
01-5-2017, 02:33 AM | #310 |
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Re: TWG CLXII - Lucidity (Game)
Holy wall of shit
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01-5-2017, 02:35 AM | #311 |
ur worst nitemare
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Re: TWG CLXII - Lucidity (Game)
yeah misinterpreting one sentence is literally the same as hitting the ignore button
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01-5-2017, 02:37 AM | #312 |
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Re: TWG CLXII - Lucidity (Game)
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01-5-2017, 02:40 AM | #313 |
[Nobody liked that.]
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Re: TWG CLXII - Lucidity (Game)
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01-5-2017, 02:43 AM | #314 |
[Nobody liked that.]
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Re: TWG CLXII - Lucidity (Game)
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01-5-2017, 02:44 AM | #315 |
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Re: TWG CLXII - Lucidity (Game)
If I say. "Super seer lurker and always return the correct result of their alignment as of day 1, ignoring and excepting all other player actions and interactions recived by the host and any other players in the game." And you do something to that effect trying to sabotage me, why would you assume you'll always win the trade.
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01-5-2017, 02:44 AM | #316 |
RIP Storn D0-D0
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Re: TWG CLXII - Lucidity (Game)
are you sure about this?
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01-5-2017, 02:50 AM | #317 |
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Re: TWG CLXII - Lucidity (Game)
Like what I took away from your wall of text is
A) you like being contrary for no reason other than to further your point (set them up to kill each other? Really...?) B) he crux of your point seems to be that they can sabotage it, and I'm saying that isn't as easy as you seem to think it is. But whatever dude I don't even want to do this plan anyways because it's obviously not how people want to play the game |
01-5-2017, 03:04 AM | #318 | |
ur worst nitemare
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Re: TWG CLXII - Lucidity (Game)
Quote:
i'm trying to figure out if you made that suggestion in good faith at the moment i am still uncertain (also there's a deliberate wind down at the end of the post, don't take that "set them up to kill each other" comment too seriously) then i guess we'll just have to agree to disagree (though i think you aren't thinking creatively enough)
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01-5-2017, 03:05 AM | #319 |
[Nobody liked that.]
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Re: TWG CLXII - Lucidity (Game)
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01-5-2017, 03:06 AM | #320 |
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Re: TWG CLXII - Lucidity (Game)
In fact, think about the implications of that post as a whole.
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