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Old 01-5-2017, 01:00 AM   #261
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Default Re: TWG CLXII - Lucidity (Game)

i literally spent over an hour reading past TWG games and getting mad at people all over again
send help
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Old 01-5-2017, 01:01 AM   #262
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Default Re: TWG CLXII - Lucidity (Game)

Or break the game and have a mass hallucination.

Before end of day everyone agrees on a single dream.

For example, everyone seers a pre assigned target. Not really broken in itself. Even killing the nightmares sending fake results and dreamers telling the truth about finding a nightmare will win the game before lylo, especially if in the following days the guilty get reexamined by seers, motion detectors, and trackers.
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Old 01-5-2017, 01:03 AM   #263
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Default Re: TWG CLXII - Lucidity (Game)

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Originally Posted by Ecinizeerf View Post
Or break the game and have a mass hallucination.

Before end of day everyone agrees on a single dream.

For example, everyone seers a pre assigned target. Not really broken in itself. Even killing the nightmares sending fake results and dreamers telling the truth about finding a nightmare will win the game before lylo, especially if in the following days the guilty get reexamined by seers, motion detectors, and trackers.
why does it sound way more boring when you say it like this
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Old 01-5-2017, 01:03 AM   #264
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Default Re: TWG CLXII - Lucidity (Game)

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Or break the game and have a mass hallucination.

Before end of day everyone agrees on a single dream.

For example, everyone seers a pre assigned target. Not really broken in itself. Even killing the nightmares sending fake results and dreamers telling the truth about finding a nightmare will win the game before lylo, especially if in the following days the guilty get reexamined by seers, motion detectors, and trackers.
dont forget that dreams deemed too OP by the mod wont work.
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Old 01-5-2017, 01:04 AM   #265
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Default Re: TWG CLXII - Lucidity (Game)

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of note, I did not target lurker, I targeted lar and was told "please hang up and try again later" :V
First off, rude.

Second off, I legit do not know why it wouldn't work on me.

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Lurker is so right it hurts.

Sorry mml but your dead wrong, that host message has everything to do with my dream and nothing else. It's impossible for it to be anything else
*Shrugs* Sometimes you're right and you win Fire Emblem, sometimes you're wrong and look stupid.

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Every action used on me was redirected back at the person who sent it, so no I didn't.
I don't know if you're missing out, to be honest.
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Old 01-5-2017, 01:06 AM   #266
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Default Re: TWG CLXII - Lucidity (Game)

Seering one person isn't overpowered objectively speaking. It's only powerful when everyone does it. Bonus points for the target picking different investigative roles to fool nightmares into trying to cover everything if they choose to defend themselves and risk having thier dream be considered op
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Old 01-5-2017, 01:07 AM   #267
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Default Re: TWG CLXII - Lucidity (Game)

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Or break the game and have a mass hallucination.

Before end of day everyone agrees on a single dream.

For example, everyone seers a pre assigned target. Not really broken in itself. Even killing the nightmares sending fake results and dreamers telling the truth about finding a nightmare will win the game before lylo, especially if in the following days the guilty get reexamined by seers, motion detectors, and trackers.
Probably alot easier to do then the Lie Detector idea tbh.

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dont forget that dreams deemed too OP by the mod wont work.

I think a seer isn't consider an OP role and he can't rightfully say it's all of a sudden too powerful because all of town got smart and asked for the same thing.

At the very least it's worth a shot
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Old 01-5-2017, 01:08 AM   #268
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Default Re: TWG CLXII - Lucidity (Game)

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Or break the game and have a mass hallucination.

Before end of day everyone agrees on a single dream.

For example, everyone seers a pre assigned target. Not really broken in itself. Even killing the nightmares sending fake results and dreamers telling the truth about finding a nightmare will win the game before lylo, especially if in the following days the guilty get reexamined by seers, motion detectors, and trackers.
this is a really odd idea and it seems ridiculously open to sabotage
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Old 01-5-2017, 01:08 AM   #269
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Default Re: TWG CLXII - Lucidity (Game)

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why does it sound way more boring when you say it like this
Do you want to win or have fun is what it boils down to
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Old 01-5-2017, 01:11 AM   #270
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Default Re: TWG CLXII - Lucidity (Game)

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Do you want to win or have fun is what it boils down to
both

what you missed out on by not getting items is it can be easy to disinform
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Old 01-5-2017, 01:11 AM   #271
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Default Re: TWG CLXII - Lucidity (Game)

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this is a really odd idea and it seems ridiculously open to sabotage
You can't cover every angle someone could investigate you from unless you want to risk having your dream cancelled. Even if it doesn't work, better to have nightmares playing by the towns paradigm than doing whatever they want which will obviously be worse
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Old 01-5-2017, 01:13 AM   #272
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Default Re: TWG CLXII - Lucidity (Game)

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You can't cover every angle someone could investigate you from unless you want to risk having your dream cancelled. Even if it doesn't work, better to have nightmares playing by the towns paradigm than doing whatever they want which will obviously be worse
lol gl with that
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Old 01-5-2017, 01:15 AM   #273
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Default Re: TWG CLXII - Lucidity (Game)

I feel like we'd just get a bunch of "(name of action sender) was punished by the moon for (action they attempted to use on me)"-esque responses if we actually tried to pull that off
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Old 01-5-2017, 01:15 AM   #274
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Default Re: TWG CLXII - Lucidity (Game)

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better to have nightmares playing by the towns paradigm than doing whatever they want which will obviously be worse
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Old 01-5-2017, 01:15 AM   #275
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Default Re: TWG CLXII - Lucidity (Game)

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lol gl with that
???

Your acting like it's hard to do or something.

And you conviently ignored my point on directing the actions of nightmares down predictable venues. What's your opinion on the merits of that?
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Old 01-5-2017, 01:19 AM   #276
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Default Re: TWG CLXII - Lucidity (Game)

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???

Your acting like it's hard to do or something.

And you conviently ignored my point on directing the actions of nightmares down predictable venues. What's your opinion on the merits of that?
there is no reason for them to do what you say because they already know everyone's alignment

there's ample things they could come up with, like godfathering themselves for the night, to balance it out
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Old 01-5-2017, 01:19 AM   #277
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Default Re: TWG CLXII - Lucidity (Game)

You guys are overthinking it.

You get assigned someone to investigate.

You pick one of like 4 roles and investigate them.

Report your results the next morning.

Anything suspicious at all or you find red?

Ding ding ding you have a nightmare. There's no room for host subjectivity unless you think "seer x" or "track x" can be twisted somehow
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Old 01-5-2017, 01:20 AM   #278
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Default Re: TWG CLXII - Lucidity (Game)

if you wanna make the game really stupid make everyone shoot each other

but that's no fun and easily game ending/OP
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Old 01-5-2017, 01:20 AM   #279
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Default Re: TWG CLXII - Lucidity (Game)

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there is no reason for them to do what you say because they already know everyone's alignment

there's ample things they could come up with, like godfathering themselves for the night, to balance it out
You're missing the point. Godfather gets countered by tracker. They'll know you didn't investigate anyone.
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Old 01-5-2017, 01:21 AM   #280
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Default Re: TWG CLXII - Lucidity (Game)

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what did your note say?
"Beware of Xelnya and Lurker"

Also sorry if using a pen on you Lar would be considered a bad idea. Figured a pen wouldn't be something disastrous or anything. Yoshl said I could use it as many times as I want during any phase, but then gives me this crap about having to wait until the next phase to try again.

Has anyone else targeted Lar for anything?
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