10-31-2016, 08:20 AM | #1 |
FFR Veteran
Join Date: Oct 2011
Posts: 2
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Shall you give more points to players using higher speed ?
Hello guys,
I've been playing this game for quite a while now, had a sudden stop a long time ago but started playing again and I was wondering why do I have to receive the same amount of points when I play on 2.3 or 2.6x speed compared to someone whose speed is lower than mine. Do you consider speed as a mere option which doesn't increase the difficulty but just suits one's taste ? I agree that the point is to clear the song properly but my way of enjoying this game is about how high can I set the song's key speed and still do it somehow properly. So I was wondering if there were other people like me who would actually enjoy some rewards for playing the game that way. That way would allow the top scores to have a different value instead of everyone having the same just because everyone did a perfect score. Allowing some kind of bonus points for speed would end up like Osu giving players the will to change their options in order to get more points which would kill the routine installed in this game. Well those are just my arguments not saying you're wrong or right and whatever you do I'll just keep enjoying it my way. I just thought it was something to think about. |
10-31-2016, 08:34 AM | #2 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Shall you give more points to players using higher speed ?
Whoa... this was seriously your first post?
Well, welcome to the FFR Forums! ... A'ite, now that's out of the way. I think this has been discussed before when rates was finally built into the R3 engine. Though I believe at the time it was more "would scores record" or not. I think in terms of score, I think what you're asking is pretty much impossible with the way FFR handles scores. But even then, it'll come back down to the age old discussion I mentioned about "should it record". The flat out answer was no. Reason being... I think had something to do with discouraging lower end players and it would make some slow songs (like this 5 minute long easy rock songs) EASIER to play through.
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Last edited by Charu; 10-31-2016 at 08:34 AM.. |
10-31-2016, 08:43 AM | #3 |
FFR Veteran
Join Date: Oct 2011
Posts: 2
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Re: Shall you give more points to players using higher speed ?
Hehe yeah not really the active type on forums ^-^.
I see, sorry didn't know it had already been discussed. Have a nice day. |
10-31-2016, 09:13 AM | #4 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: Shall you give more points to players using higher speed ?
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10-31-2016, 12:14 PM | #5 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: Shall you give more points to players using higher speed ?
important thing to disambiguate: do you mean speed, like the scroll speed of the arrows, or rate, like the rate of the music?
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10-31-2016, 02:18 PM | #6 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: Shall you give more points to players using higher speed ?
Quote:
Absolutely not, ever. It's one of the many pet peeves I have with Osu, that in order to do well on the leader-boards you have to play with shitty mods that make an already overly difficulty file harder. (As if your life drain rate at double BPM for no explicable reasoning wasn't difficult / dumb / unnecessary enough.) It ends up taking away the reward and makes the playing of these mods become the norm or routine, and further increases the difficulty curve to get into the game competitively. It manages to even out weigh my hatred of having to play certain files with shit skins, or the people who are absolutely silly and add nonsensical sound effects to a song. (Me being able to disable them, does not overrule this.) It doesn't make it better, and it makes it harder to focus on the song as a whole. tldr: It's shitty game design if it affects the leader-boards, but if it was just a credit boost or the occasional skill token, I wouldn't have an issue with it and kinda encourage it even if it's possible. In fact as a side note I'd be somewhat pressed to say I don't think Osu would be as "good" or popular a game if they didn't have the same level of song selection Stepmania has. I wouldn't be able to say based on trying to play Osu that I think the game play is that great. (Except for Taiko, which I love as a game mode and wish I wasn't garbage at it. I can play it decent at an arcade but transitioning it to a keyboard for some reason doesn't work well for me.) Last edited by XelNya; 10-31-2016 at 02:21 PM.. |
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10-31-2016, 02:38 PM | #7 | |
魔法少女
Join Date: Jan 2006
Age: 33
Posts: 2,150
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Re: Shall you give more points to players using higher speed ?
Quote:
If anything, the reward should be greater if you're playing something at a higher difficulty (even if it has to be done through mods). Imo, if the difficulty remains stagnant for all songs, then there really isn't much competition. A lot of players won't have much want in getting better.
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Last edited by Mahou; 10-31-2016 at 02:46 PM.. |
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10-31-2016, 02:42 PM | #8 |
D7 Elite Keymasher
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Re: Shall you give more points to players using higher speed ?
yeah if youre talking about rewarding players for playing on a higher speedmod thats never going to happen because its literally preference and playing on 2.8x isnt any harder than playing on 2.5x.
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10-31-2016, 02:46 PM | #9 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: Shall you give more points to players using higher speed ?
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10-31-2016, 02:57 PM | #10 |
魔法少女
Join Date: Jan 2006
Age: 33
Posts: 2,150
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Re: Shall you give more points to players using higher speed ?
Just like many other players, I'm against the traditional combo scoring that FFR first started out on; however, regardless of what type of scoring system a vsrg uses, I do believe the reward would still be greater since you're making the songs harder by the use of mods.
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Last edited by Mahou; 10-31-2016 at 02:59 PM.. |
10-31-2016, 03:16 PM | #11 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: Shall you give more points to players using higher speed ?
Quote:
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10-31-2016, 03:25 PM | #12 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Shall you give more points to players using higher speed ?
Enhanced scoring for rate scores would be so unbelievably unfair for newer players it's uncanny. The gods of D7 would sweep in and AAA Trip to the Moon on 18x and make any 1x AAAs completely meaningless. We already have an elitism complex in this community and this definitely would not help one bit.
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Last edited by rushyrulz; 10-31-2016 at 03:27 PM.. |
10-31-2016, 03:30 PM | #13 | ||
魔法少女
Join Date: Jan 2006
Age: 33
Posts: 2,150
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Re: Shall you give more points to players using higher speed ?
Quote:
Quote:
I guess the type mods I was referring to was visual mods; but even then, I didn't realize that some visual mods actually helped players vs making the difficulty spike. And like what lurker said, it would be really hard to compare scores on top songs (i.e someone AAAing something on hidden vs someone playing without any mods).
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Last edited by Mahou; 10-31-2016 at 03:33 PM.. |
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10-31-2016, 03:35 PM | #14 | |
FFR Player
Join Date: Oct 2014
Location: Atlanta, GA
Age: 28
Posts: 100
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Re: Shall you give more points to players using higher speed ?
Quote:
with things like song rate or mods, you don't have scores that are objectively worse than others being ranked higher. The only issue with a system like this however is determining a proper bonus for using rates/mods. Personally, I thin only rates should give a score bonus like this, and not visual mods. most people use visual mods to help them, not because of a challenge. 99% of people who use hidden/screencut/lane cover/etc uses it because it helps them read
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10-31-2016, 11:06 PM | #15 | |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,189
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Re: Shall you give more points to players using higher speed ?
Quote:
Yes, let's make it so in order to get the best ranking possible, you HAVE to play perfectly through boring easy bullshit to the sounds of bad emo music. For literally hundreds of hours if you make human mistakes and oftentimes get one good during the 5 minutes of Black Veil Between My Dick. That's objectively BAD game design. Ever notice how people complain when games are too grindy? Except at least usually they're grindy because they're CHALLENGING and not because they want to bore the fuck out of you out of some misguided principle of "fairness" like yeah, these other no-lifers played through the 72 hours of level 5 10-minute crunkcore songs so YOU have to too.
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The above post has a 50% chance of being useless. Potentially. Maybe. BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht Hey, we need some users on this site. Please join. And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here. NO WAIT THAT SHIT'S OLD GO HERE INSTEAD. Last edited by rayword45; 10-31-2016 at 11:11 PM.. |
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