Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk > Bug Reports and Suggestions
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 04-25-2016, 02:16 AM   #21
PrawnSkunk
Administrator
User Administrator
AdministratorDeveloperFFR Simfile AuthorFFR Veteran
 
PrawnSkunk's Avatar
 
Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Thank you RenegadeLucien for putting so much thought and effort into creating this proposal! I also really appreciate you justifying all of your suggested changes.

I think it is important to discuss what tier points mean to the community, so we can decide what direction we want to evolve this metric.

The curated list of songs and their requirements were hand-picked with love. Understanding this, would applying a generalized formula to all songs of a particular difficulty break the "spirit" of tier points? What about using a generalized formula for every song in-game to create an "improved" average rank? The tier points system is unique to any other ranking metric. If we want to improve the accuracy of tier points, where do we stop before it becomes a tooltip to the skill rating algorithm?

Tier points were introduced as a "ranking system for the top active players" at a time when players were ranked by grandtotal. If tier points are an outdated skill ranking system, and skill rating exists, is there a reason to keep both metrics? I feel the suggestions made in this thread could be better directed to improve the skill rating algorithm itself.
PrawnSkunk is offline   Reply With Quote
Old 04-25-2016, 02:31 AM   #22
RenegadeLucien
FFR Veteran
Skill Rating Designer
Retired StaffFFR Veteran
 
RenegadeLucien's Avatar
 
Join Date: Jan 2016
Age: 27
Posts: 282
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

First off, you're welcome, Prawn

As XelNya stated, tier points might have become outdated as a ranking system when the skill rating algorithm was released. However, I don't think they've become completely obsolete, because they were indeed "hand-picked with love" as you stated. Since the intention of the tier point system was to have X tier points on a song be similar in difficulty on every song, and the skill rating algorithm in its current form does not reflect this, perhaps the tier points can be used as a kind of calibration tool for the skill rating algorithm, as I have attempted to do.

That being said, my new formula is far from flawless. Calibrating by tier points has an inherent flaw--there is no hard calibration data below difficulty 50, and only superficial data above difficulty 90. Therefore, extensive extrapolation is required to make the formula reach all songs, which inevitably results in errors. My formula's accuracy starts to degrade below 45, and completely falls apart below 30, in the near-AAA scores. (For instance, a 10g on a 15 would be ranked under my formula as a 14.5, which is ridiculous.)

I could try tinkering with the constants, but this clearly needs additional work before it can become a true upgrade to the formula.
__________________


RenegadeLucien is offline   Reply With Quote
Old 04-25-2016, 03:40 AM   #23
XelNya
[Nobody liked that.]
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 3,358
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Quote:
Originally Posted by RenegadeLucien View Post
As XelNya stated, tier points might have become outdated as a ranking system when the skill rating algorithm was released. However, I don't think they've become completely obsolete, because they were indeed "hand-picked with love" as you stated.
Ignoring the somewhat inaccurate statements I wanna ask you something before you pour more effort into this.

"What does this system offer, that skill ranking, and access to in-depth level ranks / token ranks, neglect?"

My main point is if you asked me is from a design perspective, what kind of good does this leader board do us? I can't answer it with a better answer than "nothing."

Also I see you are not a vet, and I am unsure how new you actually are, so for reference when I say in-depth level ranks:



(Also I don't remember if this is a thing given to everyone, please ignore this if it is. It's been a while.)

If anything, tier points gave us one thing: A list of songs higher players placed weight on. Which is GREAT knowledge. It's great. Really. That can be used for the new skill rating metric. But beyond that, it's lost it's place. Especially when the skill rating system came in. (I am unsure if this thing references TPs. I think it does, which means it'd need a modification constantly which makes that equation kinda... Not as useful the longer we don't update it.)

Really though, I apologize if this seems like i'm digging at you. I can't stress hard enough that's not my intention. You honestly have a hell of a knack for stuff like this if you asked me.

Also should note, I could be wrong on something, or entirely. It's just what I think.

Last edited by XelNya; 04-25-2016 at 03:41 AM..
XelNya is offline   Reply With Quote
Old 04-25-2016, 03:43 AM   #24
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Quote:
Originally Posted by RenegadeLucien View Post
Therefore, extensive extrapolation is required to make the formula reach all songs, which inevitably results in errors.
getting warmer
MinaciousGrace is offline   Reply With Quote
Old 04-25-2016, 03:52 AM   #25
RenegadeLucien
FFR Veteran
Skill Rating Designer
Retired StaffFFR Veteran
 
RenegadeLucien's Avatar
 
Join Date: Jan 2016
Age: 27
Posts: 282
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Haha, no you're not digging at me. And you're right to a certain degree. I've, for the most part, transitioned from using the skill rating formula to update TPs to using the TP requirements as benchmarks to create a more accurate skill rating formula.

(And yes, the "detailed" level ranks are available to all members. At least, I have the levelranks that you display in that screenshot.)

That being said, I might...have tinkered with the constants a little :P (or actually I just got rid of the extrapolated data from 92-96 and re-calculated)

AAAeq formula itself remains the same
a = -0.085482 + (-0.002106+0.085482)/(1 + (DIFF/81.72714)^10.97649)
b = 0.0005004*DIFF^2 - 0.08213*DIFF + 4.082412
c = 139273100 + (13.58178-139273100)/(1+(DIFF/452.0376)^8.394673)



I really don't think I'm going to mess with this any more...unless another hole shows up that I think I can fix...this is probably as accurate as I can get considering the limitations of the data.
__________________



Last edited by RenegadeLucien; 04-26-2016 at 10:03 PM..
RenegadeLucien is offline   Reply With Quote
Old 04-26-2016, 10:34 PM   #26
RenegadeLucien
FFR Veteran
Skill Rating Designer
Retired StaffFFR Veteran
 
RenegadeLucien's Avatar
 
Join Date: Jan 2016
Age: 27
Posts: 282
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

I had a spare hour and a half, so...Program that will take your levelrank and rate all your songs with this formula, plus give you an overall skill rating

The program (JAR)

How to run:
paste your levelranks into a text file (only the songs/scores/PGAMB/etc themselves, not the other stuff on the page), and call the file "levelrank.txt"
put the text file and the JAR in the same directory
run the JAR, you will get your results in a file called "results.txt"


Skill Rating: 36.51790797128988
(Worth noting that it smacked my skill rating down by 8 points, and it would probably do the same to most if not all.)

Vanishing Gungaroon 43.02846554141545
Metropolis Zone 36.56766647215424
Move It Groove It [Standard] 35.0
Heel and Toe 34.84560510368832
Start Something 34.70178909199834
Exodus (On vocal ver.) 34.0
Road To You 32.09892998805905
{Paranorma} 32.0
Sifon 31.608282068166922
Fire 30.974894054676486
Vijore 30.811022697328347
Lift Up 30.441587641012468
Time (Soular Order Remix) 29.86480896402929
AM-3P (House Party Dub) 29.595061189210313
Starlight [Macgravel] 29.53929287553183
Tsugaru 180 New Version 29.46646982806246
Gameboy Rave! 29.353774491632223
Kaleidoscope 29.01808940439002
Wish (Kyrn Remix) 29.0
Heavy Danger 28.88593708584809
Lady's Cake 28.776587862655774
Euphoria [Smiley] 28.592129274349723
Inspector Gadget 28.576124397188536
Dying Flame 28.0
Far Away From Home 27.978320756761075
False Strawberry 27.868116985685873
iPatch's OP 27.62209304223155
Hadazamui Rittou 27.572251446193214
Two Sisters [Heavy] 27.572251446193214
Crazy Hair Day 27.569393005235085
ice valley "beyond the searoad" 27.313417190798347
Horizon II (Seven's Dawn) 26.988583526970654
Psychosis 26.98229000263161
Speed Limit 38 26.98229000263161
DKC2 Symphonic Rock Remix 26.541148790906128
Firebird 26.541148790906128
Destiny 26.496059562567265
Grandolin 26.448405870536853
Crystalis - House Leaves (Long) 26.399184763946845
Palindrome 26.38564780607802
Pimp Slap 26.367724245866068
Mario Eurobeat 26.223777209607036
That is Fair 26.17176522298196
Pavlov's Dog 26.166512410921328
Hiszekeny 26.166512410921328
Syndrome Craze 26.0
Midnight of the North 26.0
Samurai Road 25.984660970555215
Battle Squadron Menu (Juno Reaktor Mix) 25.96487906622173
Outside the Skies 25.898701059333693
beyond the summer sky ~Maid To Order~ 25.891371413243633
Never Look Back 25.6772437152597
Reluctantly Accepting Temporary Overexhaustion 25.39413904790565
Dr. Mario Pt. 1 25.338541496687778
Driveway [Heavy] 25.127780034940493
KISS CANDY FLAVOR [Standard] 25.0
Felys (Elegiac Mix) 24.809898080961997
Jumper 24.643401695296244
Flutter 24.643401695296244
Underground 24.371497864589344
MASCARADA 24.12951991484419
Atop The World 24.0
bossa nova of december 23.8089868167157
Let Mom Sleep 23.759934550784692
Your Grace [Heavy] 23.64747231648627
Kire Kire Mayoi 23.622152157712012
Okusenman! -Hardcore Mix- 23.520814625537852
For Your Love 23.428008886919915
Rill Rill (Dr. Ozi Remix) 23.375131572830902
Less Talk More Rokk (Mark Saunders Remix) 23.369430327410218
H.T.I.J. 23.289272863671158
esc (super version) 22.98310513678636
January's Song 22.96225850404872
Hey, Ladies 22.96225850404872
ABCDEath 22.601015895632617
Secrets and Lies 22.557833819731655
W 22.358785223224338
Drum Song 22.358785223224338
Wow, I Can Get Sexual Too 22.299286127627138
do i smile? 22.16717257735906
Electric Obsession 22.0
Horizon 22.0
Blank Knowing 22.0
Strawberry Music 21.984728141167952
American in Amsterdam [Heavy] 21.824138277706496
Back in the Day 21.71520386366047
Electro Rush x8 21.690696405832124
Song For All Time 21.60458193985272
Norgers 21.307464235113443
Hatten Carnival! 21.19994866058075
Evil Approaches 21.059124250277243
Seagull 20.97480176899793
Indigo 20.864013670411
{Big Boss} 20.65171991368
Hardkore Atomic 20.621373791520796
Lover Reef 20.596404420747415
Funktacular 20.57992853790534
Eclipse (Solar) 20.528815357415883
Molto Vivace 20.492384664370356
Tell Me A Story (Compendium Mix) 20.460883453937104
Hyoukai 20.334663907680447

etc. etc. etc.

__________________



Last edited by RenegadeLucien; 04-26-2016 at 10:35 PM..
RenegadeLucien is offline   Reply With Quote
Old 04-27-2016, 09:07 AM   #27
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

A few points that I'll respond to:
1) Tier points are unnecessary
I pretty much agree with this. I believe TPs have served their purpose and have no real meaning anymore. I think that tiers should be replaced by Divisions which are extrapolated from the Skill Rating algorithm. That being said, I think we can still use them to sharpen the algorithm, like Renegade is attempting to do.

2) The current skill rating algorithm is inaccurate
I think it does well in the lower and mid spectrum of songs, but on the high-end, it gets a little hairy. This is most likely a product of the skill ramp taking a hike at that level and the algorithm isn't able to capture exactly what the hell is going on up there. (This is anything 85+).

3) Who tf even is this guy he's a total noob and he's walkin around like he owns the place (paraphrase)
Definitely not his first account. Out of respect of privacy, I won't spill the beans.
__________________



Last edited by rushyrulz; 04-27-2016 at 09:07 AM..
rushyrulz is offline   Reply With Quote
Old 04-27-2016, 10:18 AM   #28
SKG_Scintill
Spun a twirly fruitcake,
FFR Simfile AuthorFFR Veteran
 
SKG_Scintill's Avatar
 
Join Date: Feb 2009
Age: 31
Posts: 3,865
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

1000 goods on a dif 90 is the same as AAAing a dif 18
ok then
__________________





Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
SKG_Scintill is offline   Reply With Quote
Old 04-27-2016, 01:03 PM   #29
RenegadeLucien
FFR Veteran
Skill Rating Designer
Retired StaffFFR Veteran
 
RenegadeLucien's Avatar
 
Join Date: Jan 2016
Age: 27
Posts: 282
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Quote:
Originally Posted by rushyrulz View Post
3) Who tf even is this guy he's a total noob and he's walkin around like he owns the place (paraphrase)
Um...if I've been giving off that impression, then I'm sorry.

[Though Rushy is right about the not first account thing.]

Quote:
Originally Posted by SKG_Scintill
1000 goods on a dif 90 is the same as AAAing a dif 18
ok then
Well 1K goods on a 99 is the same as SDGing a 50 according to the tier point list so I don't see it that far out of line.
__________________


RenegadeLucien is offline   Reply With Quote
Old 04-27-2016, 01:38 PM   #30
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

It was a pretty satirical paraphrase, nobody thinks you're a noob walking around like you own the place.
__________________



Last edited by rushyrulz; 04-27-2016 at 01:38 PM..
rushyrulz is offline   Reply With Quote
Old 04-27-2016, 02:26 PM   #31
One Winged Angel
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Retired StaffFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
One Winged Angel's Avatar
 
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

I agree that under the assumption the skill rating formula produces accurate estimations of score value, the tier point list isn't necessary. I was hoping, however, that the list at some point in the future could serve a different purpose. This is something I pitched to multiple devs over the past couple years (and eventually something similar [albeit significantly more complex than what I had in mind] arose in the smleaderboards site)

I was hoping to use the tp list to help develop a player pentagonal stat indicator that would show up somewhere on profiles.

For reference, this is what it looks like (I'm sure most players have seen something like this at some point)


Here's a snippet from the last time I discussed it (to save myself some time):

[2015-09-11 4:57:44 PM] Rob: basically
[2015-09-11 4:58:06 PM] Rob: i wanted to base it on the songs used for tier points
[2015-09-11 4:58:21 PM] Rob: incorporate an invisible stat attribute towards whatever the song stresses
[2015-09-11 4:58:25 PM] Rob: between like
[2015-09-11 4:59:22 PM] Rob: speed, stamina, jacking, technicality (bursts etc., maybe there's a better term to represent this) and consistency (for measuring accuracy on longer files...potentially something better for the fifth slot could come along idk, maybe separate speed for streaming and speed for jumpstreaming)
[2015-09-11 5:00:12 PM] Rob: we could have a pentagonal stat indicator groove radar thing on player profiles ranging from...idk 1-10?
[2015-09-11 5:00:26 PM] Rob: anyways, we'd assign invisible stats to each tier point song
[2015-09-11 5:01:13 PM] Rob: a high FGO like eclipse for example worth 10 points on the tp list could be worth 9 points in speed when the player meets max requirements for the highest tier
[2015-09-11 5:01:58 PM] Rob: with points awarded for each subsequent tier met underneath max scaling downwards appropriately
[2015-09-11 5:02:26 PM] Rob: lots of songs will probably fall into multiple categories worth different amounts
[2015-09-11 5:02:48 PM] Rob: like for instance a AAA on something could be worth speed 5 but technicality 8
[2015-09-11 5:03:26 PM] Rob: i'd have to go through everything and assign these numbers, hopefully with the help of other diff consultants or players experienced enough to understand what each file stresses and to what degree
[2015-09-11 5:04:10 PM] Rob: i don't know if it should be structured so that a player's rating on the radar is the max point value achieved for that category for any one score
[2015-09-11 5:04:20 PM] Rob: or if you'd prefer a weighted average using top four or something
[2015-09-11 5:04:22 PM] Rob: a la skill rating
[2015-09-11 5:04:35 PM] Rob: but yeah you get the gist i think (i hope)
[2015-09-11 5:04:45 PM] Rob: i articulated better in staff chat i wish i could find it aarrghh
[2015-09-11 5:06:36 PM] Rob: if using a 1-10 scale for the five categories, i believe anyone achieving a 9 in speed for one score is very capable of achieving multiple 8s
[2015-09-11 5:06:41 PM] Rob: assuming we just used 1-10 integers
[2015-09-11 5:07:27 PM] Rob: so i think basing player profile score value for each category on just the highest points received on any one file would be sufficient (and accurate)
[2015-09-11 5:07:46 PM] Rob: since the gaps between one level and the next would be large enough
[2015-09-11 5:08:00 PM] Rob: but if you don't like that i'm sure doing something like 1-100 could work
[2015-09-11 5:08:19 PM] Rob: it'd just be a lot more time-intensive to come up with the values for each file
[2015-09-11 5:08:24 PM] Rob: (and much more subjective lol)

To inevitably answer "why only the tier point songs and not everything?", the tier point files are already segmented in such a way that points for the stat indicator can be assigned based on the tier boundaries, and most of the tier files were picked based on the fact that they stress those categories to high degrees at each difficulty level. Plus it'd be incredibly time-intensive to assign these values for all 2k songs in game and I honestly have no intention on doing that assuming this took off (especially continuing to do so on a rolling basis as new songs come out, it'd be much more efficient to just update the tier list with new files if more appropriate charts to test these skills came out).

Aside from players getting to jack off to another statistic (and one with a neato graphic to boot!), I think it'd be cool for players to be able to quantify and visually measure their improvement in any skill category, instead of just guessing they're getting better at some specific skill over time.

[2015-09-11 5:22:16 PM] Rob: plus i could see random people profile surfing looking for really funny stat indicators
[2015-09-11 5:22:30 PM] Rob: like something with a 9 in jacking but 5/6s everywhere else
[2015-09-11 5:22:54 PM] Rob: a 'post your stat radar' thread could be started at some point shortly after release if it becomes a thing

Plus yeah penis graphs are always neat to see
__________________


Quote:
Originally Posted by ilikexd View Post
i want to be cucked by cirno

Last edited by One Winged Angel; 04-27-2016 at 02:31 PM..
One Winged Angel is offline   Reply With Quote
Old 04-27-2016, 02:33 PM   #32
botchi246
Keepin it Real since '05
FFR Veteran
 
botchi246's Avatar
 
Join Date: Mar 2005
Location: Steamboat Springa, CO
Age: 34
Posts: 549
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

i like that pentagonal stat thing. how much work would that actually entail
__________________

botchi246 is offline   Reply With Quote
Old 04-27-2016, 02:42 PM   #33
RenegadeLucien
FFR Veteran
Skill Rating Designer
Retired StaffFFR Veteran
 
RenegadeLucien's Avatar
 
Join Date: Jan 2016
Age: 27
Posts: 282
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Well one thing's for sure, it would require the help of D6-7 players that could tell what songs needed what skillsets. But unless I'm understanding it incorrectly, the actual implementation wouldn't be all that difficult. Just might be somewhat tedious, because it would be pick song-> analyze song for skillset required-> put numbers in a table-> repeat 200 times.
__________________


RenegadeLucien is offline   Reply With Quote
Old 04-27-2016, 02:59 PM   #34
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

it would take 3 people under 4 hours to do relatively accurate arbitrary ratings for a player skillset radar for all of ffrs tier'd files

assuming they dont spend all their time arguing with each other

they'd also actually have to do it thats the real challenge

Last edited by MinaciousGrace; 04-27-2016 at 03:00 PM..
MinaciousGrace is offline   Reply With Quote
Old 04-27-2016, 03:01 PM   #35
One Winged Angel
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Retired StaffFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
One Winged Angel's Avatar
 
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

and whenever that happens I'd probably just steamroll over them with whatever my values were
__________________


Quote:
Originally Posted by ilikexd View Post
i want to be cucked by cirno
One Winged Angel is offline   Reply With Quote
Old 04-27-2016, 03:05 PM   #36
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

steamroll more like beanrice
MinaciousGrace is offline   Reply With Quote
Old 04-27-2016, 03:48 PM   #37
Trumpet63
Mostly Ignored
Skill Rating Designer
Retired StaffFFR Veteran
 
Trumpet63's Avatar
 
Join Date: Mar 2011
Posts: 471
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

So, this concept of the difficulty of a file coming from specific characteristics would a great precursor to more advanced stuff, so based on that I'd love to see it done.
__________________
2014 October 7th 1:03 AM

Zageron: Trumpet
Trumpet63: yes, im here
Zageron: You have a problem.
Trumpet63 is offline   Reply With Quote
Old 04-30-2016, 08:29 PM   #38
igotrhythm
Fractals!
FFR Veteran
 
igotrhythm's Avatar
 
Join Date: Sep 2004
Location: Meesheegan
Age: 38
Posts: 6,534
Send a message via Skype™ to igotrhythm
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Quote:
Originally Posted by botchi246 View Post
i like that pentagonal stat thing. how much work would that actually entail
so...a GROOVE RADAR??
__________________
Quote:
Originally Posted by thesunfan View Post
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
igotrhythm is offline   Reply With Quote
Old 05-1-2016, 12:42 AM   #39
RenegadeLucien
FFR Veteran
Skill Rating Designer
Retired StaffFFR Veteran
 
RenegadeLucien's Avatar
 
Join Date: Jan 2016
Age: 27
Posts: 282
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Quote:
Originally Posted by Trumpet63 View Post
So, this concept of the difficulty of a file coming from specific characteristics would a great precursor to more advanced stuff, so based on that I'd love to see it done.
What "more advanced stuff" are you referring to here?
__________________


RenegadeLucien is offline   Reply With Quote
Old 05-1-2016, 04:02 AM   #40
justin_ator
🥓<strong><span style="col
Resident Overseer
FFR Veteran
 
justin_ator's Avatar
 
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
Default Re: Suggestion/Proposal: Tier Point Requirements Revamp

Quote:
Originally Posted by RenegadeLucien View Post
Well one thing's for sure, it would require the help of D6-7 players that could tell what songs needed what skillsets. But unless I'm understanding it incorrectly, the actual implementation wouldn't be all that difficult. Just might be somewhat tedious, because it would be pick song-> analyze song for skillset required-> put numbers in a table-> repeat 200 times.
If someone were to create a template excel file each person could rank each of the songs, and then all the data could be compiled and averaged or something of the like. Really wouldn't be that hard outside of getting people to commit the time of actually doing it (which yes, I understand may be the major roadblock here).
__________________
justin_ator is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 11:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution