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Old 10-21-2010, 01:34 PM   #1
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Default Negative BPM's

Negative BPM's Can have pretty cool effects when used in sm, but I am unsure if negative BPM's work on FFR.

Anyone know if they do?
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Old 10-21-2010, 01:41 PM   #2
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Default Re: Negative BPM's

I wouldn't see why not. Don't you have a standalone you can test it on?
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Old 10-21-2010, 01:49 PM   #3
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Default Re: Negative BPM's

Last I heard it did not. The FFR engine is based of of a "C300" system, and each file is rendered that way.

I don't think it would be able to go backwards...
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Old 10-21-2010, 01:52 PM   #4
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Default Re: Negative BPM's

Whats a negative bpm do
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Old 10-21-2010, 01:56 PM   #5
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Default Re: Negative BPM's

I'm pretty sure that negative bpms will not work with FFR.
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Old 10-21-2010, 01:57 PM   #6
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Default Re: Negative BPM's

They don't
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Old 10-21-2010, 01:58 PM   #7
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Default Re: Negative BPM's

Negatives have no effect on FFR, and if I remember correctly, they simply get ignored (i.e. BPMs act as if they were positive).
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Old 10-21-2010, 03:37 PM   #8
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Default Re: Negative BPM's

What aj said


Chidori negative bpm skip measures in a file pretty much
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Old 10-21-2010, 08:40 PM   #9
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Default Re: Negative BPM's

I wouldn't see the point in putting them in a file you plan to send here anyways, since FFR plays virtually off of Cmods.


Yeah I don't see why it would matter though, since FFR's engine can handle running it as a Cmod without screwing up.
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Old 10-21-2010, 08:47 PM   #10
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Default Re: Negative BPM's

Negative bpms and stops only exist as an artifact of how stepmania is coded
FFR, not being designed to replicate these artifacts, will not handle them
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