08-13-2006, 11:58 AM | #41 |
RIP ffrtokens
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Re: o
ps akuma sup me
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08-13-2006, 12:06 PM | #42 | |
DADALADAH
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Re: o
Quote:
when have i ever asked you to sup me you just keep on posting crappy scores that i can beat
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08-13-2006, 12:14 PM | #43 | ||
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Re: o
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OH!!!!!!!!! rofl...Ok I will dude ...
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UNLEASH THE DRAGON Quote:
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08-13-2006, 01:28 PM | #44 | ||
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Re: o
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"you just keep on posting crappy scores that i can beat" In here: Quote:
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08-13-2006, 02:17 PM | #45 |
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Re: o
you guys are retarded stop gaying up tsutter's thread with e-drama
stepmania
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hehe |
08-13-2006, 02:33 PM | #46 |
FFR Player
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Re: o
It's more of a comedy.
[e-comedy, rather. Sup ebaumsworld.com] |
08-13-2006, 02:47 PM | #47 | |
DADALADAH
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Re: o
Quote:
post scores that don't suck and this won't be a problem
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08-13-2006, 03:14 PM | #48 | |
FFR Player
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Re: o
Quote:
Nobody cares about you. Get dead. |
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08-13-2006, 03:27 PM | #49 |
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Re: o
stepmania lol
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08-13-2006, 03:27 PM | #50 | |
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Re: o
Quote:
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hehe |
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08-13-2006, 03:32 PM | #51 |
FFR Player
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Re: o
I'ma sock you guys.
Right in the mouth. |
08-13-2006, 03:47 PM | #52 |
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Re: o
StepMania
StepMania is a free, open source rhythm video game for Windows, Mac, and Linux created by Chris Danford. It was originally developed as a simulator of Konami's popular arcade and console video game series, Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a wide variety of rhythm-based game types. Gameplay The primary gametype features the following gameplay: as arrows scroll upwards on the screen, they will meet with a stationary set of target arrows. When they meet the targets, the player should press the corresponding arrow on his keyboard or dance mat. The moving arrows will meet the targets based on the beat of the song, so the player's sense of rhythm plays a great role in the gameplay. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. One's efforts are awarded by letter grades that tell him how well one's done; AAAA is the highest award and E is total failure (although some players have altered the source code to make grades of AAAAA possible, but this is not an initially-available feature). StepMania allows for several input options. The keyboard can be used to tap out the rhythms using the arrow keys, or specialized adapters that connect console peripherals like PS2 and Xbox controllers or dance pads to one's computer can be used. [edit] System requirements These requirements are only the minimum needed to run the game, and having just the minimum does not necessarily result in smooth operation. * Windows 98, Windows Me, Windows 2000, Windows XP, Linux, Mac OS X * Pentium II or higher, Celeron, Athlon, or compatible processor, 266MHz minimum (400 MHz recommended) * 64 MB of memory * Video card that supports High Color (16-bit color) and has 16MB video RAM and OpenGL or Direct3D drivers. * DirectX 7.0 compatible sound card with drivers [edit] Features Owing to its open-source development, StepMania has a number of features, both based upon various rhythm games and introduced in StepMania. Some of these include: * Custom Songs ("Stepfiles"): StepMania allows users to create their own custom dance patterns to their favorite songs. The program includes a comprehensive Step Editor to aid the creation of these stepfiles. Note that while stepfiles can be shared and copied, it is a violation of copyright law in some localities to distribute a stepfile package with copyrighted songs if one does not own their copyrights and/or have a license to distribute them. * Background Animations: Support for many types of animations behind the arrows onscreen, including sprite-based animation sequences, a single full-motion video or multiple FMV visualization overlays. * Modifiers: Visual mods that affect the scroll of arrows and either increase or decrease difficulty. StepMania includes multiple modifiers featured in Dance Dance Revolution as well as dozens of additional modifiers created exclusively for StepMania. * Mines: An object that scrolls onto the screen along with the arrows. The player must avoid triggering the mines on the screen or have his dance gauge penalised by having it reduced. This step type was developed for the StepMania-based arcade game In The Groove, and was ported into StepMania itself during development of that title. * Rolls: A special freeze arrow (colored Purple by default) which requires a rapid tap on to keep alive. This step type was developed for the sequel to In The Groove - In The Groove 2, and was ported into StepMania 3.95 CVS builds.(Now Stepmania 4.00 CVS.) * Multiple Game Types, including partial simulation of other dance games like Pump It Up, ParaParaParadise and EZ2Dancer. * Real-Time Lyrics, which display on the lower half of the screen for stepfiles that include the .LRC filetype. * Custom Themes: users or create their own skins for Stepmania. * Dancing Characters: 3-dimensional character models that dance in the background according to a pre-defined routine. [edit] Availability StepMania has been used as the base engine in a variety of commercial and non-commercial products. It has also been ported to several platforms. There is a version of StepMania available for modified Xbox consoles. This port is considered illegal in the United States because it was compiled using an unauthorized copy of the XDK. There have been many arcade dance game cabinets retrofitted with a PC running StepMania. A new type of multiplayer version of Stepmania is also being worked on by a company called Positive Gaming in Norway. At The Gathering 2005, they demonstrated a version that let 20 players play the game simultaneously. The primary application for this version is for fitness centers, but more applications are being considered. In The Groove (ITG) is an arcade dance game developed by the core StepMania developers. To prevent unauthorized copying, StepMania was re-licensed under a less restrictive license (changed from GPL to the MIT License with the agreement of all coders, in exchange for their names appearing on the ITG credits screen), not requiring source code to be published on derivative works, and thus allowing ITG's copy protection to remain closed source. DanceTrax is an arcade dance game based on StepMania currently in development by PulseNetwork and Paper 2 Production Inc.. Neon FM: Dance Radio is an arcade dance game based on StepMania developed by Pop'nKO Music & Entertainment, LLC. [edit] Similar PC rhythm games Other rhythm games, typically considered DDR Simulators, include Dance With Intensity, pydance, and Flash Flash Revolution. A particularly novel DDR simulator called Text Text Revolution can be displayed on text-only terminals. [edit] Comparing Stepmania to DDR While Stepmania can be played with a DDR Pad(via PS2 to PC USB ports) Many fans mention that DDR seems to have a better flow to it then playing on Stepmania,the most likely case is that Stepmania is made for keyboards while DDR(and others like In The Groove) is made just for a Pad.
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08-13-2006, 03:59 PM | #53 | |
DADALADAH
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Re: o
Quote:
Stop being such an arrogant ****nut. You aren't the greatest player ever.
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08-13-2006, 04:17 PM | #54 |
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Re: o
You use judge 1.
gtfo
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~*~Lurkadurk - 1134-7796-6967~*~ |
08-13-2006, 04:22 PM | #55 |
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Re: o
stop homoing up my grate thread
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[02:02:16] <Hayden> i carry the plastic i make it spastic when i put it in ya moms ass boy her **** is elastic when im finished in knee that slut in the jaw snap her back in to pieces i lay down the law cuz i gots no respect fo that ***** elixers **** seeing as he got double dick ****ed on dust 2 by an ingram at long A in pit |
08-13-2006, 04:24 PM | #56 | |
DADALADAH
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Re: o
Quote:
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08-13-2006, 04:24 PM | #57 |
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Re: o
We're giving you free bumps XD
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08-13-2006, 04:29 PM | #58 | |
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Re: o
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I am better than you. Case closed. That's the last bit of homo I can fit into this thread, tsutter. Rest assured. |
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08-13-2006, 04:30 PM | #59 |
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Re: o
wow you totally missed his point lmao
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08-13-2006, 04:32 PM | #60 |
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Re: o
Actually, I did get his point, but I just wanted to state a fact.
I'm not the type to take sertman seriously, and I'd laugh at anybody who tried. Last edited by akuma327; 08-13-2006 at 04:38 PM.. |
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