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Old 06-7-2015, 09:39 PM   #21
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Default Re: The FFR Step-RPG (Act: Signups)

What does it mean for a stat to be "Rec" and will those stats affect our character differently from the others?
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Old 06-7-2015, 09:39 PM   #22
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Default Re: The FFR Step-RPG (Act: Signups)

I'm going to put a hold on level up tokens as I would like to solidify something else. Discussing with a few about how any paid advantage is not the best for an equal environment. If you donate and qualify I will place a ghost token for you so I know you have hit qualifications but I'll be honest it'll be changed to something else by the start.

@Trumpet, those are recommended stats for that class. It is a basic guideline of what you want to focus around but everyone plays differently so I can't wait for the combinations. When dungeons become officially released, classes will gain four skills that are specific to each class and will be used only for dungeons for the time being until a later change.

Might I add that classes will have beneficial buffs to use during dungeons; so having a diverse group will benefit those who try. The buffs are worked into the kit they will receive. There also might be a PvP system at a later date as it was considered but I'm focused with the questing portion and explaining the mechanics over working on the PvP system.
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Old 06-7-2015, 09:52 PM   #23
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Default Re: The FFR Step-RPG (Act: Signups)

Also, do you generally have stronger attacks, and stronger defense when using a Melee class?
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Old 06-7-2015, 09:59 PM   #24
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Default Re: The FFR Step-RPG (Act: Signups)

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Also, do you generally have stronger attacks, and stronger defense when using a Melee class?
No, to an extent. When the spreadsheet goes up tomorrow, there will be a class tab that will explain their base stats. Base stats differ from class to class so yes some will have stronger defense than others and likewise to attacks. Keep the questions coming!

Hype, thinking about dropping some new classes for more variation. Also, you can change your class up until the start date. Once chosen at the start date, they are locked in.
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Old 06-7-2015, 10:05 PM   #25
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Default Re: The FFR Step-RPG (Act: Signups)

Will the recommended stats automatically level up the more you level up?
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Old 06-7-2015, 10:07 PM   #26
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Default Re: The FFR Step-RPG (Act: Signups)

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Will the recommended stats automatically level up the more you level up?
Again, to an extent. Besides getting stat points, when you level you get RNG'd 1-10 that are distributed randomly to your stats. You though can choose stat points you earn to focus on a specific stat, which the recommended stats are in basis with what any class should be focusing around.

When you level, the number that is picked by RNG will be the total you get from leveling (although I believe I set it to 5-10 because if anyone got 1 I'd understand frustration). You roll 6, out of that 6 another RNG will pick what stat a point goes to.

EDIT: Very big changes for tomorrow, introducing the first changelog and also something that every player loves. Unofficially announcement: donation incentive has been removed!
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Old 06-7-2015, 10:42 PM   #27
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Default Re: The FFR Step-RPG (Act: Signups)

Thanks for answering my questions, Zenith! YOU'RE AWESOME!!
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Old 06-7-2015, 10:43 PM   #28
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Default Re: The FFR Step-RPG (Act: Signups)

One more question, which class has the most balance for all stats?
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what the fuck marcus lmao

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Old 06-7-2015, 11:11 PM   #29
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Default Re: The FFR Step-RPG (Act: Signups)

OhH! this looks like fun!

Name: Storn
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Old 06-7-2015, 11:14 PM   #30
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Default Re: The FFR Step-RPG (Act: Signups)

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One more question, which class has the most balance for all stats?
By most balanced I'd assume which class can benefit from the most stats and the answer would be none. Most if not all of the classes benefit from 2-4 different stats. Being unique and masterful with getting the best result with your stat choices will prove a challenge, but that's a fun portion of this event. Since I am rolling a healer first, I'll be focused on Vitality and Wisdom while dumping some points in Int/Luck. Also, keep in mind that building your character should suit yourself and possibly others if you plan on doing dungeons.

EDIT: Got you storn.
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Old 06-8-2015, 12:24 AM   #31
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Default Re: The FFR Step-RPG (Act: Signups)

character name: mynameisawein999
class: invoker
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Old 06-8-2015, 12:52 AM   #32
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Default Re: The FFR Step-RPG (Act: Signups)

is there going to be a bandit/thief/ninja/*insert speedy melee character here* that uses strength and luck? i would switch over to that in a heartbeat.

edit: also before i invest all my neopoints in this (Kappa), how long is this event lasting?
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Old 06-8-2015, 01:43 AM   #33
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Default Re: The FFR Step-RPG (Act: Signups)

Woohoo, looks like potentially a lot of fun!

Character Name: Feldamir
Character Class: Paragon
D5/5.5 (dunno if you're subdividing)

As a random side note, the way that your level up stat points are dictated by rng reminds me a lot of chao from Sonic Adventure 2 Battle. Maybe you could cause ascensions to have some effect on some kind of "stat grades" that either boost the amount or increase odds for obtaining particular stat points when levelling up. Just a thought that I think would give a nice feeling of progression for ascensions. Although doubling your base stats is a pretty simple way to give a nice boost from ascension, I guess. Idk, it was just a random thought.
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Old 06-8-2015, 04:22 AM   #34
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Default Re: The FFR Step-RPG (Act: Signups)

This could be very interesting. I'm in!

Character Name: Silver
Character Class: Paragon
D4

Also, will there be separate quests for each division, or for different classes?
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Old 06-8-2015, 06:01 AM   #35
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Default Re: The FFR Step-RPG (Act: Signups)

I assume those players with numbers in their names are going to RP as robots? 8)
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Old 06-8-2015, 06:15 AM   #36
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Default Re: The FFR Step-RPG (Act: Signups)

Haven't played in forever, but this looks interesting.

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Old 06-8-2015, 08:24 AM   #37
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Default Re: The FFR Step-RPG (Act: Signups)

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Originally Posted by PhantomPuppy View Post
is there going to be a bandit/thief/ninja/*insert speedy melee character here* that uses strength and luck? i would switch over to that in a heartbeat.

edit: also before i invest all my neopoints in this (Kappa), how long is this event lasting?
Changelog One is incoming shortly, which has a few goodies. This event as of right now is planned to run concurrently each week. There might be an end but it wasn't in the original plans.

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Originally Posted by ThunderFlip View Post
Woohoo, looks like potentially a lot of fun!

Character Name: Feldamir
Character Class: Paragon
D5/5.5 (dunno if you're subdividing)

As a random side note, the way that your level up stat points are dictated by rng reminds me a lot of chao from Sonic Adventure 2 Battle. Maybe you could cause ascensions to have some effect on some kind of "stat grades" that either boost the amount or increase odds for obtaining particular stat points when levelling up. Just a thought that I think would give a nice feeling of progression for ascensions. Although doubling your base stats is a pretty simple way to give a nice boost from ascension, I guess. Idk, it was just a random thought.
In a way yes haha. What I could honestly do is have Ascensions give base stats and a 50% greater chance to have Level Up Stat Points roll for the recommended stats.

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This could be very interesting. I'm in!


Also, will there be separate quests for each division, or for different classes?
There will be 7 quests respective to the 7 divisions.

Changelog One has been Released!
New Classes have been Released!
Juggernaught (Rec: Vit + Luck) [Melee]
Saboteur (Rec: Dex + Int) [Ranged]
Bloodthirster (Rec: Str + Wis) [Melee]
Magister (Rec: Int + Vit) [Ranged]


The First Dungeon has been Released!
The Barricades (Levels 10-15) is a FOUR stage Dungeon. The Forces of Evil have a stronghold that holds something very unique! DIFFICULTY -- EASY.

The Donation Incentive has been Officially Removed! As much as I want to offer a reward for donating, it is fair that no advantage is gained .

Inventory and Gear has been Released! You now have inventory space where your gear will be stored, and gear itself is now obtainable! Gear is obtained at the end of a dungeon, as well as RANDOMLY given for completing a quest in the form of a CHEST!

Enjoy~ Going to be working on the spreadsheet today.

EDIT: Give a round of applause to Poison-! He will be helping Aragaki and Myself with running the event.
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Old 06-8-2015, 08:47 AM   #38
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Default Re: The FFR Step-RPG (Act: Signups)

Changing class to Magister.

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Old 06-8-2015, 08:52 AM   #39
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Default Re: The FFR Step-RPG (Act: Signups)

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Changing class to Magister.
Done

You have two days to change your class before this event kicks off. Once the event starts, you CANNOT change your class until you have leveled up to 50 the first time.
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Old 06-8-2015, 08:54 AM   #40
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Default Re: The FFR Step-RPG (Act: Signups)

lmfao
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