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Old 04-6-2018, 05:16 PM   #21
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Default Re: Adding FFR To Steam Free To Play

I've always hated anti skill tokens, and the misuse of my auto fail. This game is about being perfect and people had to fuck that up.
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Old 04-6-2018, 07:31 PM   #22
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Default Re: Adding FFR To Steam Free To Play

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Originally Posted by Charu View Post
I thought it died because Flash on Win7/8/10 is god awful and stutters no matter what you do.

Least that's what did it for me.

AiR made it better (but it happens still, just rarely now).
Oh I mean that was part of it too lol

But everyone was always like "HTML5HTML5Revolution will save the game" or whatever and I was always like lol no a non-Flash engine won't save anything stop pretending the only thing wrong with this game is the lag
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Old 04-7-2018, 02:22 PM   #23
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Default Re: Adding FFR To Steam Free To Play

HTML5HTML5Revolution will save the game
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Old 04-7-2018, 10:02 PM   #24
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Default Re: Adding FFR To Steam Free To Play

HTML5 FFR won't ever happen. Unless someone else does it.
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Old 04-7-2018, 11:57 PM   #25
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Default Re: Adding FFR To Steam Free To Play

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HTML5 FFR
HHR*
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Old 04-8-2018, 05:51 PM   #26
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Default Re: Adding FFR To Steam Free To Play

*drunk ramblings*

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Old 04-8-2018, 07:07 PM   #27
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Default Re: Adding FFR To Steam Free To Play

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hi velocity i remember one time i asked you to open source this shit but u never responded but like realistically speaking, do you expect someone to be like "ok guys heres an engine!!! i didnt get add the connections to ffr yet, they didnt really let me, but here you go guys xD" like bruh
where were you when the engine was released to the public
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Old 04-8-2018, 07:21 PM   #28
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Default Re: Adding FFR To Steam Free To Play

had to hunt for linksies for a bit

boop

http://www.flashflashrevolution.com/...d.php?t=142330
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Old 04-8-2018, 07:30 PM   #29
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Default Re: Adding FFR To Steam Free To Play

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had to hunt for linksies for a bit

boop

http://www.flashflashrevolution.com/...d.php?t=142330
*drunk ramblings*

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Old 04-8-2018, 08:32 PM   #30
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Default Re: Adding FFR To Steam Free To Play

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lol ive made stuff using that, hell, you can literally add a single line of code before where it loads the file to also prompt to save the file, oh look gg thanks for the FFR swf of the songs, then you can literally just like, trace the value of the timings from a song object that gets created, oh thanks for the chart too!!!

regardless, that shit was broken the moment he released it, and its still broken, i bet its broken even more in 2018, probably doesnt even compile

edit: that spaghetti engine != making le FFR open source, and letting people help
The source was released as it was at the time, the only thing I removed from that source was the API key used for score saving. There's been server script changes since then that make that version of the game not work.
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Old 04-9-2018, 08:51 AM   #31
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Default Re: Adding FFR To Steam Free To Play

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The source was released as it was at the time, the only thing I removed from that source was the API key used for score saving. There's been server script changes since then that make that version of the game not work.
Release new version that works with the script changes?
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Old 04-10-2018, 11:26 AM   #32
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Default Re: Adding FFR To Steam Free To Play

idk how things went from steam version to arguing about skill tokens but i think it would be pretty cool. o/
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Old 04-10-2018, 11:31 AM   #33
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Default Re: Adding FFR To Steam Free To Play

Because the argument was made that Steam wouldn't boost the popularity of the game much if there are still fundamental flaws with the new player experience.
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