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#21 |
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FFR Player
Join Date: Aug 2016
Posts: 193
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Trying to build huge moyos and getting mad someone invades because its YOUR territory
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#22 | ||
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Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 28
Posts: 3,730
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Quote:
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Last edited by SKG_Scintill; 02-17-2017 at 05:01 PM.. |
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#23 |
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Digital Dancing!
Join Date: Feb 2006
Location: 72 billion club, NE
Age: 28
Posts: 12,517
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spectralization
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#24 |
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Owlbears Rock!
Join Date: Mar 2012
Location: The coldest place in hell
Age: 30
Posts: 2,470
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Trying to be artsy with a DDR level. To you, think about how oddly reverent Stargroup was about Stepmania as a whole and how he thought piano demos could make the best simfiles. To others, think of a Super Mario Maker level that plays itself, I guess.
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#25 |
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Very Grave Indeed
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MTG is full of weird-as-shit jargon if you listen to whole conversations about it.
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#26 | |
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Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 28
Posts: 3,730
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Metal Tear Gold?
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#27 |
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Picker @ JAX2
Join Date: Aug 2011
Posts: 488
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is there a good explanation for "dave" in hearthstone
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#28 |
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The Puerto Rico of D7
Join Date: Nov 2014
Age: 22
Posts: 118
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Sounds like bowling tbh though that's not a video game, maybe that doesn't matter
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#29 | |
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Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 28
Posts: 3,730
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"At that speed the 192nd jack is basically a non-static triplet" -Mina
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#30 |
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CAT CRIME
Join Date: Sep 2017
Posts: 508
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Soul, heart, flow, stiff, smooth, perfection
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#31 |
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CAT CRIME
Join Date: Sep 2017
Posts: 508
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did I win?
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#32 |
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~ お ま ん こ ~
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using game-specific jargon almost feels like cheating, because any sufficiently complex game is going to have jargon/memes that require a lot of explanation, especially in social/online games
from FF11 I can give you a fuckton of these, it's not like these are going to be meaningful outside of this specific circle --- JP button, loldrg, BiS, gearswap, TP set, DRK zerg, weakness trigger, etc I think a fairly common example of OP's question is fighting game mechanics --- talking about framedata, block/hitstun, frame advantage/disadvantage, input buffering, etc. These are fundamental for high-level play in just about any fighting game but your average smash 4 player isn't going to know what these mean and explaining these things takes a while (from personal experience)
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![]() Last edited by DaBackpack; 09-27-2017 at 12:28 AM.. |
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#33 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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your average smash 4 player might not know what input buffering is
your average melee player will |
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#34 |
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FFR Veteran
Join Date: Apr 2014
Posts: 194
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what is a subframe?
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