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#11 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
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Players need to take into account diminishing marginal returns in skill gains over a period of time as players reach higher levels. Despite the aim to represent divisions through approximately equal numerical difficulty ranges, the time investment required to gain another difficulty point in 'comfort' continues to grow as difficulty increases despite trying to keep the value of +1 difficulty approximately equal across the spectrum (or for the time being, at least in the upper half).
Even though D5 represents a larger numerical range of difficulties than D6, it's fine imo as the amount of time that a player on average will need to invest to become comfortable (starting at the lowest point in that range and working towards the highest) is less than what on average is required to do so for D6. FFR's range for D7 (prior to the 11th tourney files) was 87+. Taking into account diminishing returns in skill gains + knowing that many players are going to plateau around here regardless of how much more time they invest, in addition to the fact that numerous players have 95/96 AAAs now (with players like Etienne probably capable of snagging 97/98s and only haven't done so yet due to a single file existing in this range on FFR...) It's kinda obvious that D8 should be officially recognized if divisions are to stay Last edited by One Winged Angel; 08-3-2016 at 12:32 AM.. |
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