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#61 | |
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new hand moves = dab
Join Date: Dec 2002
Location: he/him
Age: 30
Posts: 10,102
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oh. OH. question.
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#62 |
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Sectional Moderator
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you win as a team
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#63 |
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new hand moves = dab
Join Date: Dec 2002
Location: he/him
Age: 30
Posts: 10,102
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good, then I don't have to redo my tags for history of TWG. ty
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#64 |
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FFR Player
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No fojar
Please specify order of actions in a clear ordered list |
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#65 | |
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TWG Overlord
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Did anyone notice the n1 phase?
Bullshit I tell you =/
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#66 | ||
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TWG Overlord
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James did, and that is the major distinction. If James had not asked for a replacement, he would be being banned too.
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#67 | |
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FFR Player
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Fun game overall but I'd like a game that involves AIM this time around. Maybe a bit faster paced, too.
Freaky's a fucker.
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#68 | ||
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BuMP it
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whatever
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#69 |
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FFR Player
Join Date: Oct 2012
Age: 27
Posts: 3,791
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This might give me some motivation to fix up my game big time x.x
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#70 |
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八一
Join Date: Aug 2004
Location: Xinjiang, PRC
Age: 28
Posts: 2,904
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incase anyone still cares, i have a friend working together with me on this http://playtwg.com/twg/game/3/play/2
should be able to deploy a manhunt in a week. i think it needs a good 12 hours of development before i can deploy. it's hard to do, because every role needs to be manually coded |
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#71 | |
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The Worst
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it works in chains, so if nothing interacts, everything happens at the same time. if x guards y and z kills y, then the guard works. if w kills x, x guards y, and z kills y, then first w kills x, because there's nothing stopping him from doing that, which prevents x from guarding y, which means that z can kill y. basically you just go back until there's nothing modifying and operate from there. but next time i'll do natural action resolution from mafia scum so people wont be confused.
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#72 |
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The Worst
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similar thing happened day two, but it kept V alive.
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#73 |
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The Worst
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i hate AIM games because activity sags
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#74 |
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FFR Player
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The only thing determined from n1 is that doctor can't save if he was killed first by wolves
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#75 | |
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TWG Overlord
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Yes, But I'm more valuable!
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#76 |
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The Worst
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them's the breaks kiddo
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#77 |
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FFR Player
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#78 |
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mike
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Actually, for a long time manti was often a D1 lynch solely on the basis that he wasn't wolfed at the start of the game.
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#79 | |
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FFR Player
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Good times, good times.
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#80 | |
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FFR Player
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Think of a guard as being more like a miracle paramedic. Blue actions happen last all the time iirc. The crux of this issue is this: does the SK have the ability to kill a wolf and influence the wolf's ability to kill a third party? From your reply, I gather you are operating under a ruleset such that the SK killing a wolf actually would affect the wolf action. Which, if I can get some backup here, is not how purple kills are supposed to work. |
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