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Flag Master
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Cool stuff. (Looked through about half). Are you doing this as a side project?
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I like max
Join Date: Feb 2007
Location: Vancouver/Burnaby/East Van
Age: 26
Posts: 2,886
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Holy. Thats what I call skills. Good job on those. =D
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r bae adam bae max bae bridget bae claudia bae trevor bae adam2 bae mayo bae keith bae |
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#4 |
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Nothing.
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I just enjoy creating stuff.
Thanks n___n
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#5 |
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Yerp
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re-design FFR's site with dese skillz. :P
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I like max
Join Date: Feb 2007
Location: Vancouver/Burnaby/East Van
Age: 26
Posts: 2,886
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How long have you been "creating stuff" for?
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r bae adam bae max bae bridget bae claudia bae trevor bae adam2 bae mayo bae keith bae |
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#7 |
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Nothing.
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I've been using 3DS Max for around 9 years now, Photoshop about 10. AfterEffects about 8 months.
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#8 |
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I like max
Join Date: Feb 2007
Location: Vancouver/Burnaby/East Van
Age: 26
Posts: 2,886
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Oh, wow. Thats along time. I can barely even make a stick figure in paint and I've been using it since I got a computer. Lol
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r bae adam bae max bae bridget bae claudia bae trevor bae adam2 bae mayo bae keith bae |
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#9 |
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FFR Veteran
Join Date: May 2006
Age: 29
Posts: 1,863
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I looked through all of them. I truly envy your talent.
Last edited by argo15; 10-11-2010 at 06:45 PM.. |
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#10 |
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FFR Player
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darkshark do you have a link to the song in this vid http://vimeo.com/11030955
cant find it on youtube...would like to hear more from this person thanks |
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#11 | |
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SponCon Aficionado
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Quote:
Shame you ran out of time in that NVArt competition, looks like it would've been an epic submission for sure.
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#12 |
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FFR Veteran
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ahh yeah ds is back with a vengeance...and a job
that's so sick though excellent work, keep it up |
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#13 | |
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Nothing.
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Quote:
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#14 |
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FFR Player
Join Date: Jan 2008
Posts: 43
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Good **** - Im jealous.
Awesome 3D Modeling. If anything, thats one thing i would excel in. I have a ton of trouble with anatomy and over shading. |
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#15 |
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FFR Player
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dammm i liked that song on the vid...
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#16 |
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FFR Veteran
Join Date: Feb 2006
Location: in your worst nightmere
Posts: 551
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Really impressive stuff, and whoa you do 2D illustration too now?
I can't feel special no moar D:
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Reminder for self to make new sig. |
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#17 |
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Forum User
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Fantastic stuff, love it 8) everything's very polished and aesthetic.
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#18 |
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Admiral in the Red Army
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The electronics in your 3D stills lacked wires. Looked amazing apart from that lapse in realism.
Your animation shows a lack of familiarity with film direction or camera work. Yes, it would take more work, but animation works best when it mimics real-world camera work and editing. Don't use extended long takes that just move around because it's easy to do that with the computer. Look at the Toy Story and compare it to Wall-E. Toy Story is a very entertaining film, but the cinematography on Wall-E blows it away completely, because Pixar aimed to emulate real-world cameras specifically. Some of Pixar's older shorts are even better examples of the pitfalls of stale computer camera work. Check out "The Adventures of André and Wally B." if you've never seen it. It was a technical feat at the time, but the camerawork on it is just not as interesting as it could be. It's almost as though they made it on the fly without storyboarding it. Basically, work your camera like it's a real camera and edit the video like you would edit a video featuring live actors. The acting itself in the animation seems good, but it would be nice to see some animation with a higher-end look to it. ps if you're giving out these things to prospective employers, you might do well to not use email addresses like "Darkshark9". Internet handles are OK in casual settings, but it's not very professional. And Katie. Who is Katie? You might think things like that would skate by without anyone seeing, but to have something like that in something you're giving to prospect employers is also not exactly the most professional thing ever.
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Nothing.
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I agree with all of this (except the wires part, I can't add in wires, my employer won't let me haha.), and I've learned a ton about camera work over the last year, especially after getting a job as an animator. I'm definitely no director however, and generally good camera work in 3d space is still something of a weak point for me. As for the last few comments, I don't really need to send anything out to potential employers at this time, and those animations were some of my first finished pieces, so yeah, they pretty much suck haha. My next portfolio won't really be focused on animation as much, I'm trying to get into the field of Film VFX, which I feel like I could excel at, and I have a family member who could definitely get me a job in the industry when I'm ready. Here's a shot I've been working on for the last few days, it's by no means finished at all, I've got a lot more to do to it, but it's getting there. http://www.youtube.com/watch?v=q0Xcaml1zYk
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Last edited by darkshark; 10-18-2010 at 03:28 PM.. |
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#20 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Looks great, but the tree ruins the ending due to the unrealistic lack of shadow/light change that should result from the explosion.
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