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Old 01-19-2004, 04:26 AM   #41
Magus073
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did he ever get through?...
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Old 01-21-2004, 09:36 PM   #42
Dark_Mind
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What about a program that seleted random arrows in the song, and checked to see if a persentage of them were hit? If the percentage wasn't reached, it should compare the score with the highest posible score, and check if an arrow key was pressed within the vicinity of the randomly selected arrow.

I realize this would make it hard for noobs, or people that are realy bad. But if this were applied on the realy hard songs, songs that expierienced people would be good at. It is reasonable to assume that a good player would be able to get near these arrows.

Or maybe have the program check all arrows, or even a combination.

Sincerley,

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Old 01-22-2004, 05:54 PM   #43
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that's a good idea. I put some thought into it, and i realized that 1. it can be hacked easily, and 2. it would be alot of work for Synth.

1. if you intercept the data packet right when it is sent out, oyu can changed the values for the variables before it reaches the server. The packet MUST contain those variables. So infact iot would stop about 2% of the people hacking it. =(

FUCK!!. i just realized that as long as the variables are nonencrypted in the packet, no matter how many variable based protection we use, it can always be intercepted and hacked.
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