View Single Post
Old 02-20-2012, 07:39 PM   #2
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 33
Posts: 8,409
Send a message via AIM to bmah Send a message via Skype™ to bmah
Default Re: Hey Hey Monkey [10 or 11]

300 gets most of its difficulty from the gradual increase in BPM and the particular repetition of a certain pattern that involves jacks. The jumpstream at the very end of the song hardly constitutes the song's FMO rating (it only comes into play when you consider nerves, so random goods are possible).

Hey Hey Monkey requires consistency at the last part of the song with a rather benign jumpstream. That's probably where most of the difficulty lies, but scoring-wise, it's only a concern when you're going for a AAA. Playability-wise, the song's not an FMO and can be easily comboed.
bmah is offline