08-15-2021, 04:36 PM
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#11
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FFR Veteran
Join Date: May 2014
Age: 28
Posts: 351
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Re: FC Stat bar - New Implementation
Quote:
Originally Posted by xXOpkillerXx
There has been arguments for enforcing a maximum amount of boos (absolute or relative) for an FC.
Your suggestion is that same argument except it's the specific case where the maximum absolute amount of boos is 1 (and also averages added into the mix).
I once thought of something like that (I believe it's still in the github issues, closed). The reaction was mostly negative, and nowadays I agree with it. It's purely subjective though as to whether an FC should be considered as a "good score" (relative to the current FFR's main metric) or not. I believe it doesn't need to, but that's my opinion.
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I also disagree with allowing a certain amount of boos. Boos should either break your combo or not break your combo. It wouldn't make sense to only break the combo after X amount of boos. But indeed, other than that it'd be more subjective. Most rhythm games I know do break the combo on a wrongly pressed note (e.g. Guitar Hero). That makes more sense to me.
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