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Old 02-3-2009, 09:23 PM   #9
Temote
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Join Date: Jun 2007
Age: 34
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Default Re: jTWG LVII Host Signups

Are we going to do this, then? I'll go find my last game to give rzr a bit of competition, then. ;D

EDIT: 12 players

Blue:

One Insomniac - They're coming to get you. I mean, that's enough of a reason to stay awake, isn't it? Sitting there on the roof, you have to watch. Keep your eyes open. Can't let them get you. The Insomniac has the ability to watch the home of any one player. However, due to not sleeping, there is a possibility of them hallucinating, causing a 30% chance that the player returns as the wrong color. (Seer)

One Tracker - These beasts aren't all that good at getting into your town. There's pawprints all over the ground. Three sets of tracks right now, it looks like. That's what happens when you attack the town with the world's self claimed best hunter. The Tracker receives a PM at the start of every day phase telling him how many wolves are left in town. (Psychic)

One Soldier - So a few beasts are running around the town. You know what? Screw them all. Why, you could probably take the whole lot of them at once, couldn't you? The Soldier may protect the home of one citizen. If successful, he and one wolf that sent in the PM will die. (Guard)

Red:

One Tamer - Stupid animals. You were content just sleeping in the woods with them, but no. They had to go and wreak havoc on some nearby town. Not like it matters, though. It's a small town, and you could stand to let them loose for a little bit. The Tamer, if spotted by the Insomniac, appears as a human (if he's not hallucinating). (Master Wolf)

Two Wolves - Fresh, unguarded meat. Enough said. (Wolves)

Six Greens

(One Pyro - Everyone else, they just shunned you. Treated you like a freak for your obsession. Well, with those beasts about, it's time you got the last laugh, isn't it? Everyone knows that monsters are afraid of a bit of fire, right? ...Right? The Pyro has the ability to vigi one player. Upon doing so, they are immediately either cardflipped or killed in the flames along with the player (20% chance of dying). If the target is being guarded by the Soldier at the time, both the target and the Soldier will die.)

Last edited by Temote; 02-3-2009 at 09:27 PM.. Reason: found it.
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