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Old 01-24-2017, 11:39 PM   #76
ShadoWolfe
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Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

Sorry forgot to answer these.
Quote:
Originally Posted by Litodude View Post
before i continue, i'd like to ask a couple questions of the players:

what is the advantages or disadvantages of stating publicly who the human i rando-flipped are?
Definitely out it now.
There's a good chance you die tonight whether we lynch V or not, and your info is crucial.


Quote:
Originally Posted by Litodude View Post
also, question two:

is it better to keep those continuously randomized for now instead of individually picking your own allegiances? let's get some brain power in here please
Randomizing has benefits (negating doublecross wolf, mostly), but no, I don't think anyone should just randomize both. My previous two posts outlined situations where I think we should all have the same allegiance, but for the most part, in non-specific situations, I think that both our allies and adversaries should be our top scumreads. A big part of this setup is utilizing ally and adversary picks against the wolves directly and making them hurt themselves. This should hold true and go on until we know that two wolves are dead and that wolves must target directly, at which point our allies should become our top townreads and our adversaries should be our top scumreads.
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