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Old 07-19-2018, 04:49 PM   #72
TC_Halogen
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Default Re: Batch Review Thread v2.0

12th Official Tournament Batch - Set 2

[7.5/10] EBONY & IVORY [Standard] {OSTER Project} (GhostMedley)
- offset is good
- 13.526/14.938: missing note for melody; this happens numerous times (haven’t seen the Heavy, perhaps this is a reason?)
- 14.085: i’m assuming the trills are intentionally at this rhythm to being standard (24th trills at 170 is quite rough, but 9/192nd trills at 170 is quite a bit better)
- 15.379: based on your layering scheme, this should be a single note
- 19.615: missing note for kick
- 22.791: “woo!” gotta put something here, haha
- 25.379: this trill follows the same melodic element as 14.085, yet it has one less note - why?
- 26.673: sounds like only a kick is here, so should likely be a single note
- 30.909: missing note for kick? Again, this is perceived off of your layering/structure.
- 34.438 to 42.909: patterning works well overall, but why is there an extra jump at 39.556?
- 45.732 to 55.615: I -hate- this section so much, and the reason why I hate it is because I understand the execution behind it - the 6-note repetition is technically accurate on a relative level with regards to pitch relevance, but the anchor is really difficult, especially for a lower level chart… also, not liking the intentional jump omissions for the kicks because you’re representing only one of the two kicks in each repetition.
- 1:02.320: not a complaint or suggestion for change, but that’s gonna piss people off a lot and there’s nothing that can be done about it; off-colored trills with minimal to no percussion = lol, good luck
- 1:16.791: the melody sounds like it has some sort of call-and-response ascension/descension, but your patterns all seem to scale backward. I’d like to think you can improve the patterning here a bit.
- It is to my understanding that this chart was submitted as a [Standard]/[Heavy] pairing with the [Heavy] going to another batch — I am going to recommend that this be changed to the [Heavy] and the other one be an [Oni], unless you have another chart you intend on submitting for this song.
- chart is solid and has intent on what it does overall; could use a little bit of cleaning up but nothing egregiously incorrect that requires urgent fixing.

[5/10] Energy Drink {Virtual Riot} (CarrotCake94)
- There were two SM files for this song, so I chose the newer of the two. Please ensure that your chart has only one SM file for the future to prevent instant rejection.
- offset for the file is good; however, song quality is poor (128 Kbps will do that to you)
- acceptable attempt at pitch relevance in the intro
- while the structure can pass as being accurate, having it entirely stream makes it seem unfocused when the synth takes some breaks (24.933, 28.683, etc).
- to that above note, even if the stream were kept, there are some arguable opportunities at adding jumps to the structure to give it a bit more correspondence to the song (25.167, 28.917, etc).
- another issue that this file has with regards to the heavier stream sections is that there are a lot of scaling patterns (1234 / 4321, etc). There are a lot of different pattern distributions that could be done when having a streamy structure like this.
- 37.472: when you’re running a structure as streamy and redundant at this, parts like this in the music are lifesavers for keeping the player interested because they introduce very audible and fresh rhythmic variation. Take advantage of those added notes in your layering (or changed structure after this review).
- 52.472: you’re correct about it being 7-note bursts; however, they start on the 16th note at 52.589, not the 4th note like you have it now. This would mean that the second burst would actually end on the jump at 53.410. Additionally, fix up that pattern — a staircase like that not only creates a mini-jack on a 16th note but also creates unnecessary strain on a hand when the pattern could be expressed a bit more smoothly.
- 1:06.066: cute! Shift the [34] jump at the end to a [12] to remove the unintentional mini-jack.
- 1:10.285: you open the section with a triple for that sliding bass sound but miss it here, as well as 1:15.910 (understandably omitted, if on purpose), 1:23.410, etc.
- 1:15.265: this 32nd is actually a mis-rhythm, it’s only a 16th before the jump melodically (this was difficult to hear because of the audio quality).
- 1:15.558: I dig this as well; these are the kinds of little nuances that will make a chart memorable, nice approach.
- there are some high points in structure in this chart, particularly in the second half; however, as a whole, the file is somewhat dull and a bit on the draggy side. That’s not to say that it can’t be changed to be more effective, but patterns and structure need to be tuned up to keep the player interested.

[8*/10] Entering Space {paraoka} (AutotelicBrown)
- offset is good
- really not a lot to say about this; very effective usage of direct layering and patterns are very well structured to keep solid pitch relevance while maintaining percussive relevance as well
- 42.300: missing note for melody
- 44.392 (???): also missing note for melody (??? because it’s delayed but the degree of the delay is a little tough to discern)
- 47.510: same as 42.300
- 50.194: missing note? would work with 50.510 being a jump as well
- 1:02.510/1:04.602 (???): etc, not repeating these
- 1:19.563: should be 48ths; can pass as an intentional omission/reduction, though
- chart is solid overall, however - conditional queue’ing this on a song cut. This song is horribly draggy and has no reason to be played as long as it does, and the chart’s playability suffers big time due to some clearly obvious copy/paste, either exact for extended periods or partial with lazily modified layering as necessary. You can just take the first half, or mix in the later melody modulation, whatever.

FIX FROM POST #135
- song cut appropriately
- accepted! [8/10]



[5.5/10] Error Code {Case&Point} (rushyrulz)
- offset is good
- not entirely sure about the deviations in layering between straight 4th jumps and a 4th with three 8th jumps; chains are kinda cute in this instance, I don’t mind it
- nice attention to PR in the bridge, but man why are you so rude with those 32nds? Poor mid-level players; at least you’re a bit more fair when it’s layered in, haha. I’d personally mirror the second instance to prevent players from trying to weasel out of either the earlier balance or the faster bursts on their stronger hand (by no means is this a required change)
- 54.548: watch your patterning here; you started the section off with consistent structure that maintained the pitch relevance on the synth but you break here it and at 58.415 as well.
- 1:05.798: I’m alright with wanting to have an extremely aggressive build-up in terms of layering, but the patterns probably could be a little easier to execute while keeping that layering instance. Also, that 32nd burst has a three note anchor that will prove to be a nasty difficulty spike for the likely target demographic of this chart. The burst is fine, but the patterning’s not.
- 1:07.673: this drop’s pretty juicy; however, it’s very repetitive in terms of patterning. You’ve got a solid structure, and the main focus of this section is an instrument’s repetition, so feel free to move the patterns around a bit. Don’t give players the opportunity to escape from those jacks scot free.
- 1:09.548: would you be opposed to making notes like this where there’s no 32nds nearby triples? They’re a pretty solid accent that would give this section a bit more of a punch.
- the second bridge starting at 1:45.173 suffers from similar issues at 54.548 in terms of PR.
- 2:05.563: holy shit this entry is cruel, and having the jump gluts come after is a disaster. It might be a good idea to lose that first jump.
- 2:05.798: again, jump-gluts are not the best conceived here, a little too rough for the likely intended difficulty. Also has the same anchor on the 32nd stream afterward.
- 2:11.174: too hard to hear whatever the three-note minijack is following; you could maintain the much more prominent repetition visually by making the jumps [34] instead; if you want actual pitch relevance in the melody, there are places where mini-jacks can be correctly placed but I’d definitely argue that this is not one of them.
- same deal for the repetition at 2:18.923
- 2:26.423: on the other hand, this instance of repetition is really cool. Good incorporation of the added flam element while keeping the repeating pattern motif from earlier.
- ending is more of the same juicy drop
- this file has a LOT of potential; there’s a solid foundation overall but redundancy and better pattern execution will make this a file that a lot of people will either come to like, or be very afraid of.

FIX FROM POST #95
- drops have better pattern distribution, which is great!
- sudden difficulty spikes via jumpgluts and nasty bursts don’t seem to be present anymore.
- HOWEVER: I didn’t mention this before and I’m not quite sure how I didn’t notice it, but a good majority of the bass sequences in the drops are actually only two note repeats, instead of three. The only three note repeats are things like 1:13.180/1:20.798, etc…
- moved from Fixes Required -> Conditional Queue, resolved on fixing of jack consistency. A suggestion that is up to you to take: if you want to maintain the overall difficulty while handling this jack reduction, I’d like to think you could make a majority of the jacks anchored to the same hand on their exit points (DDD -> DDL, LLL -> LLD, UUU -> UUR, RRR -> RRU, etc). [7*/10]





SUMMARIZED/EXPEDITED NOTES STARTED HERE
- expect slightly shorter notes than normal (as much as it might not seem like it, lol)

[< 8.5/10] Aggressor {S.S.H} (DarkZtar)
- a solid file, but unfortunately, hi19hi19’s file was released back in April of this year and this file is way too similar to that file in game: the difficulty construction and layering are too close together for me to consider wanting to do a v2/token into the game. I know you mentioned not actually judging it or anything, but given the situation behind why this file ended up not being the one in game first, I do at least feel that you are owed a sincere and public apology.

[5.5/10] Face Melter [How To Do Impossible Things] {Death Grips} (Bigknee73)
- offset seems fine
- given your rank, experience, overall scores, etc; I am very surprised to see a file like this - it is well beyond your skill level (assuming you’re not an alt)
- continuing with that point, there’s some respectable attention to detail both with regards to layering and pitch relevance at times; if you’re not an alternate account of a well known user of sorts, kudos to you: this is leaps and bounds better than most people’s earlier submissions.
- structure is coherent in most places, but some rhythms seem noticeably incorrect
- the mini-jack placement in this chart seems strange at points; some are used for repeated notes on 16ths, but others seem to follow sounds that you accent with 32nd notes (or their various approximations) in other areas of the chart.
- your chart’s approach compared to the song follows a lot of percussive elements for the most part and ignores lyrics throughout, which starts to cause an issue with repetition.
- not a bad submission by any means; you’ve got potential as a stepartist, keep it up!

[7/10] Floating Island Githrau {DanJohansen} (M0nkeyz)
- offset seems fine
- check your rhythms accordingly for the various blips in the intro, at least one of them was incorrect (caught 26.224, as an example)
- pitch relevance can be improved in areas where jumps are used (for example: 36.081’s [24] can have more continuity by changing the next two jumps to [23][14] and the following ones to [13][24] since the [23] -> [14] -> [13] is technically accurate pitch wise).
- not a fan of the earlier layering structure because it ignores a lot of prominent percussion but I understand the reasoning behind only paying attention to snares and keeping the layering tame overall
- also not a fan of the ending layering, not because it’s incorrect or anything, but because it could be placed in a way that is arguably more proper by starting with what you have, then added the larger string accents, and then adding the plucks when the string accents get a bit harder at around 2:15.
- if possible, please try to fix the sync without using those super high BPMs for a split-second, occasionally those can cause conversion issues and numerous headaches
- all things considered, decent song and the chart is not too bad overall.

[4.5/10] GABBARIFIC Single {PXLMNSTR & Azuritereaction} (Xtreme2252)
- offset seems fine
- chart is very uneventful and is about as cookie-cutter as can be
- that being said, even in this highly stringent and relatively stringent structure there are mistakes in placement of jumps early on and triples near the middle/end with regards to your own structure (some jumps and singles represent a single sound, or even the same sound and have no differentiation in accenting, some triples are missing for gabber kicks, etc)
- ending layering seems highly generalized as a result of trying to literally squish in everything as tight as possible while avoiding minijacks
- song is way too short for tournament use anyway

[7.5*/10] Gameshow Suitcase {Terminal11} (Pizza69)
- offset seems fine
- I’d fix that opening alternation to be L/D/L/D instead of D/L/D/L (a bit more accurate PR-wise)
- 17.592/(etc): listen carefully to the song for bursts like this where it’s shorter than previous iterations (this one should be only four notes)
- 18.392: ^, but an instance of it happening with 32nd notes
- 23.592: reminder - 300 BPM mini-trill.
- 35.792: this sequence is downright brutal, particularly the [14] jump, and the 48th burst at (36.992)
- 45.342: instance of where a 32nd burst actually ends on swing
- 54.992 to 1:06.192: Metro? Is that you?
- check your jump usage and ensure that it is effective for accenting, particularly in the back half; an example here: 1:23.992, 1:24.192 and 1:24.392 are all jumps but a 16th for the same instrument at 1:24.292 is a single note — this is not the only application/example of this.
- in the first half of the file, there is a rather noticeable bias of right to left rolling with regards to the faster burst patterns.
- rhythms are not too bad; there are some instances of overemphasis that can be accounted for but the details are generally correct.
- layering is also respectable and understandable
- this file’s a tricky son of a bitch, but I like it a lot; conditional queue on a better mixing of bursts in the first half since there’s a very noticeable bias in one direction that makes the file a bit bleh to play.
- I’m really excited to see you submitting content on both sides of the spectrum! Your easier file was well received and this one is definitely solid too.

FIX FROM POST #96:
- burst distribution appears to be a bit better than before overall. Minor fixes made to earlier errors and some notes ignored (you have the liberty to do so, of course).
- accepted! [7.5/10]


[8.5/10] Good L_ck, (Yo_’re F_cked) {Celldweller} (AutotelicBrown)
- offset is fine
- file structure makes perfect sense, rhythms are accurate
- I legitimately hate this chart’s approach/structure
- that being said, it makes perfect sense conceptually and you’d be hard pressed to find something incorrect with regards to detail, it’s well-polished
- 192nd color usage is a nice touch

[5.5/10] Hate You {Toby Fox} (boomerangbro10)
- offset is way off; changed from -0.076 to -0.124 for these notes
- the grace note usage in this file is well conceived, though not all instances have proper rhythms
- opening structure could be a bit better in jump usage to differentiate between the actual claps and their echos, as well as the kicks that come after - looking at your first instance starting at 16.709, the first jump could stay [14], the second jump can be reduced to a single (either a 1 or a 4), and then the last note for the kick (17.441) can be a [12] jump to add a corresponding repeated tap that would follow the song more appropriately
- there are some noticeable rhythmic errors as time goes on: 58.172 is a good example of 16ths in your chart that actually should be 12th notes, for one
- the 24ths at 1:05.977 should be 32nds
- 1:20.124: wise idea adding progression to the second repeat of the song; the structure has some errors in rhythms when following kicks and other percussion that need to be addressed
- swing section at the end is solid, but again, check your rhythms and ensure you’re following everything you intend to.
- 1:44.514: as an aside, this should just be regular 32nd notes
- 1:53.132: incorrect rhythm, percussion plays 16th notes
- file has an interesting approach and there is some potential in how it addresses things, particularly at the end, but it needs some cleaning up in structure before it can pass

FIX FROM POST #105:
- 25.489 should be 12ths
- be mindful of your demographic: overall, your chart is fairly tame in terms of difficulty, but those mixes of noncongruent rhythms (12th notes and 16th notes, or polyrhythms) are a pretty nasty difficulty spike when they include jumps and/or split-handed patterning (58.660s); the polyrhythms at 1:12 are a fair bit easier to manage at the least
- 1:49.880: missing a jump here
- chart has definitely improved a fair bit; however, I have concerns about the overall difficulty balance of this given that it starts quite easy and has lulls, but opens up into a full-fledged mid-level technical chart. Consider filling things out a bit earlier and see if you can cause the difficulty to gradient upward as opposed to sky-rocketing upward. [6.5/10]


[5/10] How Things Went Wrong {goreshit} (XelNya)
- offset is good
- i’ve judged this file before and checking those notes against this version seems to show there’s still some stuff not addressed
- the use of 192nd notes mentioned in the previous judgment of this chart is something I feel should be addressed: while it is the correct rhythm, you are interspersing those notes with actual 192nd accents which convolutes the structure of a chart that has generally straight-forward rhythms outside of bursts
- jump usage is really not that effective overall and some patterns are just downright brutal (11-note anchor jack on L at 41.872 is a good example)
- there are still some noticeable misrhythms in bursts, and certain repeated structures in the music are not consistently approached (19.602 vs. 49.256, or 8.285 vs. 37.833)
- a few minor things were changed but not enough to get this accepted

[7.5/10] Lamuscore {Mekuso} (PrawnSkunk)
- offset is good
- patterning in the intro can be a bit tighter to stay relevant - you introduce a concept of anchoring a particular note to accent the snares, but kinda break away from it when elements come in when you can absolutely hold it together; minor thing in retrospect
- double-check that you’re catching all of the percussion - caught an instance of missing notes at 1:00.618 and another obvious instance at 1:05.806
- 55.056: i’d repeat the [34] flam twice here, just to keep it accurate to the change in pitch
- 56.181: this section is really neat, nice concept
- 1:32.264: nope, still a 16th
- 1:35.056: I hear what this follows, but I’d omit this personally; it’s really quiet compared to the rest of the sounds in this section and your structure is a bit light so this feels kinda like a harsh increase in difficulty for a moment without real reasoning why
- 1:43.056: I’m fine with it here, though.
- not too shabby! This is some pretty solid execution.

[6.5/10] Leaf Style Super Shredder 3 {LeaF} (TheToaphster)
- offset changed from 1.260 to 1.246
- double-check that the percussion instruments are followed correctly; there are both instances of extra notes and missing notes throughout the chart
- 28.446: missing jump - double check your layering accordingly
- 31.138: why is this not a jump?
- 55.984: with your layering having jumps for all kicks, you might want to force 8th note jumps on the melody just to keep it a bit more clear between the rest of your structure (add jump at 56.792, 57.715, etc)
- 1:04.177: burst can keep going here
- 1:23.523: I really like this section a lot, haha
- 1:49.869: jump sequence isn’t quite correct here, listen closely
- not sure how I feel about the space between the two quads at the end there
- lots of tiny mistakes peppered throughout the file but the structure is very clearly there in most sections; clean it up and you’re very easily good to here.

FIX FROM POST #99:
- percussion notes are still missing throughout and can easily be identified with some song speed reduction
- most of the specific mentions were resolved aside from that
- accepted! [7/10]




[5.5/10] Legends Never Die {League of Legends} (Xiz)
- offset is fine
- repeated 16th notes for PR in the background are correct, but their placement can definitely be more correct in terms of pitch (34.316/34.531 are separate notes; the pairing at 36.459 is different than 35.174 but is the same note in the synth melody, etc)
- not fond of the longer jumptrills in the song, to be honest
- 1:00.352 can have a note added to it, that percussion build up is 8 notes, not 7
- jump at 1:02.602 can be removed
- mini-jacks at the ending are a bit strange following the lyrics (most times, not all times) because the heavy layering puts a huge emphasis on percussion and the chart follows the background melody constantly
- ending section is appropriately layered the heaviest, but the jumps could use better coordination to separate instrumental representation - it may be better advised to make the triples not have the same notes in common as the bass drum immediately before to make the separation in their structures a bit more clear (as an example: at 1:09.888, the [124] triple shares the same [12] as the kicks before it - you can make this a [134] to give that more of an impact and then change the following [12] to something else since it’s less impactful in terms of accenting)
- 1:15.245: ending has three repeated jumps, but this has them just shuffled about - why?
- structure feels a bit convoluted, unfortunately.

[6/10] Lets Get Crunk {Gammer} (rushyrulz)
- offset is fine
- 2.681: these little blips have another note after the jump, a 24th after
- 23.864: those 16th streams follow a synth that is barely audible and coincidentally are the highest density areas of the chart, a bit counter-intuitive - you’re more able to get away with it at 27.150 because the percussion is pretty hi-hat heavy and actually plays on all the 16th notes
- 36.150: not digging the mini-jacks here personally
- in the drop, the third 16th note of every 3-note repeating jack is noticeably later than the previous two, it’s actually offset a 96th note later - pay close attention to this because I was actually able to pick this up at 100% speed immediately - there are instances throughout the song, not just in 16ths but also some things you have as 8ths (particularly layered)
- 48.712: these mini-jack blasts aren’t correctly placed; there are no instances of 3-note repeats
- 56.400: this conflicts with your layering structure by being all jumps, as just a few second earlier you were using all single notes for these particular sound effects and there’s nothing being added in layering here or anything
- 1:02.025: little blip of percussion here similar to the song’s opening
- why do the three note jacks disappear in the following section?
- 1:36.806: make sure you’re catching all of the notes that stand out between the sidechaining instruments here, this is an example of a missing one (1:37.275 is another)
- 1:51.900: THIS is the correct way to handle the mini-jacks, by the way
- 1:56.493: not three repeated notes here; this is also a rude difficulty spike
- 2:11.212: this is an even ruder difficulty spike
- similar errors run throughout the chart, mostly in rhythmic detail and attention to instruments. Chart’s got an interesting concept and structure that leverages some pretty neat mini-jack layering, but it’s not quite where it needs to be just yet.

[FIX FROM POST #95:
- these fixes in structure that you made substantially improved the chart’s appearance and playability, on top of accuracy. This chart looks loads better and feels really enjoyable to play. Accepted! [8/10]



[0/10] Life Ride {Pyramyth} (Xiz)
- something is wrong with your audio file; I’ve tried opening it in my media players, DDreamStudio, ArrowVortex and StepMania, and they don’t work at all. The file’s clearly there and existing at 20.x MB, but it won’t seem to process for some reason. Let me know when you resubmit this and I’ll expedite notes for you.

[5/10] Lines of symmetry (InitGen) {Klosethy}
- offset is fine
- 25.591: I understand the reasoning behind adding jumps here, but the melody overshadows this at times to where it seems strange to add the jumps (31.045 as an example); chart might be a bit more coherent if it just stuck to simply following the more prominent percussion itself - the song lends itself to repetition and there’s not a whole lot that can be done about that
- 26.443: mini-jack?
- jump structure seems to be a bit inconsistent here: 21.841 and 27.295 are two examples where the musical phrase is exactly the same and is represented with different layering
- 39.568: 24ths are an appropriate approximation here, but I’m just letting you know that if you are going for an exact rhythm, this is not quite correct
- 40.619: cool, but what about 24.227, 29.682, 35.136 (the easiest one to do since no polyrhythms)
- 42.466: an example of missing notes in a flourish, check for these
- starting at 54.568, there are some mini-jack collisions as a result of layering - these would actually be acceptable but they are not done consistently and it is appears much more as an issue than a feature of the chart
- double-check your rhythms, there are some noticeable misrhythms in the little synth blips that are represented by 24ths or occasional off-color notes
- 1:53.204: these are just strange
- 2:03.602: more instances of pattern collisions that need to be addressed
- file isn’t terrible by any means, but a lot of the representations are inconsistent or unclear. Rhythms are generally ok with the exception of a few incorrect flourishes and whatnot

[6/10] Mishnu {Terminal11} (Deamerai)
- offset is fine
- 2.336: your patterning here creates a five note jack that doesn’t seem to have much merit
- 7.016: another anchor, eek
- 9.296: should be 32nds instead of 24ths (make a pair of minis or just make it a burst like you have for other things)
- 17.336 to 23.216: ooooof that shit’s hard, haha
- 21.416: missing note
- 30.446: remove this 64th; the others are fine
- 1:15.596: another obvious missing note
- 1:27.536: how long cen u roll niga wat (seriously though you can mix up the patterns a bit more here lol)
- 1:38.096/(etc): ^; with sections like this, it might be prudent to sacrifice some accuracy for playability/enjoyment - rolls like this are just annoying to play through despite their correctness because most players are just going to jumptrill and that’s it; based off of what I’ve seen in pieces of this and your other submission, No Reply, you know how to compensate for these kinds of things. Try to be a bit more inventive by reducing the rhythms and playing a bit more aggressively with patterning.
- 2:11.696: this section doesn’t do a great job following the rhythm of that instrument, add a bit more detail into it (you go the whole nine in sections outside of this, might as well do it all the way through)
- 2:35.876: that is a really difficult transition to make, oof
- 2:56.816: i’d honestly cut from here to the end out - it’s quite a lot of song that is quite insignificant for difficulty and it takes a bit too long to terminate being another 45 seconds of filler
- jump/triple usage gets very strange at points in this chart
- there are numerous missing notes that at the end of the day are generally insignificant; however, the chart, despite being fairly accurate in terms of rhythms, is a bit lacking in the way of accenting and seems to have numerous inconsistencies
- additionally, there are some sections of the chart that could/should be modified to not be spammy, forward jumptrill blasts: it could be a bit more memorable with difficulty that’s not simply reliant on how well you can [12][34], haha

FIX FROM POST #126
- 49.736: I don’t remember this 96th note burst, aaaaa
- rhythms and structure seem improved, although I think the jump/triple usage can still be a bit more explicit at times. However...
- CONDITIONAL QUEUE: While you took the note at 1:38.096 to heart, the rhythmic patterns are still hyper aggressive and heavily utilize 64ths, which gives you the choice of jumptrilling or split-jumptrilling - the concept I was hoping emphasize was that it’s alright to break up ridiculous quantizes like these and approximate so that you can leverage difficulty by patterns, since it’s less likely to be cheated. Try to tone it down a bit more so you don’t have extended sections where players will literally do nothing but hit [12][34] the entire time. [7*/10]




[6.5/10] Never Looking Back {Stonebank} (Xiz)
- your SM file did not have the song title, or the song artist on it; please ensure that future submissions have the song title and song artist in it to prevent immediate rejection
- opening third of the song utilizes 12th/24th notes when it should just be even intervals of 16ths (every three 16th notes)
- 15.892: I like this repeating pattern structure a lot, nice touch - just fix up the rhythms around it
- 26.580: you may be able to change up these patterns a bit to get some more attention to the lyrics, just a thought to make this have a bit more attention to more musical elements
- 40.267: mini-jack isn’t quite necessary here
- 43.455: any reason why this hi-hat blast isn’t accounted for? There are others as well that are incompletely represented, or just not represented at all later in the song.
- 48.845/etc: first 32nd note is a ghost and the transition into this is quite difficult because of the accidental mini-jack; this pattern can be cleaned up a bit by starting with 134 and then having that upward scaling structure that you do
- 56.955: double check that you’re hitting all of the kicks
- oh man this ending pops the fuck off, I like that shit a lot haha - just make sure you nail all of the kicks that are present in this ending
- Clean up the rhythms and make sure your structure is sound, and send this right back in (with the proper metadata otherwise I’m going to hurt you for making me search and not fixing it) because this is a really good song with some interesting approaches.



[5/10] Never Say Dump {Renard & Kommisar vs. Cardboard Box} (DDMythicalB3ast)
- offset is way off: changed from -1.041 to -1.088
- 1.577: opening should be 12ths, not 16ths
- 5.006: not a fan of the trilly-stream bursts, especially when you contour the bursts in a way that is much more appropriate at 1:15.536/etc - but more about that later
- structure on this file is just… weird. It opens up with over-emphasized/syncopated 16th blips to draw a pace and accents the melodic riffs with their correct rhythms, but backs away when the full melody is initially introduced -- this would be fine if there wasn’t a clearly audible bass line that could also be picked up as well.
- that being said, the sections where the layering is toned down are sensible, but the relevance is lazily put together and can be much more accurate in terms of pitch relevance while still being toned down (referring to 17.741 to 27.536)
- 27.536 to 43.210: this is the section I have the most issues with; the jump usage is way too aggressive and is highly generalized: it would have been passable (likely still complained about but at least objectively acceptable) if it was just following the melody, but those added 16ths from the earlier section ramp the difficulty up to points where it doesn’t need to be
- 43.210 to 58.883: pattern contouring here is really poor, it’s basically just pseudo-rolling for a good majority of it; it’s possible to vary up the patterns a bit more while keeping the jumps anchored for PR purposes
- “break section”: I understand the purpose of the jacks, but when you’re following a melodic element like that, you’re basically looking for that repeated note and it’s simply not there
- 1:14.557 to end: I understand the concept and you’ve got an interesting idea, but it’s not executed the best in the introductory part because your desire to catch the percussion early on shares a very similar structure as when you introduce the melody at 1:22.394 - removing the jumps until 1:22.394 gives you the power to have more flexibility in pitch relevance prior and also gives you the capability to have a more effective build of layering as time goes on
- your runningman/anchor patterns are technically incorrect in terms of pitch relevance as the anchored note should be on the 16ths and not 4ths and 8ths
- 1:34.149: desire to have good PR/patterning should not take precedence to your building structure here; put that layering in and do your best to work around it (your jumps don’t necessarily need to be perfect PR here if you’re going to focus more about the scaling of the faster melody)
- structurally, I’m not a fan of this chart; however, I see the ideas that were considered and can understand them - this file needs some work regardless

[7.5/10] No Reply {nvoise} (Deamerai)
- offset is good
- check your triple usage and ensure it’s consistent, an IDM song with this kind of structure musically gives you few opportunities to use them well and when you do, they need to count: 16.209 and 29.521 are good usages of this
- 18.271: listen to situations like this where repeated percussion allows you to anchor to a particular column and extend it as much as you reasonably can, it’ll make your relevance a lot better
- 23.896: watch your mini-jack usage, there are a few other instances throughout but this one is more noticeably incorrect because the subsequent mini-jack is actually correct
- 25.209: a bit heavy here; accurate with your layering but the song’s quite tame despite being fast so this probably could be toned down a bit to be just a single note jack instead
- 28.818: double-check that your rhythms are correct, this is one (of a few) ghost note(s) and there are some instances of missing notes as well throughout
- 39.459: this buzzing sound is quite long, and I personally find this burst to be an incomplete accent of it (not to say that you should do a full 48th burst, but it might be an appropriate place to do a slower but more full burst)
- 1:13.959: ow
- 1:32.146: change the two note flams to three note bursts in this little section to make it a bit more accurate
- 2:21.084: if we don’t have issues with permissions doing this, I’d end the song here, to be honest
- this is a great chart; a lot of effort was put into making sure that the rhythms were correct
- jump usage and rhythms need to be checked for fine-tuning, but this is definitely good enough as it is

Supplemental Judgment from DossarLX ODI
[9/10] October (Dark Autumn Remix) {DJ Cristo remixed by TC_Halogen} (TC_Halogen)
- 65.53, 65.89, 66.24: These 8th notes are really quiet, maybe remove them to focus on the percussion beforehand? Same thing on 201.42 amd 201.77
- 203.02: Not sure what the purpose for this offsetted note is
- At first I was going to comment about some of the heavily anchored patterning, but it's done so in a way that it emphasizes the 32nd bursts which is unique in this chart. It gets interesting later too with the jumpgluts.

Last edited by TC_Halogen; 04-21-2019 at 01:38 PM..
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