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Old 06-1-2014, 03:21 AM   #1528
stargroup100
behanjc & me are <3'ers
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Join Date: Jul 2006
Posts: 2,051
Default Re: League of Legends [v2]

I have like 90%+ win ratio in that mode playing with mina, and our mmrs in that mode are near the top, playing with the same people almost every game. we've been discussing strategies and stuff almost every game, so here are some super secret tryhard tips for anyone that wants them

generally speaking, you almost always want at least one tank on your team, even if the champion doesn't have cc. to have someone be able to absorb damage means you can apply pushing pressure, and this leads to taking out towers. the rare exceptions to this rule are certain champions like rumble, maybe fizz, etc

aura items are especially gold efficient and valuable. make sure your team communicates and buys them as soon as possible after very fundamental core items. avoid having everyone build the same items. even if champions have slightly different items/utility, that's way better than having two champions do exactly the same thing

for a lot of champions, exerting pressure in the very beginning of the game is essential, most notably ranged champions. if you don't push up hard, you'll be pushed into your tower, and you won't be able to regain control of the lane, and they'll slowly whittle your towers down

don't forget that players will build differently. just because 2 enemy champions are both draven doesn't mean that each one has the same priority to focus down. check item builds constantly with tab to see which players are the ones that pose the most threat and be aware of their role

for certain champions, planning out particular strategies can make or break a game:
Lucian - lucian has an extremely strong AP ratio on his W which makes it great for harassing, as well as an ult ratio. setting one (or even two) lucians on your team to ap gives you immense poke strength, utility that AD champions can't buy (ie frost queen), and adds variation to damage
Shaco - it's a very good idea to have 2+ people starting with targon's, giving gold to the team while quickly dispatching boxes. preferably, these should be the non-ap players, since the ap players probably want chalice for lane dominance and harass. in addition, you should have one tank and a mix of ap and ad. this particular team comp works best when the game is inevitably pushed to mid/late
Vayne - think about skill mechanics as well. if you're playing vayne, have everyone focus a single enemy target, as the silver bolts will stack from every player, nuking champions very quickly.
Singed - poison acts as a debuff, so it doesn't stack. if you run through the poison of 5 enemy singed players, you'll only take the highest damage one. this means that while early on offensive/sustain items are necessary for lane dominance, transitioning into mid/late game, you need to start building very tanky with auto-attack modifying items like lich bane or muramana. once the players on your team reach a certain threshold, you can start backdooring towers without little regard to the enemy team. they will literally be unable to kill you while you rip the structures down

and this is the kind of thinking you need when planning out the game. because of the nature of this mode, strategy makes a HUGE difference to your team's performance, far more so than on summoner's rift at the moment because people don't know how to play yet. proper planning can win you the game even if your team is not as mechanically strong

as for champ picks, generally speaking ranged champions are not as fun as melee champions. melee forces engagements, while ranged poke is VERY prone to snowball out of control
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Last edited by stargroup100; 06-1-2014 at 03:26 AM..
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