View Single Post
Old 02-8-2020, 11:45 PM   #72
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: TC_Halogen's Good-Perfect Inversion Tournament

Quote:
Originally Posted by One Winged Angel View Post
I meant more so from the perspective of having to trudge through songs at these difficulty levels lol, I don't know how quickly you plan to scale up the difficulty but I'm not expecting FMO+ for the first five rounds
It'll scale a bit quicker than that; I didn't have intention being linear through from* the start, but rather to keep it accessible early on for the players who might not be as apt.

EDIT: that's what the intent is, anyway. I'm playing it by ear as players submit scores and we'll see how it goes. I had FMO-level content coming in at round 4 with my current setup.
EDIT 2: i'm dumb and tired. tl;dr - intention was to start low for accessibility purposes but ramp up at a reasonable pace for the rest of the players

Last edited by TC_Halogen; 02-8-2020 at 11:50 PM..
TC_Halogen is offline   Reply With Quote