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Old 10-19-2020, 10:12 AM   #29
MixMasterLar
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Default Re: On the subject of Toxicity/Community Check-in (TWG)

Quote:
Originally Posted by Charu View Post
I actually got curious myself and decided to glance through the game.

...

Besides the other big problem (inactives), the emotional part I was describing was very much in the game that just ended.

The insults could be toned down, for sure. However, your bite-y posts were just that.

Bite-y.

Most of them were anyways. There were some insults here and there, but again, that goes back to the "heat of the moment" spiel. Biggest issue last game from what I glanced was honestly the inactivity more than the toxicity.
Yeah it's probably more me losing my shit in deadchat and people not wanting ti be called out in post more then anything I feel.

Except who knows because no one's really defining quantifiable issues.

I get examples like what you and and Bolth post seem like they're clear but since a lot of it is interpretation anyway (I use to make up insults if you recall, and people legit would get hung up on being called something like bathwater harder then just fucker) it just seems like a pointless circle of debate.

Also maybe this is me taking it too personal but if I'm more toxic again what even does that word mean anyway then any other player it's probably 95% because I actually have a decent post volume and everyone else is slanking. Bug's flip from unsure newbie to arrogance the moment he got cleared would be considered toxic to some people but since he spent the game largely not playing it until the last phase nobody is going to really care.
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