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Old 03-13-2021, 08:57 PM   #39
Hateandhatred
"The Quebec Steparatist."
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Join Date: Feb 2011
Age: 33
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Default Re: March 2021: 31 days game review challenge



March 13th

Today's challenge is: That atmosphere...

Today's challenge was kind of a revelation to me. I feel like my gaming experience is severely lacking in the “atmospheric” department, to a point where I almost wanted to troll and pick an aircraft game (specifically, I was gonna pick Ace Combat 7, and even more specifically, its VR mode, since it's amazing), because of the possible meaning of “atmosphere” being of Earth's actual physical atmosphere.

Anyway, while I do play a bunch of games with a great atmosphere, they're never or at least extremely rarely the reason I play them. You can argue there are several rhythm games like Rez or Thumper that I play and love with a really strong emphasis on ambiance, but I really just want to test my reflexes with hand-eye coordination challenges, and the rest is just random flavor to me. On the other hand, I would associate the concept with horror games, and I've played far too few of those to be able to say something about it. Lastly, I could talk about games with an upbeat and overblown atmosphere, since I'm a much bigger fan of those in general, but it felt like cheating. I wanted to pick a game that has a much heavier feel rather than an uplifting one.

I remembered Felix making me play Super Metroid for that reason, and that wasn't gonna cut it. But it made me think of another game he recommended me after asking about if he knew a shmup and platformer hybrid, and that's how I thought of Air Fortress, made by HAL (the Kirby and Smash folks!) for the NES.



After being gifted the game by a friend (giftwrapped with airplane lolis, thanks Phil!), I got to play it. Air fortress is exactly what I wanted Felix to suggest me. You control some guy trying to defeat an incoming army of “space fortresses” by destroying them from the inside. First, you have to fly through and past an enemy defense fleet into the main structure, then carry on by foot in order to find the core and force the whole thing to self destruct.

The game is very simple, and there isn't so much of a strong atmosphere up to that point. But then, you actually have to escape the fortress in order to move on to the next one, and honestly that part is absolutely crazy. There's no timer or anything like that, but you just know that you should probably hurry up. As you progress (and as time passes), the structure starts shaking more and more, and after around 2 minutes, if you haven't made it out, you will die with the structure itself.



I didn't play this game for this moment, I didn't even know it was gonna be a thing, but now that I know about this, I often boot the game just to go die there. I think it's fascinating, how the atmosphere changes after activating the self destruction protocol, and on NES on top of that. This was wayyyyyy ahead of its time. Sure, there were Metroid and Zillion before that, but those had simple countdowns, so nothing like what Air Fortress did in its escape sequences.



Oh, and some quick googling told me that after the last fortress, the player finds out he is the last fortress, and has to kill himself. That shocks me, I'm pretty sure the ending mentions no such thing.

The game is exclusive to the NES!
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