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Old 02-10-2020, 12:03 AM   #1
ShadoWolfe
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Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
Default TWG 192 – Host Voting

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FFA's Horribly Balanced Bastard Game
—Up to 71 players
—Setup varies based on number of players

Notes about FFA's Horribly Balanced Bastard Game:

sign up at your own peril

This game is so dangerous, it makes coldkitten's D&D themed game look like something sunfan would conceive by comparison. It makes xiz appear sane, his methods even moreso. This game would cause zeldadungeon players to flee in terror, as none could have ever imagined third party roles quite so horrendous. It makes amrock seem like a reasonable person. The reason this setup is mystery, and why I need a cohost, is because to gaze upon the full setup would instantly cause insanity.

Phase lengths depend on # of players signing up, as this game is open to any number. 48/24 baseline considering 24/24 or 36/12, will consider even 12/12 phases if there's demand+enough players

I will also need a cohost with an equally twisted mind.

Guarantees:

-Communication explicitly from the host can be interpreted literally and trusted as such.
-Your role is not guaranteed to have a function- for example, if you are a mafia-aligned firefighter, it does not mean there is an arsonist in the game.
-Your role is guaranteed to be complete; that is, if your role works in any way one would not expect, it was tampered with by another element of the game.
-Alignment checkers are not guaranteed to be sane, however if the possibility exists it will be noted in the role PM.
-Alignments will not change; wincons might (barring traditional parity wincons).


the sun fan
Sunfan's Cool 11-player Game
—That's all people get to know about it

Xiz
C9+++++++++

Cardflipping: On, full role flips
Phantoms: Off
KitB: On
OOTC: Off, excepting Wolfchat and Masonchat
Nighttalk: Off, excepting Wolfchat and Masonchat
Insta: On
No Lynch/No Kill: On, cannot be done two day/night phases in a row.
Changes from Vanilla C9++ are listed beneath this spoiler


The randomization is based upon the following list:

1-50 = T (Townie)
51-60 = C (Cop)
61-70 = A (Angel)
71-80 = V (Vigilante)
81-90 = M (Mason)
91-100 = B (Blocker)

------------------------------------------------------------------------

The role distribution has been changed to:

TTTTTTT = 1-Shot Roleblocker + Godfather, Serial Killer

TTTTTT = 1-Shot Role Cop + Godfather

TTTTT = 1-Shot Role Cop + Godfather, Serial Killer

TTTT = 1-Shot Role Cop + Roleblocker + Godfather

TTT = Role Cop + Roleblocker + Godfather, Serial Killer

TT = Role Cop + Roleblocker + Godfather

T = Role Cop + Roleblocker + Godfather, Serial Killer

0 Ts = 2 Role Cops + Roleblocker


C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

A = Angel

AA = Angel + 1-Shot Angel

AAA = 2 Angels

AAAA = 2 Angels + 1-Shot Angel

AAAAA = 3 Angels

V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante

M = Innocent Child

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker

Should more letters be rolled than a setup is meant to contain, they will be converted into T's.


Wolves and masons, if present, may communicate with one another in their private locations whenever they so choose.

A Serial Killer, if present, will always be both Investigation Immune and have a 1-shot Bulletproof Vest.

All mafia roles will be able to both perform any of their role actions AND also make the nightkill.

The Doctor has been completely replaced with an Angel. The Angel targets a player each night, and then on the following night, that player is protected from one nightkill, refer to the example below.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night One, and because Sunfan's Angel save is not yet in effect, star-crossed dies.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night Two, and because Sunfan's Angel save is in effect, star-crossed does not die.

Sunfan's save would go through even if Sunfan died between using his ability on Night One and star-crossed being targeted by a killing action on Night Two.

Beneath the OP in the game thread will be this image:


This image can be posted only by an Innocent Child when they choose to reveal that they are the Innocent Child. Anyone else posting this image will be modkilled, likely with further punishment.



Beneath the following spoiler are important mechanics resolutions:

Should the final two roles alive be a Serial Killer and any other role, the Serial Killer wins. In the situation where the final three roles alive are Serial Killer, Wolf and any town role, the game proceeds as normal.

If any role does not submit any action during a night phase, I will interpret this as intent not to use the action. No action will ever be randomized by the host.

The Serial Killer will be informed immediately if their vest has been shot at.

The 1-shot Bulletproof Vest does not fail to work if the Serial Killer is targeted by a roleblocker.

The only time that a player will be told that they are roleblocked is if they are expecting a result. This refers only to Cops, 1-shot Cops, Role Cops and 1-shot Role Cops.

Angels and Roleblockers (of both alignments) may never target the same player two nights in a row.

The factional wolfkill is performed by the mafia sending a specific member to make the nightkill.

Wolves will be told the role(s) of their partner(s) upon entrance to wolfchat.

In order for a Town Roleblocker to Roleblock the wolfkill, the Town Roleblocker must target the Wolf that is making the kill.

If a 1-shot action is roleblocked, that action is not refunded.

A Cop will receive their results in the following manner:
Cop checks any town role, the Serial Killer, or the Godfather: Green
Cop checks any mafia role other than Godfather: Red
Cop is Roleblocked while attempting to perform a check: No Result

A Mafia Role Cop performing their action will grant the entire Mafia team the exact Role PM of the targeted player upon the start of the following day phase. This will be sent through FFR PM to all living Mafia members.

The nightkills are not differentiated, meaning that if the mafia kills Sunfan, the Serial Killer kills Fiction and the vigilante kills Daikyi, the Start of Day post is written like:

Sunfan has died. He was...
[insert role here]

Fiction has died. He was...
[insert role here]

Daikyi has died. He was...
[insert role here]

There is not meant to be any differentiation between the different kinds of killing actions.

No role may ever target themselves. Mafia roles, including the factional nightkill, can target other mafia.

Roleblocking a mason or a wolf does not prevent the mason or the wolf from communicating during the night phase. Roleblocking a Godfather or a Serial Killer does not make them appear to be seered as Red during the night phase. Roleblocking an Innocent Child does not prevent them from revealing their Innocence during the following day phase.

The following is an incredibly improbable series of resolution events should multiple roleblocking roles target one another:
What happens when Roleblocker A targets Roleblocker B who targets Player C, assuming Player C attempts to use a night action?
Player B is Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Player D, assuming Player D attempts to use a night action?
Both Roleblocker B and Player D are Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Roleblocker D who targets Player E, assuming Player E attempts to use a night action?
Roleblocker B and Roleblocker D are Roleblocked, all other actions take place.

If a Serial Killer, who has their vest in tact, is targeted by a killing action on the current night and a saving action on the previous night, their vest will remain in tact.

If a Serial Killer, who has their vest in tact, is targeted by two different killing actions, and one saving action on the previous night, their vest will be hit.

If a Serial Killer, who has their vest in tact, is targeted by two different killing actions, and two different saving actions on the previous night, their vest will remain in tact.


Beneath the spoiler is a list of all of the Sample Role PMs for all roles that may exist in the game.

Welcome, [Player Name], you are a Vanilla Townie.
Abilities:

You have no abilities other than your voice and your vote.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Cop.
Abilities:

Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Cop.
Abilities:

Investigate: Once, at night, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Angel.
Abilities:

Heal: Each night phase, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Angel.
Abilities:

Heal: Once, at night, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Vigilante.
Abilities:

Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Vigilante.
Abilities:

Kill: Once, at night, you may target another player in the game to attempt to kill them.
Win condition:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome, [Player Name], you are a Town Innocent Child.
Abilities:

Reveal: Beneath the OP, there is an image. You may post this image at any time during any day phase. Doing so will reveal that you are the Innocent Child.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).
Abilities:

Masons: You, [Player1], [and {Player2}] all know each other to be town. You may communicate with one another in a private chatroom at any point, including pre-game. This private chatroom may be anywhere, so long as I may access it at all times.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Roleblocker.
Abilities:

Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Roleblocker.
Abilities:

Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name]. You are a 1-shot Mafia Roleblocker, along with your partner, [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.

Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partners, [Player Name] and [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigation Immune: You will appear as "Green" to any alignment checks.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a 1-shot Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: You may, once, during the night, perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: Each night phase, you may perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Serial Killer.
Abilities:

Investigation Immune: You will appear as "Green" to any alignment checks.
Passive Nightkill Immunity: You will survive a single attempt on your life, losing the 1-shot Bulletproof Vest if such an action occurs. You will be informed that your Vest was shot at if such an action occurs.
Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when you are the last player alive, or if you and exactly one mafia member is alive, or if nothing can prevent either situation from occurring.
__________________





Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

Last edited by ShadoWolfe; 02-10-2020 at 02:49 AM..
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