08-26-2019, 10:37 PM
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#23
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✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 28
Posts: 4,171
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Re: Scoring Data in Brutal Difficulty Range
Quote:
Originally Posted by RenegadeLucien
Well, the current system relies entirely on the manually-assigned difficulty rating to sum up all the factors like chart structure. To do anything different, we'd basically need an automatic difficulty calculator like Etterna's.
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Well, yes.
Although Rob's idea would be a patch for the apparent edge cases, at some point if we want accurate difficulty we need better maths, that's just how it is. I got so much shit for trying to make a calc, yet it's clearly the way to go, especially for a game like this with so many charts.
Edit:
The manual difficulty can only be the AAA difficulty. The AAA equivalency formula computes a score for any raw goods count. It is evident that the mapping makes 0 sense.
Last edited by xXOpkillerXx; 08-26-2019 at 10:42 PM..
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