10-16-2019, 05:29 PM
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#12
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✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 28
Posts: 4,168
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Re: Difficulty Consultant Applications
Quote:
Originally Posted by Precarious
I'm considering this. High end difficulty seems to get reevaluated all the time, but there's an enormous amount of inaccuracy elsewhere as well. (1) Truthfully, the players best suited to evaluate any given range are those in that particular range. (2) What's become the meta at higher difficulties is irrelevant to lower ones, but ultimately any file needs to be evaluated on its own merits.
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Can you provide arguments to explain your claims ? It's not obvious to me that this is true or not.
I tend to think the opposite: high level players (with a decent amount of experience, and having played most songs or at least a wide variety of files) usually have a better understanding of what constitutes the partly subjective difficulty metric we use, like bpms, patterns, transitions, stamina, spikes, etc.
You have to remember that players with a level higher than a file's difficulty should also agree with the arguments used to pick a certain difficulty number, otherwise it's a bit pointless. That being said, we don't gain much by having a lower level player be a DC, other than they might play the easier files more often, which I think isn't a heavy weight in the balance.
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