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Old 11-9-2009, 03:51 AM   #3005
TC_Halogen
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Default Re: R1 - Actual Song Difficulties V2

It can go either way. Crossposted from brag board post:

Quote:

Well--most of Kanon Kanon is 8th notes, so it just takes some slower technique to catch on. Slaytronic has a pretty decent of 16th breaks, some of which include jumps in the middle of. I personally think jumpstream that combines 16th runs at that speed is a bit harder than 8th notes that throws some 16ths with a single jump at the end.

Actually, I want to play Kanon-Kanon again right now so I can visualize the chart a bit better.

EDIT: Just as I remembered. I want to say about 1/2 of Kanon-Kanon was filled with jumpstream that didn't require you deal with jump-chains (jumps w/ jacks if you aren't sure what I mean). The second half of the chart does ramp up a bit, but aside from the (14)232(14)323(14) patterns, there isn't any other 16th jump-streams in there. However, I realize why I feel strongly for this being a VC instead of a FMO, and why people argue over it so much.. It's just a personal preference--I find the constant jump section and 8th notes pretty simple to do. Slaytronic is a bit more demanding with speed in a longer area.
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